Tri-Brigade Deck #773116 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
25± 8/ 100
Power Score
Structural 38
Reliability 30
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 38
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Tri-Brigade and Fire King link/Xyz boss monsters (Shuraig, Rugal, Garunix Eternity) built from banished or GY Beast-type monsters; Sacred Fire King Garunix and Fire King High Avatar Garunix as board-wipe and recursion pressure
  • Turn 1 (going first): Open on Fire King and Tri-Brigade starters plus Mulcharmy draw engine; hold Ash Blossom, Droll and Solemn for the first opposing Summon or activation
  • Turn 2 (going second): Six-card hand with a hand trap (about 71% at least one in hand 6) to stop the opponent's starter, then rebuild through Tri-Brigade links from the GY
  • Recovery: Recycle Beast-type monsters from the GY into Tri-Brigade Link Summons; Fire King Island and Sanctuary restore the field-zone engine if it is removed
  • After siding: Not evaluable: the deck runs no Side Deck cards

Why it scores here

The deck is scored as a system and not as an average of its card scores. Its Structural score is about 38, held down by the fact that it runs three archetype engines (Fire King, Tri-Brigade, Mulcharmy) plus a Branded/Albaz/Ecclesia package that cannot function as built. Engine access is moderate: 3-copy starters have about a 25% chance of appearing in the opening 5, and the 5-copy archetype core has about a 39% chance. Interaction is the strongest area, with 10 hand traps and several floodgate-style negates giving about a 71% chance of a hand trap in a going-second 6-card hand. Floor and median output are unmeasured (no recorded boards), so the ceiling is text-only and not reported as typical play. Popularity did not earn points: the Tri-Brigade usage stat confirms the list is real but does not add to power. The deck is Illegal (three Semi-Limited cards at 3 copies), so the final score is capped at 25 and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(at least one 3-copy starter in 5-card hand) = 0.249; P(at least one of 5 archetype core copies) = 0.385; starter density is spread across three archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Copy histogram is 14 singletons and 14 triples; about 30% of main-deck cards are Level 0 spells and traps; 10 hand traps compete for hand slots (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable recorded boards; ceiling is text-only, from Tri-Brigade link chains and Garunix Xyz (Inferred)
D4 Combo Floor & Median Output 28 combos_evidence is empty (total_combos 0), so the median is unmeasured; no floor can be stated (Provisional)
D5 Interruption Resilience & Route Redundancy 35 Several independent lines (Tri-Brigade GY link, Fire King Island and Sanctuary, Mulcharmy draw) but the Albaz/Ecclesia package has no Fallen of Albaz monster to start it (Inferred)
D6 Resource Economy, Recovery & Grind 40 Mulcharmy Fuwalos and Purulia draw on opponent summons and Pot of Sloth gives card draw; recursion from the GY is textual (Inferred)
D7 End-Board & Interaction Quality 60 10 hand traps plus Harpie's Feather Duster, Solemn Judgment and Droll and Lock Bird; quality strong but layering reduced by the over-limit triples (Verified legality + Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability 0.71 and Garunix board wipe text; no going-second combo split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 45 Garunix Eternity (3000 ATK), Shuraig (3000 ATK), Garunix High Avatar (2700 ATK) provide boss pressure; direct-attack text is limited (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards with 28 distinct names; archetype exact-name purity is 21.1%, so the Main Deck is compositionally diffuse (Verified composition + Inferred)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck cards: 12 Link, 1 Xyz, 1 Fusion, 1 Synchro; The Dragon that Devours the Dogma and Ecclesia and the Dark Dragon have no enabling Fallen of Albaz in the Main Deck (Verified list + Inferred)
D12 Side Deck Adaptability 5 No Side Deck cards at all, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or meta-share context; matchup fit cannot be measured and is Provisional
D14 Pilotability & Error Tolerance 25 Three archetypes plus an unsupported Albaz package create many branch decisions and conflicting engines; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 38, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-4); engine conflict / dead package (-3); illegal-deck cap (-4). Final formula: 0.80*Structural(38) + 0.20*TournamentReliability(30) = 36.4; context modifiers -7 gives 29.4; Illegal-deck cap applied to 25 (theoretical/structural only; Meta provisional)


More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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