Dominus Deck #773096 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Dominus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 45
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 45
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link and Xyz pressure from the Orcust engine (Galatea, Dingirsu, Enlilgirsu, Longirsu, TY-PHON, Underworld Goddess) once the Orcust/Mulcharmy hand starters have produced a board.; Hand-trap and trap-based interaction (13 hand traps, 14 negation-text cards) that grinds the opponent out while the Extra Deck threats come online.
  • Turn 1 (going first): Open a Mulcharmy or Orcust starter, convert it into a Link or Xyz Summon through the Orcust link monsters, and hold back Ash Blossom, Infinite Impermanence and Evenly Matched for the opponent's first answer. Going-first hands are the weaker case because only 5 cards are drawn and most starters are conditional on an empty field.
  • Turn 2 (going second): Use the six-card hand to keep 1-2 hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) for the opponent's first Summon or activation, then rebuild the board with Orcust monsters and Link Summons from the Extra Deck.
  • Recovery: Recur Orcust and World Legacy monsters from the GY (Orcust Harp Horror, Orcust Cymbal Skeleton, Orcustrated Return, Orcustrated Babel, Galatea-I) and draw through Pot of Sloth and Pot of Prosperity.
  • After siding: Not evaluable: Side Deck size is 0, so there is no post-side plan in the submitted list.

Why it scores here

The deck is scored as a system: its Orcust and Mulcharmy hand starters, Orcust link and Xyz extenders, and 13 hand traps form one interaction-heavy shell, not an average of card scores. Interaction density (D7) and resource recovery (D6) are the strongest parts, because the list runs many hand traps and recursion effects that can contest the opponent's first plays. Engine accessibility and brick management are weak: the Mulcharmy draw effects and the Lightning Storm and Harpie's Feather Duster lines are conditional on an empty or specific board, and only about half of 5-card openers contain a core starter. Popularity does not earn points here: archetype usage shows the list is real and accessible, but the deck is 8.6% pure to the Dominus name and mixes Orcust, Mulcharmy, Mekk-Knight, Greed and Solemn cards. Because the list is illegal (three cards over the OCG copy limit), the final score is capped low and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Mulcharmy or Orcust core in a 5-card opener) is about 0.51 for the 7-copy core group; the Galatea link engine is Extra-Deck only (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand traps, several conditional starters (empty-field and no-card requirements), and no side deck point to frequent dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards exist; the Dingirsu, Enlilgirsu and TY-PHON summon routes are read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; scored at a neutral-low value for the lack of data (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Hand traps plus Orcust GY recursion (Harp Horror, Cymbal Skeleton, Orcustrated Return) give several independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 Pot of Sloth, Pot of Prosperity, Orcustrated Return/Babel and 3 Foolish Burial Goods provide draw and recovery; the Mulcharmy draw effects are conditional (Inferred)
D7 End-Board & Interaction Quality 78 14 negation-text cards and 30 removal-text cards, including 13 hand traps, give high layered interaction density (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is strong: P(>=1 hand trap in a 6-card opener) is about 0.82; board-breaking comes from Solemn and Dominus traps (Inferred)
D9 Offensive Pressure & Closing Power 66 Link and Xyz closers reach 2600-3000 ATK (Galatea, Enlilgirsu, Dingirsu, TY-PHON, Underworld Goddess), but there is no recorded combo data (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 Main Deck cards across 28 distinct names; 3-copy limits are breached on three cards, and the archetype is split across five sub-archetypes (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots are full, with 2-copy Galatea, Galatea-I and Dingirsu as the mandatory core and singletons as flex (Verified)
D12 Side Deck Adaptability 10 Side Deck size is 0, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so format fit is Provisional; Maxx C, a 61% core card, is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Many conditional, multi-step activations and two-card lines need careful sequencing; no pilot data exists (Inferred)

How the score was computed

Strategy profile: Midrange profile with secondary interaction emphasis; Midrange weights applied unchanged. Structural ≈ 53, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-6); No side deck (-3); Banlist exposure (-2); Illegal-list cap (-4). Final formula: 0.80*Structural(53) + 0.20*TournamentReliability(40) = 50.4; modifiers total -11 gives 39.4; Illegal-deck cap (copy-limit violation) sets the final score to 35. Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 13 hand traps plus Solemn, Dominus and Infinite Impermanence negations give strong disruption (Inferred)
  • Recovery: Orcust GY recursion and draw spells keep resources flowing (Inferred)
  • Extra Deck coverage: Galatea, Galatea-I, Dingirsu, Enlilgirsu, Longirsu, TY-PHON and Underworld Goddess cover multiple summon routes (Verified count)
  • Going-second hand-trap density is high (Inferred)

Weaknesses

  • Illegal list: three cards exceed the OCG copy limit (Verified)
  • No side deck (Verified)
  • Low archetype purity: 8.6% exact-name, with five sub-archetypes diluting the engine (Verified)
  • Conditional starters (Mulcharmy draws, Lightning Storm, Harpie's Feather Duster) brick or stall when the board is empty or full (Inferred)
  • No recorded combos or win data, so floor, median and ceiling are unverified (Verified data gap)

Critical choke points

  • The Orcust link engine depends on one of the 7 core Orcust or Mulcharmy starters in the opener (about 51% chance) (Inferred)
  • Galatea and Dingirsu are 2-copy Extra Deck cards; losing both to a hand trap or Solemn cuts the Orcust engine (Inferred)
  • Ash Blossom and the other hand traps are the main first-response resource going second, so an early Ash or Impermanence negation counts as a choke point (Inferred)
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse (3 to 2 each) nothing, unless the list needs the slot The list is illegal as submitted; removing one copy of each brings it to the OCG limit and makes it legal (Verified)
2 a side deck of 6-15 cards Side count is 0, so the deck has no post-side adaptability (Verified)
3 1 Mulcharmy or Mekk-Knight card a second Orcust or Maxx C-style consistency card Strengthens the Orcust starter density and the missing 61% core card (Inferred; Maxx C is absent from the list)

Evidence & confidence

  • Verified: Illegal list: Ash Blossom, Foolish Burial Goods and Dominus Impulse each exceed the OCG copy limit; Main 55, Extra 15, Side 0; size rules satisfied; Six Limited cards run at 1 copy each; Solemn Warning at 2 (within limit); Archetype purity 8.6% exact-name; 13 hand traps and 14 negation-text cards
  • Observed: Usage stats show Droll & Lock Bird, Mulcharmy Fuwalos and Infinite Impermanence as core cards; Maxx C is missing
  • Inferred: Starter access and brick rate from the hypergeometric draw tables; Interaction density and going-second hand-trap coverage from card text; Structural weights and dimension scores
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN, so brick, starter and going-first/second rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck (Side Deck size 0), so post-side performance cannot be assessed

More OCG Info

Dominus

Dominus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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