Branded Deck #773099 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Kashtira Fenrir x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Aluber the Jester of Despia x2
- Cocatorium the Heavy Metal Avian x1
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Kashtira Fenrir x3
- Kashtira Riseheart x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Tri-Brigade Mercourier x1
- Tri-Brigade Springans Kitt x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Ghost Ogre & Snow Rabbit x3
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x2
- Branded Fusion x1
- Branded in High Spirits x1
- Branded Opening x1
- Gold Sarcophagus x1
- Mistaken Arrest x3
- Nadir Servant x3
- Pot of Sloth x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Evenly Matched x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Despian Quaeritis x1
- Favorite HERO Shining Flare Wingman x1
- Granguignol the Dusk Dragon x2
- Hyperinvoked Aeon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- Ecclesia and the Dark Dragon x1
- The Three Champions of Swordsoul x1
- Raidraptor - Arsenal Falcon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion-summoned boss monsters (Granguignol the Dusk Dragon, The Dragon that Devours the Dogma, Titaniklad-style Fallen of Albaz fusions) enabled by Branded Fusion / Branded Opening and Fallen of Albaz as material.; Hand-trap-protected board presence with Ecclesia / Blazing Cartesia Fusion follow-ups.
- Turn 1 (going first): Open a Branded starter (Branded Opening or Branded in High Spirits), search Fallen of Albaz or Fallen of the White Dragon, and reach a Fusion Summon; the going-first hand has no reliable interaction backup beyond Ash Blossom and Droll.
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Nibiru, Droll) to stop the opponent's first board, then fuse through the remaining starters.
- Recovery: Searchers (Dogmatika Ecclesia, Incredible Ecclesia, Blazing Cartesia, Aluber, Fallen of the White Dragon) rebuild the starter after a disruption; the Fusion engine depends on the Extra Deck staying intact.
- After siding: No side deck is registered (0 of 15 side slots used), so there is no post-side plan to score.
Why it scores here
The deck's score comes from the system: a searcher-dense Branded/Dogmatika Fusion engine (P(at least one searcher in an opening 5) ≈ 0.83) that can reach a boss Fusion Monster, backed by 13 hand traps for interruption and turn-order resilience. Consistency and interaction are the strongest reads, but the list is not usable as built: Kashtira Fenrir is OCG Forbidden (3 copies run, 0 legal) and three Semi-Limited cards are over the limit, so the deck is Illegal and receives only a structural, theoretical score capped at 20. Popularity and archetype usage (the Branded core is only about 50% present) did not earn points, and no card scores were averaged into the deck score. The combo ceiling and median are text-only inferences because the export contains no recorded boards, and no side deck is registered.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher in opening 5) ≈ 0.83; Fusion starters are single-copy with a 4-card Branded starter set (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 13 hand traps and 25 zero-level spells give some redundancy, but 3 dead Kashtira Fenrir copies and mixed starter needs add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Fallen of Albaz-enabled Fusions give a high text-level ceiling, but no recorded boards exist (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 50 | Median output is unknown without recorded boards; the Fusion requirement and conflicting Extra Deck summon rules pull it down (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Three independent interruption answers plus multiple searchers offer alternative routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Sloth, Super Polymerization and searchers regenerate resources, but Fusion Material costs are heavy (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 9 negation texts and 19 removal texts across hand traps and Solemn cards give broad interaction, reduced by the copy-limit violations (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | 13 hand traps and a going-second hand-6 probability of 0.81 for at least one hand trap make the deck strong when second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 2500-3000 ATK Fusion bosses and direct piercing text give a closing plan, though Kashtira Fenrir is unusable (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 Main Deck cards with 29 distinct names and 8.5% exact-name Branded purity; cross-archetype padding limits coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards with 12 Fusion Monsters give coverage, with Fallen of Albaz as a shared material (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so there is no post-side coverage (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share is not in the export (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Fusion steps, Extra Deck restrictions and hand-trap timing make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (not blended numerically; Combo weights used). Structural ≈ 57, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Illegal list: theoretical structural-only score. Uncapped 0.80*Structural(57) + 0.20*TournamentReliability(50) + modifiers(-12) = 44, capped at 20 because the deck is Illegal. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (16 copies) gives a high starter-access rate.
- 13 hand traps and 9 negation effects make the deck resilient on the going-second turn.
- Extra Deck covers 12 Fusion bosses with shared Fallen of Albaz material.
Weaknesses
- Illegal list: Kashtira Fenrir is Forbidden and three more cards exceed their copy limits.
- Off-archetype padding (8.5% exact Branded purity) weakens engine coherence.
- No side deck and no recorded boards, so post-side and combo claims are inferred.
Critical choke points
- Fallen of Albaz is single-copy and central to most Fusion lines.
- Branded Fusion and Branded Opening are Limited (1 copy each).
- Extra Deck access is restricted by several Fusion-turn limits.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3 copies of Kashtira Fenrir | Off-archetype or Branded-compatible replacements | Forbidden in OCG; the deck cannot be legal while it is present. |
| 2 | 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, and Super Polymerization | Replacement tech or Branded/Dogmatika cards within the limits | These cards exceed their Semi-Limited copy limits. |
| 3 | Off-archetype padding | Side deck of up to 15 cards | Improves coherence and gives the deck a post-side plan. |
Evidence & confidence
- Verified: Legality: 56 Main, 15 Extra, 0 Side; Kashtira Fenrir Forbidden and three over-limit cards.; Composition: 13 hand traps, 16 searchers, 12 Fusion Monsters, 8.5% exact Branded purity.; Usage: 5 of 10 core archetype cards present.
- Inferred: Consistency from hypergeometric draw odds (P(searcher in 5) ≈ 0.83).; Going-second strength from hand-trap density (P ≈ 0.81 in 6 cards).; Combo ceiling and interaction quality from card text.
- Provisional: Meta Power (no dated metagame sample).
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and pilot record are absent. No win-rate telemetry; going-first/second and matchup signals are inferred. No side deck registered, so post-side adaptability cannot be measured. Deck title is null.
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