Fire King Deck #773114 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King boss monsters (Sacred Fire King Garunix, High Avatar Garunix, Garunix Eternity, Tri-Brigade Shuraig) closing through hand-trap-protected boards; Link/Tri-Brigade board pressure and Dragon that Devours the Dogma / Ecclesia Synchro as extra-deck finishers
  • Turn 1 (going first): Open Fire King High Avatar Kirin or Courtier Ulcanix, use Tri-Brigade and Fire King searchers to reach a Link or Xyz boss, and protect the line with Ash Blossom and Solemn effects
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Solemn Warning/Judgment as hand traps to stop the opponent's summon, then rebuild through Fire King recursion from the GY
  • Recovery: Fire King Avatar Arvata and Rangbali negate and revive from GY; Sacred Fire King Garunix recurs from GY when a FIRE monster is destroyed
  • After siding: Not defined: the deck has no side deck (side_count 0), so no post-side plan can be evaluated

Why it scores here

The deck reliably reaches a Fire King starter: the archetype core group has about a 93% chance of at least one copy in a 5-card opening hand, though any single named starter is only about 25% (Inferred). Interaction is the strongest part of the system, with 10 hand-trap-tagged cards and 37 removal-text cards giving the deck layered negations for going second (Inferred from card text). Closing power is credible because several 2700 to 3000 ATK bosses sit in the Extra Deck, but no recorded boards exist, so combo ceiling and median output are text-only estimates. The score is held down by the Illegal list (three cards over the OCG copy limit), a mixed engine (Fire King, Tri-Brigade, Mulcharmy, Solemn and Greed, with only 24% exact-name purity), no side deck, and no meta or tournament data. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group P(at least one in 5-card opening hand) ≈ 0.93; single-starter P ≈ 0.25 for 3 copies; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Only 24% of the main deck is exact-name Fire King; 14 single-copy slots and conflicting Solemn/Mulcharmy/Tri-Brigade draws raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos supplied; ceiling is estimated only from card text of the Fire King and Tri-Brigade boss and recursion lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output and power distribution are unknown; text-based estimate only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 10 hand traps and Fire King GY recursion give redundant lines after disruption, but lines overlap across three sub-archetypes (Inferred)
D6 Resource Economy, Recovery & Grind 55 9 searcher-text cards and Mulcharmy draw effects offset spending; resource regeneration depends on the GY-recursion route (Inferred)
D7 End-Board & Interaction Quality 75 10 negation-text cards, Solemn Judgment, Solemn Warning and Harpie's Feather Duster give broad, layered end-board interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Hand-trap density gives about a 71% chance of at least one hand trap in a 6-card going-second hand; Feather Duster and Sky Burn break boards (Inferred)
D9 Offensive Pressure & Closing Power 72 Bosses at 2700, 2700, 3000 and 3000 ATK (Garunix x2, Eternity, Shuraig) give strong closing power; no damage or board-state data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 56 main cards with 14 single-copy and 14 triple-copy slots and 24% archetype purity; the list is bloated and not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards with 12 Link monsters; Shuraig x2 is a redundant core and Link access spans several sub-archetypes (Inferred)
D12 Side Deck Adaptability 5 Side deck is empty (side_count 0), so no post-side adaptation exists in a best-of-3 OCG format (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament data; Fire King archetype share unavailable, so this dimension is provisional
D14 Pilotability & Error Tolerance 40 Many sub-archetype interactions, hand-trap timing and Extra Deck summon decisions raise the pilot skill ceiling (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-5); engine_conflicts (-5); illegal_list_cap (0). Final formula: 0.80*Structural(53) + 0.20*TournamentReliability(40) + ContextModifiers(-10) = 40, capped to 30 because the list is Illegal (copy-limit violations). Meta Power is provisional (null). Theoretical/structural-only score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and removal suite: 10 negation-text cards, Solemn Judgment, Solemn Warning, Harpie's Feather Duster and Fire King Sky Burn
  • High-power Extra Deck bosses (Garunix Eternity 3000, Shuraig 3000 x2, Promethean Princess 2700, Dragon that Devours the Dogma 3000)
  • Archetype core is well represented: Kirin x3, Ulcanix x3, Garunix x3 and Fuwalos x3 give about a 93% chance of at least one core card in opening hand
  • Going-second hand-trap density: about a 71% chance of at least one hand trap in a 6-card hand

Weaknesses

  • Illegal list: three cards exceed the OCG copy limit, so the deck cannot be played in its current form
  • No side deck, so there is no post-side adaptation in a best-of-3 format
  • Low exact-name purity (24%); the deck mixes Fire King, Tri-Brigade, Mulcharmy, Solemn, Greed and Branded
  • Main deck is bloated (56 cards with 14 single-copy and 14 triple-copy slots) and some slots are generic or tech cards with low synergy

Critical choke points

  • Single-copy starters (Fire King High Avatar Kirin at 3 copies is the most consistent entry; Avarta, Garunix and Ponix are single copies) mean a missing starter has no backup line
  • Limited-status single copies (Solemn Judgment, Droll and Lock Bird, Harpie's Feather Duster, S:P Little Knight, Yummy Snatchy) cannot be replaced if restricted or banned in future updates
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, and Solemn Warning Legal copies (2 each) or non-Semi-Limited replacements Clears the three copy-limit violations so the list is legal and can receive a normal score
2 Two low-impact tech or generic slots A 15-card side deck with targeted hand traps or floodgates for the expected metagame Side deck is empty; a best-of-3 deck needs a post-side plan (D12 is 5)
3 Off-archetype splash cards outside the Fire King core More Fire King or Tri-Brigade extenders Purity is 24%; consolidating the engine would raise consistency and reduce brick risk

Evidence & confidence

  • Verified: Legality status Illegal: three cards over OCG copy limit (Ash Blossom, Fallen & Virtuous, Solemn Warning); Main 56, Extra 15, Side 0; main and extra sizes within OCG limits; Archetype purity 23.9% exact-name Fire King; copy histogram 14 single-copy and 14 triple-copy slots; Archetype core usage: 12 of 19 core cards present (63.2%)
  • Inferred: Opening-hand starter reliability from hypergeometric estimates (archetype core 0.93, single starter 0.25); Interaction density from card text (10 negation-text cards, 37 removal-text cards, 10 hand-trap tags); Going-second hand-trap probability 0.71; Engine coherence and conflict estimate from sub-archetype spread
  • Provisional: Matchup and format fit (D13) and Meta Power (null): no dated metagame sample or tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits, matchup, brick and OTK rates unknown Meta Power is provisional (null) without a dated metagame sample No side deck: post-side performance cannot be evaluated

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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