Branded Deck #773099 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Kashtira Fenrir x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Branded OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion-summoned boss monsters (Granguignol the Dusk Dragon, The Dragon that Devours the Dogma, Titaniklad-style Fallen of Albaz fusions) enabled by Branded Fusion / Branded Opening and Fallen of Albaz as material.; Hand-trap-protected board presence with Ecclesia / Blazing Cartesia Fusion follow-ups.
  • Turn 1 (going first): Open a Branded starter (Branded Opening or Branded in High Spirits), search Fallen of Albaz or Fallen of the White Dragon, and reach a Fusion Summon; the going-first hand has no reliable interaction backup beyond Ash Blossom and Droll.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Nibiru, Droll) to stop the opponent's first board, then fuse through the remaining starters.
  • Recovery: Searchers (Dogmatika Ecclesia, Incredible Ecclesia, Blazing Cartesia, Aluber, Fallen of the White Dragon) rebuild the starter after a disruption; the Fusion engine depends on the Extra Deck staying intact.
  • After siding: No side deck is registered (0 of 15 side slots used), so there is no post-side plan to score.

Why it scores here

The deck's score comes from the system: a searcher-dense Branded/Dogmatika Fusion engine (P(at least one searcher in an opening 5) ≈ 0.83) that can reach a boss Fusion Monster, backed by 13 hand traps for interruption and turn-order resilience. Consistency and interaction are the strongest reads, but the list is not usable as built: Kashtira Fenrir is OCG Forbidden (3 copies run, 0 legal) and three Semi-Limited cards are over the limit, so the deck is Illegal and receives only a structural, theoretical score capped at 20. Popularity and archetype usage (the Branded core is only about 50% present) did not earn points, and no card scores were averaged into the deck score. The combo ceiling and median are text-only inferences because the export contains no recorded boards, and no side deck is registered.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in opening 5) ≈ 0.83; Fusion starters are single-copy with a 4-card Branded starter set (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 hand traps and 25 zero-level spells give some redundancy, but 3 dead Kashtira Fenrir copies and mixed starter needs add brick risk (Inferred)
D3 Combo Conversion & Ceiling 62 Fallen of Albaz-enabled Fusions give a high text-level ceiling, but no recorded boards exist (Inferred, text-only)
D4 Combo Floor & Median Output 50 Median output is unknown without recorded boards; the Fusion requirement and conflicting Extra Deck summon rules pull it down (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Three independent interruption answers plus multiple searchers offer alternative routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Super Polymerization and searchers regenerate resources, but Fusion Material costs are heavy (Inferred)
D7 End-Board & Interaction Quality 68 9 negation texts and 19 removal texts across hand traps and Solemn cards give broad interaction, reduced by the copy-limit violations (Inferred)
D8 Going-Second & Board-Breaking Power 66 13 hand traps and a going-second hand-6 probability of 0.81 for at least one hand trap make the deck strong when second (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 2500-3000 ATK Fusion bosses and direct piercing text give a closing plan, though Kashtira Fenrir is unusable (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 Main Deck cards with 29 distinct names and 8.5% exact-name Branded purity; cross-archetype padding limits coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards with 12 Fusion Monsters give coverage, with Fallen of Albaz as a shared material (Verified composition, Inferred)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side coverage (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is not in the export (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Fusion steps, Extra Deck restrictions and hand-trap timing make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (not blended numerically; Combo weights used). Structural ≈ 57, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Illegal list: theoretical structural-only score. Uncapped 0.80*Structural(57) + 0.20*TournamentReliability(50) + modifiers(-12) = 44, capped at 20 because the deck is Illegal. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (16 copies) gives a high starter-access rate.
  • 13 hand traps and 9 negation effects make the deck resilient on the going-second turn.
  • Extra Deck covers 12 Fusion bosses with shared Fallen of Albaz material.

Weaknesses

  • Illegal list: Kashtira Fenrir is Forbidden and three more cards exceed their copy limits.
  • Off-archetype padding (8.5% exact Branded purity) weakens engine coherence.
  • No side deck and no recorded boards, so post-side and combo claims are inferred.

Critical choke points

  • Fallen of Albaz is single-copy and central to most Fusion lines.
  • Branded Fusion and Branded Opening are Limited (1 copy each).
  • Extra Deck access is restricted by several Fusion-turn limits.
Priority Remove Add Reason
1 3 copies of Kashtira Fenrir Off-archetype or Branded-compatible replacements Forbidden in OCG; the deck cannot be legal while it is present.
2 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, and Super Polymerization Replacement tech or Branded/Dogmatika cards within the limits These cards exceed their Semi-Limited copy limits.
3 Off-archetype padding Side deck of up to 15 cards Improves coherence and gives the deck a post-side plan.

Evidence & confidence

  • Verified: Legality: 56 Main, 15 Extra, 0 Side; Kashtira Fenrir Forbidden and three over-limit cards.; Composition: 13 hand traps, 16 searchers, 12 Fusion Monsters, 8.5% exact Branded purity.; Usage: 5 of 10 core archetype cards present.
  • Inferred: Consistency from hypergeometric draw odds (P(searcher in 5) ≈ 0.83).; Going-second strength from hand-trap density (P ≈ 0.81 in 6 cards).; Combo ceiling and interaction quality from card text.
  • Provisional: Meta Power (no dated metagame sample).
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and pilot record are absent. No win-rate telemetry; going-first/second and matchup signals are inferred. No side deck registered, so post-side adaptability cannot be measured. Deck title is null.

More OCG Info

Branded

Branded Breakdown

 
 

 

 

 

 

 

 
 

 

 
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