Blue-Eyes Deck #773105 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Extra Deck bosses (Blue-Eyes Spirit Dragon, Blue-Eyes Ultimate Spirit Dragon, Super Starslayer TY-PHON) backed by Blue-Eyes White Dragon searches and Roar/Mausoleum recursion; Mulcharmy draw engine and Primite board presence; Greed (Pot of Sloth) for card advantage
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search or summon Blue-Eyes White Dragon, and hold Ash Blossom and Infinite Impermanence for the opponent's first activation
  • Turn 2 (going second): Keep up to 17 hand traps (Ash Blossom, Ghost Ogre, Nibiru, Effect Veiler, Droll, Evenly Matched, Infinite Impermanence) to interrupt the opponent's first search, summon or draw, then rebuild through Wishes and Sage
  • Recovery: Searchers (Wishes for Eyes of Blue, Sage, Primite Lordly Lode, Bystial Magnamhut) and Pot of Prosperity rebuild the hand after hand traps are spent; Mulcharmy draws when the field is empty
  • After siding: No side deck is registered, so there is no post-side plan; this is a best-of-1 list until a side is built

Why it scores here

The deck reliably opens its Blue-Eyes core: the archetype-core group has about a 96% chance of at least one card in a 5-card opening hand (Inferred), and three-copy searchers (Sage, Maiden, Wishes) give it redundant entry points. Its strongest attribute is interaction. Seventeen hand traps, about fourteen negation-text cards and Solemn Judgment make it hard for the opponent to act freely, which matters most when it is going second. Its weaknesses are dead cards and conversion. About 27 of the 56 main-deck cards are level-0 spells and traps, and the list has no recorded boards, so the combo floor and median are text-only estimates. The deck runs no side deck, which pulls down adaptability. Popularity did not earn points: the Blue-Eyes archetype's usage share confirms that this list is real and accessible, but it is not counted as strength, and card scores were not averaged. The score is also capped because the list is illegal, so it is a theoretical structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype-core group P(at least one in 5-card hand) = 0.96; three-copy Sage/Maiden/Wishes searchers give redundant starts; Blue-Eyes White Dragon runs only 2 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 27 level-0 spells/traps and 17 hand traps risk dead or conflicting hands; no garnet count is computed; P(none in hand 5 proxy) = 0.037 (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence; ceiling is text-only inference from Blue-Eyes searches into Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 40 No combo medians exist; floor estimated from starter diversity and brick proxy only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 15 searcher-text cards and 17 hand traps give alternate lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (15 searcher-text cards), Pot of Prosperity and Pot of Sloth give card flow, though no resource signature exists (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text and 22 removal-text cards, plus Solemn Judgment and Evenly Matched, give broad layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand-trap density on going-second: P(at least one hand trap in 6 cards) = 0.90 (Inferred); no going-second combo split is recorded
D9 Offensive Pressure & Closing Power 50 Extra Deck bosses reach 2500-3500 ATK range (Blue-Eyes Spirit, Ultimate Spirit, Super Starslayer); Tyrant and Neo Blue-Eyes are not run (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 56 main, 26 distinct cards, 27 level-0 spells/traps and 17 hand traps lower compactness; archetype exact-name purity is only 16.9% (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards split 6 Synchro, 6 Link, 2 Fusion, 1 Xyz; Blue-Eyes Spirit x3 and Lightstorm offer coverage, but no core fusion (Verified)
D12 Side Deck Adaptability 10 No Side Deck cards are registered; no post-side data exists (Verified absence)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; Meta Power is Provisional and this dimension is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 55 Hand-trap timing and Mulcharmy field-empty conditions add decision points; combo steps are unrecorded (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Legality violation (copy limit) (-12); Banlist exposure (Limited cards) (0); Hard-garnet burden (0). Final formula: Illegal cap: theoretical Final = 0.80*Structural(53) + 0.20*TournamentReliability(45) + legality modifier(-12) = 39.4, capped to 35 because the deck is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant three-copy searchers (Sage, Maiden, Wishes) keep the Blue-Eyes engine reachable
  • Dense interaction: 17 hand traps, Solemn Judgment, Evenly Matched and Infinite Impermanence
  • Extra Deck covers Synchro, Link, Fusion and Xyz, so bosses are not limited to one summon type

Weaknesses

  • Illegal as built: three copies of Ash Blossom against a limit of two
  • Roughly half the main deck is level-0 spells/traps, which raises brick and dead-card risk
  • No side deck and no recorded boards, so adaptability and conversion cannot be verified

Critical choke points

  • Blue-Eyes White Dragon runs only 2 copies, so a single lost dragon can stall the core search
  • Going second depends on hand traps; a hand with no interaction has no fallback plan
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any legal main-deck card that is not a level-0 spell/trap (for example a second Blue-Eyes Spirit line or a searcher) Brings the list to legal status; the rubric caps an illegal deck, so this is the only change that restores a normal score
2 One copy of Infinite Impermanence or Evenly Matched A side deck of 15 cards A side deck is absent and would raise D12 from 10 to a usable level in best-of-3 play

Evidence & confidence

  • Verified: Legality: 56 main, 15 extra, 0 side; Ash Blossom & Joyous Spring 3 copies versus legal 2 (Semi-Limited); Card counts, type spread, level spread and extra-deck breakdown (6 Synchro, 6 Link, 2 Fusion, 1 Xyz); Usage statistics: Blue-Eyes core present at 13 of 22 tracked core cards (59.1%)
  • Inferred: Consistency: archetype-core group P(at least one in 5-card hand) = 0.96; Hand-trap availability on going-second: P(at least one in 6 cards) = 0.90; Interaction density from negation and removal text (14 and 22 cards); Going-first and going-second power split
  • Provisional: Meta Power (null) and matchup fit (D13) because there is no dated metagame sample
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck registered; post-side performance cannot be assessed

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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