Bystial/Byssted Deck #773118 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Blue-Eyes Jet Dragon x1
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- The Bystial Lubellion x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Maiden of White x3
- Neo Kaiser Sea Horse x2
- Sage with Eyes of Blue x3
- Branded Regained x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mausoleum of White x1
- Pot of Sloth x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dominus Spark x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- Solemn Warning x2
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x2
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Bystial Dis Pater x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Sifr Divine Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Boss monsters from the Extra Deck (Blue-Eyes Tyrant, Neo Blue-Eyes Ultimate, Blue-Eyes Spirit, Stardust Sifr) converted off Blue-Eyes White Dragon and Bystial banish-to-summon lines; Bystial Dis Pater and Bystial Level 6 DARK beaters reviving banished LIGHT/DARK monsters
- Turn 1 (going first): Normal Summon Sage or Maiden, search a Tuner or Blue-Eyes card, and build toward a Blue-Eyes White Dragon or Bystial banish-to-Special-Summon line while holding Ash Blossom and Infinite Impermanence
- Turn 2 (going second): Hold hand traps (Ash Blossom, Nibiru, Effect Veiler, Droll & Lock Bird) and Solemn Judgment or Solemn Warning to break the opponent's board, then rebuild through Dragon Synchro and Link summons
- Recovery: Recur Bystial and Blue-Eyes monsters from the GY and banishment, use Mulcharmy draw effects when the hand is empty, and rebuild through Wishes for Eyes of Blue
- After siding: Not evaluable: the deck has an empty Side Deck, so there is no post-side plan
Why it scores here
This list is Illegal in OCG: Ash Blossom is run three times against a limit of two, and The Bystial Lubellion is run three times against a limit of one, so it does not receive a normal final score and is capped at 33 as a structural-only read. The system is a mix of two engines, Blue-Eyes (Sage, Maiden, Wishes, Sea Horse, Blue-Eyes White Dragon) and Bystial (Druiswurm, Magnamhut, Saronir, Baldrake, Lubellion), with a Mulcharmy draw layer and a Solemn and hand-trap interaction suite; the two engines share LIGHT and DARK monsters in the GY and banishment, which gives some real cohesion. Interaction density and boss power are the strengths (Inferred). The weaknesses are a 55-card Main Deck with 17 tech slots and 14 singletons that raises brick risk, no Side Deck, and no combo or matchup data to confirm the ceiling. Popularity and archetype usage were not counted toward the score, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(>=1 core Blue-Eyes/Bystial starter in 5 cards) about 0.61 across the 9 core copies; the starter set is split between two archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | About 0.39 proxy for no core card in the opening 5; 17 tech and 11 hand-trap slots compete for hand space (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; the ceiling is inferred from Blue-Eyes Tyrant, Neo Blue-Eyes Ultimate and Bystial banish summons in card text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo sample, so the median output is unknown and set low on that basis (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Eleven hand traps and two Solemns give multiple answers per turn, but many need specific hand conditions (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Sloth, Wishes, Sage and Mulcharmy draws offer recovery; the GY and banish recursion is text-only (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Impermanence, Solemn Judgment, Solemn Warning, Harpie's Feather Duster and Lightstorm give broad layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps and Solemns can challenge a board on the second turn, and Jet Dragon and Dominus Spark add board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Blue-Eyes Tyrant (3400 ATK), Neo Blue-Eyes Ultimate (4500), Stardust Sifr (4000) and Dis Pater (3500) give large attack and boss threats (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main cards at the legal maximum of 60 with 29 distinct cards, 70 off-archetype copies and 17 tech cards, which reduces compactness (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Fifteen Extra Deck cards across 11 distinct monsters, with Spirit Dragon and Tyrant at 3 and 2 copies, and multiple summon routes (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context or dated meta sample exists; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many hand-trap timing decisions, Lubellion's summon condition and a 55-card main make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, disclosed as a judgment from the mixed engine. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violations (-10); Empty Side Deck (-4); Limited-card exposure (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap via modifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and Solemn interaction across both turns
- Large Extra Deck boss threats with multiple summon routes
- Two engines share LIGHT/DARK GY and banish resources
Weaknesses
- Illegal copy counts for Ash Blossom and Lubellion
- No Side Deck, so no post-side plan
- Heavy 55-card Main with 14 singletons and many tech slots raises brick risk
Critical choke points
- Lubellion summon requires a Level 6+ DARK tribute, so it is blocked when no DARK monster is available
- Blue-Eyes White Dragon is required for several Blue-Eyes lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 2 The Bystial Lubellion | Replace with legal-copy cards from the deck's own tech or Bystial pool, or with a Side Deck | Fixes the two copy-limit violations so the deck can receive a normal score |
| 2 | A low-impact tech card | Build a 15-card Side Deck | A zero-card Side Deck leaves D12 at 10 and the deck without a post-side plan |
Evidence & confidence
- Verified: OCG legality: Ash Blossom 3 vs limit 2; Lubellion 3 vs limit 1; Main 55, Extra 15, Side 0 within size rules; Archetype core present 5/5 in usage stats; Card stats and text from resolved list
- Inferred: D1, D2, D5, D6, D7 and D8 consistency and interaction estimates from hypergeometric odds and text roles; Going-first and going-second power estimates
- Provisional: Meta Power (null); D13 matchup fit
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry exists in YGOVN No Side Deck, so D12 is not measured from performance Meta Power is provisional without a dated sample
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