Blue-Eyes Deck #773105 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x3
- Maiden of White x3
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Pot of Prosperity x1
- Pot of Sloth x3
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Dragon's Mind x2
- Evenly Matched x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Imduk the World Chalice Dragon x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Lightstorm Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Extra Deck bosses (Blue-Eyes Spirit Dragon, Blue-Eyes Ultimate Spirit Dragon, Super Starslayer TY-PHON) backed by Blue-Eyes White Dragon searches and Roar/Mausoleum recursion; Mulcharmy draw engine and Primite board presence; Greed (Pot of Sloth) for card advantage
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search or summon Blue-Eyes White Dragon, and hold Ash Blossom and Infinite Impermanence for the opponent's first activation
- Turn 2 (going second): Keep up to 17 hand traps (Ash Blossom, Ghost Ogre, Nibiru, Effect Veiler, Droll, Evenly Matched, Infinite Impermanence) to interrupt the opponent's first search, summon or draw, then rebuild through Wishes and Sage
- Recovery: Searchers (Wishes for Eyes of Blue, Sage, Primite Lordly Lode, Bystial Magnamhut) and Pot of Prosperity rebuild the hand after hand traps are spent; Mulcharmy draws when the field is empty
- After siding: No side deck is registered, so there is no post-side plan; this is a best-of-1 list until a side is built
Why it scores here
The deck reliably opens its Blue-Eyes core: the archetype-core group has about a 96% chance of at least one card in a 5-card opening hand (Inferred), and three-copy searchers (Sage, Maiden, Wishes) give it redundant entry points. Its strongest attribute is interaction. Seventeen hand traps, about fourteen negation-text cards and Solemn Judgment make it hard for the opponent to act freely, which matters most when it is going second. Its weaknesses are dead cards and conversion. About 27 of the 56 main-deck cards are level-0 spells and traps, and the list has no recorded boards, so the combo floor and median are text-only estimates. The deck runs no side deck, which pulls down adaptability. Popularity did not earn points: the Blue-Eyes archetype's usage share confirms that this list is real and accessible, but it is not counted as strength, and card scores were not averaged. The score is also capped because the list is illegal, so it is a theoretical structural read only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype-core group P(at least one in 5-card hand) = 0.96; three-copy Sage/Maiden/Wishes searchers give redundant starts; Blue-Eyes White Dragon runs only 2 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 27 level-0 spells/traps and 17 hand traps risk dead or conflicting hands; no garnet count is computed; P(none in hand 5 proxy) = 0.037 (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards in combos_evidence; ceiling is text-only inference from Blue-Eyes searches into Extra Deck bosses (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo medians exist; floor estimated from starter diversity and brick proxy only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 15 searcher-text cards and 17 hand traps give alternate lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (15 searcher-text cards), Pot of Prosperity and Pot of Sloth give card flow, though no resource signature exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 negation-text and 22 removal-text cards, plus Solemn Judgment and Evenly Matched, give broad layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand-trap density on going-second: P(at least one hand trap in 6 cards) = 0.90 (Inferred); no going-second combo split is recorded |
| D9 | Offensive Pressure & Closing Power | 50 | Extra Deck bosses reach 2500-3500 ATK range (Blue-Eyes Spirit, Ultimate Spirit, Super Starslayer); Tyrant and Neo Blue-Eyes are not run (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main, 26 distinct cards, 27 level-0 spells/traps and 17 hand traps lower compactness; archetype exact-name purity is only 16.9% (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards split 6 Synchro, 6 Link, 2 Fusion, 1 Xyz; Blue-Eyes Spirit x3 and Lightstorm offer coverage, but no core fusion (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck cards are registered; no post-side data exists (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; Meta Power is Provisional and this dimension is a placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Hand-trap timing and Mulcharmy field-empty conditions add decision points; combo steps are unrecorded (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Legality violation (copy limit) (-12); Banlist exposure (Limited cards) (0); Hard-garnet burden (0). Final formula: Illegal cap: theoretical Final = 0.80*Structural(53) + 0.20*TournamentReliability(45) + legality modifier(-12) = 39.4, capped to 35 because the deck is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant three-copy searchers (Sage, Maiden, Wishes) keep the Blue-Eyes engine reachable
- Dense interaction: 17 hand traps, Solemn Judgment, Evenly Matched and Infinite Impermanence
- Extra Deck covers Synchro, Link, Fusion and Xyz, so bosses are not limited to one summon type
Weaknesses
- Illegal as built: three copies of Ash Blossom against a limit of two
- Roughly half the main deck is level-0 spells/traps, which raises brick and dead-card risk
- No side deck and no recorded boards, so adaptability and conversion cannot be verified
Critical choke points
- Blue-Eyes White Dragon runs only 2 copies, so a single lost dragon can stall the core search
- Going second depends on hand traps; a hand with no interaction has no fallback plan
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | Any legal main-deck card that is not a level-0 spell/trap (for example a second Blue-Eyes Spirit line or a searcher) | Brings the list to legal status; the rubric caps an illegal deck, so this is the only change that restores a normal score |
| 2 | One copy of Infinite Impermanence or Evenly Matched | A side deck of 15 cards | A side deck is absent and would raise D12 from 10 to a usable level in best-of-3 play |
Evidence & confidence
- Verified: Legality: 56 main, 15 extra, 0 side; Ash Blossom & Joyous Spring 3 copies versus legal 2 (Semi-Limited); Card counts, type spread, level spread and extra-deck breakdown (6 Synchro, 6 Link, 2 Fusion, 1 Xyz); Usage statistics: Blue-Eyes core present at 13 of 22 tracked core cards (59.1%)
- Inferred: Consistency: archetype-core group P(at least one in 5-card hand) = 0.96; Hand-trap availability on going-second: P(at least one in 6 cards) = 0.90; Interaction density from negation and removal text (14 and 22 cards); Going-first and going-second power split
- Provisional: Meta Power (null) and matchup fit (D13) because there is no dated metagame sample
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck registered; post-side performance cannot be assessed
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