Orcust Deck #773097 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Orcust Link and Xyz boss monsters (Dingirsu, Enlilgirsu, Super Starslayer TY-PHON, Underworld Goddess) closing from a board built by the Orcust GY-revival chain; Mulcharmy draw engine (Fuwalos, Purulia) grinding card advantage when the player controls no cards
  • Turn 1 (going first): Open on the Orcust core (Harp Horror, Cymbal Skeleton, Knightmare and Girsu, with Orcustrated Babel for GY-activated Orcust effects) and use Galatea-I or Galatea to reach the Link boss; Pot of Sloth and Orcustrated Return supply draws
  • Turn 2 (going second): Six-card hand with a high probability of at least one hand trap (Ash Blossom, Infinite Impermanence, Evenly Matched, Dominus Impulse, Ghost Ogre, Droll & Lock Bird, Solemn Warning, Solemn Judgment) to stop the opponent's first play, then Mulcharmy draws to recover
  • Recovery: Rebuild from the GY using Orcust Harp Horror and Orcust Cymbal Skeleton special summons, Orcustrated Return to draw 2, and Galatea-I to search World Legacy or Orcustrated Babel
  • After siding: None: the deck runs no Side Deck (Side Deck size 0), so there is no post-side plan to evaluate

Why it scores here

The deck is illegal as submitted: three cards run three copies where the OCG Semi-Limited limit is two, so it receives a capped, theoretical score and not a normal contextual result. The Orcust core is very reliable to touch (about 0.97 chance of at least one core card in a five-card opening hand, Inferred), and the Extra Deck gives four strong Link and Xyz bosses plus Galatea access. Interaction density is the deck's clearest strength, with roughly thirteen hand traps and several Spell/Trap negates, which lifts going-second play. Floor and median output are not measured: the export has no recorded boards, so combo ceiling and median are text-only inferences. Popularity and archetype usage were not used to add points, and card scores were not averaged into the deck score; the Structural result is about 54 before the legality cap, which reduces the final to 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.97 from the hypergeometric core group; the 26 core copies are 23% exact-name purity, so the engine is partly diluted (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 24 generic cards across 28 distinct main-deck cards; no brick rate measured, so the full-brick proxy of ≈ 0.03 is a rough Inferred estimate
D3 Combo Conversion & Ceiling 55 No recorded boards (combo data total combos = 0); ceiling is a text-only read from Orcust Crescendo, Galatea and Dingirsu link/xyz lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median and floor are unmeasured; the score is a structural guess from the text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Hand traps and Mulcharmy draw give some recovery, but a single Orcust chain carries most lines and no independent second line is evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Pot of Prosperity, Orcustrated Return and Mulcharmy draw cards; GY revival recurs Orcust monsters (text-based, Inferred)
D7 End-Board & Interaction Quality 72 About 12 interaction cards (Ash Blossom, Impulse, Solemn Judgment and Warning, Evenly Matched, Infinite Impermanence, Droll, Ghost Ogre, Feather Duster, Lightning Storm) by card text (Inferred, verified text)
D8 Going-Second & Board-Breaking Power 65 Hand-trap probability ≈ 0.82 when going second in six cards, plus Lightning Storm and Feather Duster for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses reach 2600–3000 ATK (Dingirsu, Enlilgirsu, Super Starslayer, Underworld Goddess), but no end-board or damage data was supplied (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 28 distinct names and 3-copy Dominus and Mulcharmy lines; 30 level-0 spell and trap cards and 21 tech tags (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 70 15 Extra cards: 12 Link and 3 Xyz; 2-copy Galatea and Galatea-I cover access; several boss options (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck (Side Deck size 0), so post-side adaptability cannot be evaluated and scores at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so matchup fit is Provisional; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points: targeting hand traps, chains and GY-revival sequencing, with a 2-card Link chain (Inferred from text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit_cap (-22). Final formula: Illegal (Step 2): theoretical, structural-only. Uncapped 0.80*Structural(54) + 0.20*TournamentReliability(45) ≈ 52, capped to 30 because the deck exceeds copy limits on three cards. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: about 13 hand traps plus several Spell/Trap negates and removal-text cards
  • Four strong Link and Xyz bosses (2600–3000 ATK) with 12 Link and 3 Xyz Extra cards
  • Orcust core has very high starter access (≈0.97 in a 5-card hand)
  • Draw engines (Mulcharmy, Pot of Sloth, Pot of Prosperity, Orcustrated Return) supply grind

Weaknesses

  • Illegal as submitted: three cards exceed OCG copy limits
  • Archetype purity is only 22.9%, spread across Dominus, Mulcharmy, Greed, Mekk-Knight and others, which dilutes the engine
  • No Side Deck (Side Deck size 0): no post-side adaptability
  • No recorded boards, so the combo floor and median are unmeasured

Critical choke points

  • Orcust GY-revival and Galatea/Galatea-I chain depends on Orcust monsters being present in the GY or Deck, so early hand-trap stops can cut the line
  • Most hand traps compete for the same hand slot, so going second with no hand trap leaves the player exposed
Priority Remove Add Reason
1 one copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse (three excess copies) nothing required; the deck becomes legal at 55 main cards Removes the copy-limit violations so the deck can receive a normal contextual score
2 one Dominus Impulse or Dominus Spark copy an additional Orcust or Link-enabler card to raise archetype purity Dominus lines are off-archetype (purity 22.9%); Orcust-consistent cards should improve D1 and D10. Card names should be checked against the Orcust card pool before use
3 a Side Deck of up to 15 cards (Side Deck size 0 at present) A Side Deck lets best-of-3 play adapt; D12 is 15 without one

Evidence & confidence

  • Verified: Legality: three cards at 3 copies exceed the OCG Semi-Limited limit of 2; Main 55 and Extra 15 are within size rules; Side 0; Card text, stats and banlist status from the evidence pack; Archetype core group copies (26) and usage stats for the Orcust archetype
  • Observed: No recorded boards are available, so no observed combo frequencies exist
  • Inferred: Hypergeometric opening-hand probabilities (≈0.97 core, ≈0.82 hand trap going second); Interaction density and hand-trap-driven going-second strength from card text; Dimension scores D1–D11 and D14 from composition and card text; Structural 54 and going-first/second estimates
  • Provisional: Meta power and D13 matchup fit: no dated metagame sample; Tournament reliability (45) and matchup variance: no win-rate telemetry
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for OCG: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: usage statistics marks Galatea, Enlilgirsu, S:P Little Knight, I:P Masquerena and Longirsu as in this deck=false even though the Extra Deck list includes them; the usage in this deck flags for Extra cards are treated as unreliable deck.title is null, so no deck name is available

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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