Primite Deck #773107 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x3
- Maiden of White x3
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Pot of Prosperity x1
- Pot of Sloth x3
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Dragon's Mind x2
- Evenly Matched x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Imduk the World Chalice Dragon x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Lightstorm Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 45 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Combo
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Spirit Dragon / Blue-Eyes Ultimate Spirit Dragon boards built from Blue-Eyes tuners (Inferred; no recorded combos); Primite Dragon Ether Beryl and Primite Lordly Lode chains (Inferred)
- Turn 1 (going first): Normal Summon a Tuner (Sage, Maiden, Ghost Ogre) and search via Lordly Lode or Wishes, then Synchro; hand traps are dead on the first turn (Inferred)
- Turn 2 (going second): Hold 2 to 3 hand traps (Ash, Infinite Impermanence, Evenly Matched, Nibiru, Effect Veiler, Droll) to stop the opponent's first summon or search, then rebuild with tuners (Inferred)
- Recovery: Searchers (15 text-tagged cards) and Pot of Prosperity or Wishes to replace hand-trap losses (Inferred)
- After siding: Not possible: the Side Deck is empty, so no post-side plan exists
Why it scores here
This is an Illegal list: Ash Blossom & Joyous Spring is run 3 times against a Semi-Limited limit of 2, so the score below is theoretical and structural only and is capped at 30. The structure is a Toolbox-style hand-trap deck with 17 hand traps, 19 tech cards, 13 Tuners and 15 searcher-text cards, which gives it real going-second interaction (about 90 percent to hold at least one hand trap in a 6-card hand, Inferred). Its engine is split across Blue-Eyes, Primite, Mulcharmy and Greed, with an exact archetype purity of only 9.9 percent, and Blue-Eyes White Dragon has just 2 copies (about 17 percent to open with one going first, Inferred). The score comes from consistency and interaction on the system, not from Primite or Blue-Eyes popularity and not from averaging card scores. No combos, guides, tournament data or Side Deck were supplied, so the median and closing scores are text-only inference.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Blue-Eyes White Dragon in 5) about 0.17 with 2 copies; archetype core open at least once in 5 about 0.95 but spread across four engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 17 hand traps and 19 tech cards share a 6-card hand with few engine starters, so dead-card risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from Blue-Eyes Spirit, Tyrant and Ultimate Spirit card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence has 0 scored combos, so the median is not measurable; this is a text-only estimate (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and two searcher lines give several independent restarts after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 15 searcher-text cards plus Pot of Prosperity and Wishes provide card flow, though Pot of Prosperity is Limited (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 14 negation-text cards and 17 hand traps give broad interaction; the Limited Solemn Judgment and Droll add layers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand-trap density is strongest when going second, with about 0.90 chance of at least one hand trap in 6 cards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Blue-Eyes Spirit 2500/3000 and Tyrant 3400 are the main threats; Neo Blue-Eyes is not run, so closing is moderate (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main cards with 26 distinct and 10 singletons; 13 Tuners and many level-0 cards reduce compactness (Verified counts, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards across 12 distinct, with 6 Synchro and 6 Link; mostly flexible access (Verified counts, Inferred read) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so there is no adaptability in a best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Heavy hand-trap timing and a multi-archetype engine demand frequent decisions and exact sequencing (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: Illegal cap: min(0.80*51 + 0.20*40 + modifiers, 30) = 30 (theoretical/structural-only; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.17 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap package (17 hand traps, 14 negation-text cards) gives strong going-second interaction
- Tuner density (13) supports Synchro access to the Blue-Eyes Extra Deck threats
- 15 searcher-text cards and Pot of Prosperity provide card flow
Weaknesses
- Illegal: Ash Blossom & Joyous Spring over the Semi-Limited limit (3 run, 2 legal)
- Empty Side Deck means no post-side plan
- Engine split across four archetypes; only 9.9 percent exact-name purity
- Only 2 copies of Blue-Eyes White Dragon, the central engine piece
Critical choke points
- Blue-Eyes White Dragon count (2) gates most Blue-Eyes Synchro lines
- Going-first turn 1 has no interaction, so an opening starter is required to avoid a dead hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal non-Ash card (a hand trap or tech slot) | Brings the list to legal copy limits, which is required before any normal score |
| 2 | 1 off-archetype tech or staple | 1 Side Deck card (e.g. a Blue-Eyes or Primite-specific answer) | A Side Deck of 0 leaves best-of-3 with no adaptability |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring is run 3 times against a Semi-Limited limit of 2 (Illegal); Main 56, Extra 15, Side 0; the Main and Extra counts are within size rules; Exact-name archetype purity 9.9 percent; 13 Tuner monsters in the Main Deck; Five Limited cards each run 1 copy (legal)
- Inferred: Engine consistency around 17 percent for a 2-copy starter in hand going first; Hand-trap density gives about 0.90 chance of at least one hand trap in 6 going second; Blue-Eyes Spirit and Tyrant as the closing threats
- Provisional: Matchup and format fit (no tournament link, no dated metagame); Median output (no recorded boards)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty; post-side performance unknown Deck title is null
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