Charmer Deck #773113 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Sacred Fire King Garunix x3
- Tri-Brigade Fraktall x3
- Tri-Brigade Kerass x1
- Tri-Brigade Kitt x3
- Tri-Brigade Nervall x1
- Tri-Brigade Springans Kitt x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Fire Formation - Tenki x3
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- Harpie's Feather Duster x1
- Pot of Sloth x3
- The Fallen & The Virtuous x3
- Evenly Matched x3
- Solemn Judgment x1
- Solemn Warning x3
- Tri-Brigade Revolt x1
Extra Deck (15)
- The Dragon that Devours the Dogma x1
- Ancient Warriors Oath - Double Dragon Lords x1
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Tri-Brigade Arms Mouser x1
- Tri-Brigade Bearbrumm the Rampant Rampager x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Tri-Brigade Rugal the Silver Sheller x1
- Tri-Brigade Shuraig the Ominous Omen x2
- Yummy★Snatchy x1
- Ecclesia and the Dark Dragon x1
- Garunix Eternity, Hyang of the Fire Kings x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 46 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Board pressure from Link/Xyz boss monsters (Sacred Fire King Garunix, Fire King High Avatar Garunix, Garunix Eternity, Tri-Brigade Shuraig) after Fire King and Tri-Brigade engine turns; Tri-Brigade Link chains from GY banished Beast-type monsters
- Turn 1 (going first): Open a Fire King or Tri-Brigade starter with Fire Formation - Tenki or Fire King Island/Sanctuary, then extend into a Link or Xyz boss; no hand-trap protection on turn 1 beyond Ash Blossom and Droll-style cards
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Evenly Matched, Solemn Judgment and Droll & Lock Bird to slow the opponent's summons, then rebuild through Tri-Brigade GY recursion
- Recovery: Fire King Sanctuary and Sacred Fire King Garunix recur from the GY; Tri-Brigade Kitt and Fraktall recur Beast-type monsters to re-Link
- After siding: Not evaluable: 0 Side Deck cards are run, so there is no post-side plan
Why it scores here
This list is illegal: three copy-limit violations (Ash Blossom, The Fallen & The Virtuous, Solemn Warning at 3 copies against an OCG limit of 2) put it under the rubric's theoretical/structural-only cap, so the score is capped at 30 rather than given a normal contextual score. Structurally the deck runs at least four engines (Fire King, Tri-Brigade, Mulcharmy and a splash of Branded/Greed/Yummy/Ecclesia) with only one Charmer card despite the Charmer label, so the consistency read is weak. Its strongest signal is interaction density: 10 hand traps and 37 removal-text cards give it real answers on the opponent's turn, especially going second (P(at least one hand trap in a 6-card hand) is about 0.71, Inferred). The engine conflicts (Mulcharmy's 'if you control no cards' condition versus the Fire King and Tri-Brigade board plays) and a 0-card Side Deck pull the score down. Popularity did not earn points: the archetype usage data only confirms the Fire King and Tri-Brigade cores are real, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy starter in a 5-card opening hand) = 0.2487; the archetype core group reaches 0.50 in hand; two engines compete for the same starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 14 singleton and 14 three-of slots; Mulcharmy's 'control no cards' condition conflicts with the rest of the list; about 10 hand traps are dead when no opponent action occurs (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in the combo corpus; ceiling is a text-only read of Garunix and Shuraig Link/Xyz boss plays (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combo boards, so the median is unobserved and the floor is inferred low from the engine conflicts (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent starters (Fire King, Tri-Brigade GY recursion, Fire King Sanctuary) give route redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Tri-Brigade and Fire King recursion from the GY offsets a 56-card main with many single-use Spells/Traps; no resource signature was recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 10 hand traps and 37 removal-text cards, including Ash Blossom, Droll & Lock Bird and Solemn Judgment, give broad layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage is about 0.71 for a 6-card hand; Fire King boss Link/Xyz monsters can challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss attackers reach 2700 to 3000 ATK (Sacred Fire King Garunix, Garunix Eternity, Tri-Brigade Shuraig), but direct and piercing text is absent (Verified stat, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 Main Deck cards with 14 singletons across four archetypes; off-archetype copies are 70 of 71 (exact-name purity 1.4%) (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots, 12 Link monsters including Tri-Brigade and Fire King bosses; Extra Deck use is efficient but spread across engines (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck cards are run, so there is no post-side adaptability (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share; the list's format fit is Provisional and needs a dated meta sample |
| D14 | Pilotability & Error Tolerance | 35 | Four engines with conditional summon and recursion timing create a high decision load and error risk (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy-limit violations (-4); engine conflicts (-4); no side deck (-2). Final formula: Illegal deck, theoretical/structural only: uncapped 0.80*Structural(48) + 0.20*TournamentReliability(40) + modifiers(-10) = 36; capped at 30 for copy-limit violations. Meta Power is null/provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 10 hand traps and 37 removal-text cards, with the going-second hand-trap coverage near 0.71
- Strong end-of-turn boss Link/Xyz attackers (Garunix, Shuraig) that can close a game once a Fire King or Tri-Brigade line lands
- Real recursion routes (Fire King Sanctuary, Garunix from GY, Tri-Brigade Kitt/Fraktall) that give some resilience after removal
Weaknesses
- Illegal list: three cards run 3 copies against an OCG limit of 2
- Four engines compete for the same hand slots, with 14 singletons and 14 three-ofs
- Charmer label does not match the content: exact-name purity is 1.4% and only one Charmer card (Hiita) is present
- Mulcharmy's 'control no cards' condition conflicts with board-based Fire King and Tri-Brigade lines
- No Side Deck; best-of-3 adaptation is absent
- No combo boards, guides or tournament data to test any line
Critical choke points
- Fire King Island and Fire King Sanctuary as the primary Fire King enablers; a single removal or negate on the Field Spell breaks the Fire King line
- Tri-Brigade Link chains that depend on banished or GY Beast-type monsters, which a single Ash Blossom or Ghost Ogre response can cut
- Mulcharmy turns that need an empty field, which the Fire King and Tri-Brigade boards undermine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Solemn Warning | Nothing yet; restore the list to 2 copies each to make it legal | The list is illegal as built, so no normal score applies until the copy limits are met |
| 2 | Mulcharmy Fuwalos and Mulcharmy Purulia (6 copies) | A non-conflicting draw or interaction card that works with Fire King and Tri-Brigade boards | Their 'control no cards' condition conflicts with the board-based engines, which is the main consistency drag |
| 3 | Off-archetype splash (Greed, Branded, Yummy, Harpie cards) where the copy count is 1 | Additional Fire King or Tri-Brigade starters to raise P(starter) for the primary engine | Concentrating on one or two engines should raise the starter probability above the current 0.25 per 3-copy card |
| 4 | None | A 1 to 3 card Side Deck | A 0-card Side Deck leaves best-of-3 play unadapted |
Evidence & confidence
- Verified: Legality: three copy-limit violations (Ash Blossom, The Fallen & The Virtuous, Solemn Warning); Main 56 and Extra 15 are within OCG size rules; Side 0; Banlist statuses (Limited and Semi-Limited) for the restricted cards; Composition: 70 of 71 Main Deck copies are off the exact archetype name
- Inferred: Starter probabilities (0.2487 per 3-copy card in hand 5; core group 0.50); Hand-trap coverage (0.71 going second); Engine conflict between Mulcharmy and board-based lines; Dimension and structural scores from the card text and composition
- Provisional: Meta Power and matchup fit (D13), since no dated metagame sample exists
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No win-rate telemetry for going first, going second, matchups, or brick and starter rates No guides attached to the archetype Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the 'Charmer' archetype label is the only identity signal
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