Charmer Deck #773113 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 46
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Board pressure from Link/Xyz boss monsters (Sacred Fire King Garunix, Fire King High Avatar Garunix, Garunix Eternity, Tri-Brigade Shuraig) after Fire King and Tri-Brigade engine turns; Tri-Brigade Link chains from GY banished Beast-type monsters
  • Turn 1 (going first): Open a Fire King or Tri-Brigade starter with Fire Formation - Tenki or Fire King Island/Sanctuary, then extend into a Link or Xyz boss; no hand-trap protection on turn 1 beyond Ash Blossom and Droll-style cards
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Evenly Matched, Solemn Judgment and Droll & Lock Bird to slow the opponent's summons, then rebuild through Tri-Brigade GY recursion
  • Recovery: Fire King Sanctuary and Sacred Fire King Garunix recur from the GY; Tri-Brigade Kitt and Fraktall recur Beast-type monsters to re-Link
  • After siding: Not evaluable: 0 Side Deck cards are run, so there is no post-side plan

Why it scores here

This list is illegal: three copy-limit violations (Ash Blossom, The Fallen & The Virtuous, Solemn Warning at 3 copies against an OCG limit of 2) put it under the rubric's theoretical/structural-only cap, so the score is capped at 30 rather than given a normal contextual score. Structurally the deck runs at least four engines (Fire King, Tri-Brigade, Mulcharmy and a splash of Branded/Greed/Yummy/Ecclesia) with only one Charmer card despite the Charmer label, so the consistency read is weak. Its strongest signal is interaction density: 10 hand traps and 37 removal-text cards give it real answers on the opponent's turn, especially going second (P(at least one hand trap in a 6-card hand) is about 0.71, Inferred). The engine conflicts (Mulcharmy's 'if you control no cards' condition versus the Fire King and Tri-Brigade board plays) and a 0-card Side Deck pull the score down. Popularity did not earn points: the archetype usage data only confirms the Fire King and Tri-Brigade cores are real, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in a 5-card opening hand) = 0.2487; the archetype core group reaches 0.50 in hand; two engines compete for the same starters (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 singleton and 14 three-of slots; Mulcharmy's 'control no cards' condition conflicts with the rest of the list; about 10 hand traps are dead when no opponent action occurs (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in the combo corpus; ceiling is a text-only read of Garunix and Shuraig Link/Xyz boss plays (Inferred)
D4 Combo Floor & Median Output 35 No recorded combo boards, so the median is unobserved and the floor is inferred low from the engine conflicts (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters (Fire King, Tri-Brigade GY recursion, Fire King Sanctuary) give route redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Tri-Brigade and Fire King recursion from the GY offsets a 56-card main with many single-use Spells/Traps; no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 70 10 hand traps and 37 removal-text cards, including Ash Blossom, Droll & Lock Bird and Solemn Judgment, give broad layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is about 0.71 for a 6-card hand; Fire King boss Link/Xyz monsters can challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss attackers reach 2700 to 3000 ATK (Sacred Fire King Garunix, Garunix Eternity, Tri-Brigade Shuraig), but direct and piercing text is absent (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards with 14 singletons across four archetypes; off-archetype copies are 70 of 71 (exact-name purity 1.4%) (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots, 12 Link monsters including Tri-Brigade and Fire King bosses; Extra Deck use is efficient but spread across engines (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck cards are run, so there is no post-side adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; the list's format fit is Provisional and needs a dated meta sample
D14 Pilotability & Error Tolerance 35 Four engines with conditional summon and recursion timing create a high decision load and error risk (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy-limit violations (-4); engine conflicts (-4); no side deck (-2). Final formula: Illegal deck, theoretical/structural only: uncapped 0.80*Structural(48) + 0.20*TournamentReliability(40) + modifiers(-10) = 36; capped at 30 for copy-limit violations. Meta Power is null/provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps and 37 removal-text cards, with the going-second hand-trap coverage near 0.71
  • Strong end-of-turn boss Link/Xyz attackers (Garunix, Shuraig) that can close a game once a Fire King or Tri-Brigade line lands
  • Real recursion routes (Fire King Sanctuary, Garunix from GY, Tri-Brigade Kitt/Fraktall) that give some resilience after removal

Weaknesses

  • Illegal list: three cards run 3 copies against an OCG limit of 2
  • Four engines compete for the same hand slots, with 14 singletons and 14 three-ofs
  • Charmer label does not match the content: exact-name purity is 1.4% and only one Charmer card (Hiita) is present
  • Mulcharmy's 'control no cards' condition conflicts with board-based Fire King and Tri-Brigade lines
  • No Side Deck; best-of-3 adaptation is absent
  • No combo boards, guides or tournament data to test any line

Critical choke points

  • Fire King Island and Fire King Sanctuary as the primary Fire King enablers; a single removal or negate on the Field Spell breaks the Fire King line
  • Tri-Brigade Link chains that depend on banished or GY Beast-type monsters, which a single Ash Blossom or Ghost Ogre response can cut
  • Mulcharmy turns that need an empty field, which the Fire King and Tri-Brigade boards undermine
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Solemn Warning Nothing yet; restore the list to 2 copies each to make it legal The list is illegal as built, so no normal score applies until the copy limits are met
2 Mulcharmy Fuwalos and Mulcharmy Purulia (6 copies) A non-conflicting draw or interaction card that works with Fire King and Tri-Brigade boards Their 'control no cards' condition conflicts with the board-based engines, which is the main consistency drag
3 Off-archetype splash (Greed, Branded, Yummy, Harpie cards) where the copy count is 1 Additional Fire King or Tri-Brigade starters to raise P(starter) for the primary engine Concentrating on one or two engines should raise the starter probability above the current 0.25 per 3-copy card
4 None A 1 to 3 card Side Deck A 0-card Side Deck leaves best-of-3 play unadapted

Evidence & confidence

  • Verified: Legality: three copy-limit violations (Ash Blossom, The Fallen & The Virtuous, Solemn Warning); Main 56 and Extra 15 are within OCG size rules; Side 0; Banlist statuses (Limited and Semi-Limited) for the restricted cards; Composition: 70 of 71 Main Deck copies are off the exact archetype name
  • Inferred: Starter probabilities (0.2487 per 3-copy card in hand 5; core group 0.50); Hand-trap coverage (0.71 going second); Engine conflict between Mulcharmy and board-based lines; Dimension and structural scores from the card text and composition
  • Provisional: Meta Power and matchup fit (D13), since no dated metagame sample exists
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No win-rate telemetry for going first, going second, matchups, or brick and starter rates No guides attached to the archetype Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the 'Charmer' archetype label is the only identity signal

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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