World Legacy Deck #773098 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck World Legacy OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 57
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link and Xyz Summon boss monsters (Enlilgirsu, Longirsu, Galatea chain, Super Starslayer TY-PHON) off the Orcust and Mulcharmy engine; Hand-trap-supported board advantage from Mulcharmy draw effects and Pot of Sloth card advantage
  • Turn 1 (going first): Opening Orcust or Mulcharmy starter, extend through Orcust Harp Horror or Girsu into a Link, then protect the board with Ash Blossom, Droll and Solemn effects
  • Turn 2 (going second): Hand-trap the opponent's first Summon or search (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence), then rebuild through Orcustrated Return or Pot draws
  • Recovery: Recursion from GY through Orcust Cymbal Skeleton, Orcust Knightmare and Orcustrated Babel; Orcust Crescendo or Galatea-I to add back searched pieces
  • After siding: Not supported: the deck has no side deck, so there is no post-side plan to evaluate

Why it scores here

The deck reliably opens an Orcust or Mulcharmy starter: the archetype core group has about a 0.96 chance of at least one copy in a 5-card opening hand (Inferred), and the Orcust Extra Deck (Galatea, Longirsu, Enlilgirsu, Dingirsu) gives it several link routes. Interaction is the strongest part of the system, with 13 hand-trap entries, 14 negation-text cards and 30 removal-text cards, which supports the midrange and stun-leaning read. Conversion and floor are weaker, because there are no recorded boards and the line depends on several interdependent parts. Dingirsu and Galatea-I are absent, so the Orcust route is incomplete. The deck runs three copies of cards that are Semi-Limited in OCG, so the list is illegal and the score is capped. Popularity and usage stats confirm the list is real but earn no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype core group P(at least one in hand of 5) ≈ 0.96 and several Level 3 and 4 starters at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 30 level-0 spells and traps, 17 traps and many board-conditional hand traps create a meaningful dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards exist; conversion is inferred from link and Xyz routes in card text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; the median is estimated from the Orcust link route and the missing Dingirsu and Galatea-I (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps and GY recursion provide several independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Pot of Prosperity and Orcustrated Return give card advantage; Mulcharmy draws reward an empty board (Inferred)
D7 End-Board & Interaction Quality 75 14 negation-text and 30 removal-text cards, with 13 hand traps, give broad interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density fits going second, but there is no Side deck to answer a board that is already established (Inferred)
D9 Offensive Pressure & Closing Power 55 Link and Xyz boss ATK of 2400 to 2900 is strong, but the Dingirsu and Galatea-I route is missing from the list (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Copy spread is 28 distinct main cards with 21 tech entries and 17 traps, which is over-teched for a 55-card main (Inferred)
D11 Extra Deck Efficiency & Coverage 65 12 Link and 3 Xyz cards cover the Orcust link route, with 2 copies of several key Extra cards (Verified)
D12 Side Deck Adaptability 25 The side deck is empty, so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype usage shows about 60 percent of core cards present, and no tournament data exists (Provisional)
D14 Pilotability & Error Tolerance 40 Many hand-trap timing decisions and two multi-step Link lines require high pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun secondary at 1/3 weight (reported, not applied). Structural ≈ 56, Going First ≈ 55, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No post-side plan (-3); Illegal cap (-8). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*56 + 0.20*45 - 11 = 43 theoretical; capped at 35 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter and hand-trap package with redundant interaction
  • Extra Deck Link and Xyz coverage with several independent boss routes
  • Card advantage from Pot of Sloth, Pot of Prosperity and Mulcharmy draws

Weaknesses

  • Illegal list: three Semi-Limited cards at 3 copies each
  • No side deck, so no post-side plan
  • Off-archetype copies (68 of 70 non-exact) reduce engine coherence
  • Missing core Extra cards (Dingirsu and Galatea-I) weaken the Orcust link route

Critical choke points

  • Opening a Level 3 or 4 Orcust or Mulcharmy starter is the single gate before any Link route
  • Dependence on a small set of Semi-Limited hand traps for going-second interaction
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse No replacement required; the main deck drops to 52 cards, still inside the 40 to 60 range Restores legality. Without this change the deck cannot receive a normal score.
2 Off-archetype trap or tech slots with low board impact Dingirsu, the Orcust of the Evening Star and Galatea-I, the Orcust Automaton from the Extra Deck Completes the Orcust link route and raises D4 and D9 without adding brick risk
3 None A 10 to 15 card side deck Gives the list a post-side plan and lifts D12 from the current floor

Evidence & confidence

  • Verified: Legality: 3 cards over the OCG copy limit; Illegal status; Main 55, Extra 15, Side 0; main and extra sizes are legal; Extra Deck breakdown is 12 Link and 3 Xyz; Archetype usage shows about 60 percent of core cards present
  • Inferred: Archetype core opening probability of about 0.96; Hand-trap and removal density supporting the interaction score; Brick rate estimated from level-0 spells and traps
  • Provisional: Matchup and format fit (no dated meta sample); Meta Power is null
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample

More OCG Info

World Legacy

World Legacy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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