Dogmatika Deck #773102 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Kashtira Fenrir x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Dogmatika OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 5/ 100
Power Score
Structural 55
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 55.2
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Level 8 Fusion boss monsters (Granguignol, The Dragon that Devours the Dogma, Titaniklad) from the Extra Deck, enabled by Fallen of Albaz as the central Fusion material.; Synchro and Xyz bosses (The Three Champions of Swordsoul, Ecclesia and the Dark Dragon, Raidraptor - Arsenal Falcon) once Fusion or Synchro material is in the Graveyard.
  • Turn 1 (going first): Opening Fallen of Albaz or Fallen of the White Dragon plus Branded Fusion or Super Polymerization into a Level 8 Fusion boss, supported by searchers (Nadir Servant, Dogmatika Ecclesia, Branded Opening) for a second starter.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird, plus Solemn Judgment and Solemn Warning, to stop the opponent's first summon or search, then rebuild a Fusion boss from the Graveyard or banish zone.
  • Recovery: Recur Fallen of Albaz and Fusion or Synchro material from the Graveyard through Blazing Cartesia, Guiding Quem and Mulcharmy Fuwalos draws, and re-Fusion the boss.
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

The score is built from the deck as a system, not from its cards. The engine reliably opens a Fallen of Albaz line (searcher density of about 83 percent in a 5-card hand, Inferred) and converts it into Level 8 Fusion bosses with 2500 to 3800 ATK. Interaction is dense: 13 hand traps and 9 negation-text cards give a strong going-second read (about 81 percent to hold at least one hand trap in 6 cards, Inferred). Weaknesses are a high brick and redundancy cost (25 Level 0 spells and traps, 19 tech cards, 29 distinct main-deck cards with only 2.8 percent exact Dogmatika purity), zero side deck, and no combo data to measure a real median. Popularity did not earn points: Dogmatika core inclusion is only 50 percent. The Illegal status (forbidden Kashtira Fenrir and three over-limit cards) caps the final score, so this is a structural-only reading.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 searcher in 5-card hand) ~0.83 and archetype core 50 percent present; Fallen of Albaz line is the single starter route (Inferred)
D2 Opening-Hand Quality & Brick Management 45 25 Level 0 spell/trap and 19 tech cards with 29 distinct main cards suggest frequent dead or redundant hands (Inferred)
D3 Combo Conversion & Ceiling 60 Level 8 Fusion bosses with 2500 to 3800 ATK are reachable from text, but no recorded boards exist to measure output (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median output cannot be measured; the estimate reflects brick load and the lack of a robust floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 13 hand traps and multiple Quick negates give redundancy after one interruption, but several routes depend on Fallen of Albaz (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Graveyard Fusion material and Blazing Cartesia / Mulcharmy draws offsets a 56-card main deck's resource spend (Inferred)
D7 End-Board & Interaction Quality 70 19 removal-text and 9 negation-text cards, with Solemn Judgment and Solemn Warning, give layered end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is about 81 percent (Inferred), but Forbidden status and over-limit cards cut legal sample breadth (Inferred)
D9 Offensive Pressure & Closing Power 65 Level 8 Fusion bosses with 2500 to 3800 ATK and direct boss routes (Verified card text; closing rate Inferred)
D10 Main Deck Efficiency & Flexibility 45 56-card main deck with 29 distinct cards, 2.8 percent exact archetype purity and many tech slots lowers efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards: 12 Fusion, 2 Synchro, 1 Xyz, with Fusion routes well covered (Verified composition)
D12 Side Deck Adaptability 15 No side deck (side count 0), so no adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta sample supplied; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points, Fusion material sequencing and multiple hand-trap timings make play demanding (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55.2, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: Illegal deck: formula 0.80*Structural + 0.20*TournamentReliability = 0.80*55.2 + 0.20*45 = 53.2, then capped to 35 with a -12 banlist modifier applied (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense going-second interaction: 13 hand traps and 9 negation-text cards
  • Multiple Level 8 Fusion bosses with 2500 to 3800 ATK
  • Searcher density gives a second starter in most hands

Weaknesses

  • Illegal list: forbidden Kashtira Fenrir and three over-limit cards
  • High brick and tech load, with 25 Level 0 spells and traps
  • Zero side deck, so no post-side adaptability
  • No combo, tournament or matchup data to measure a real median

Critical choke points

  • Fallen of Albaz or Fallen of the White Dragon as the single Fusion material route
  • Forbidden Kashtira Fenrir: the deck cannot be made legal without removing it
Priority Remove Add Reason
1 Kashtira Fenrir (3 copies) Legal searcher or hand-trap replacement Forbidden in OCG, so the list cannot be played as built
2 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization (down to 2 copies each) Non-limited filler Brings all three cards within their Semi-Limited copy limit of 2

Evidence & confidence

  • Verified: Illegal status: Kashtira Fenrir Forbidden and three cards over copy limit; Main 56 and Extra 15 are within the OCG size rules; Extra Deck breakdown: 12 Fusion, 2 Synchro, 1 Xyz; Card text excerpts for the Fallen of Albaz and Solemn engines
  • Inferred: Searcher access at about 0.83 in a 5-card hand; Going-second hand-trap coverage at about 0.81; Brick and redundancy load from tech and Level 0 counts
  • Provisional: Meta and format fit (no dated metagame sample); Matchup performance
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dogmatika

Dogmatika Breakdown

 
 

 

 

 

 

 

 
 

 

 
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