Cyberdark Deck #773082 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56.8
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion, Link and Xyz boss access through Cyber Dragon and Cyberdark lines, led by Cyberdark End Dragon (5000 ATK) and Cyber End Dragon (4000 ATK); Chimeratech and Cyber Dragon Sieger / Nova board pressure via Power Bond and Cyber Dragon Herz/Nachster
  • Turn 1 (going first): Search a Cyber or Cyberdark Spell/Trap or monster (Cyberdark Realm, Urgent Schedule, Cyber Dragon Core) and build toward a Link or Fusion boss; relies on searcher density rather than a single starter
  • Turn 2 (going second): Use the three Ash Blossom copies as hand traps against the opponent's first starter, then rebuild through searchers and Fusion or Link summons
  • Recovery: Recycle GY monsters with Cyberdark Claw, Cyberdark Cannon and Cyber Dragon Herz; re-search Cyber Dragon Core or Cyberdark Realm
  • After siding: None: the deck runs zero Side Deck cards, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its card scores, and its popularity does not earn points by itself. Its engine is accessible: the 26 searcher-text cards put a searcher in the opening hand about 99.6% of the time, and the 11-copy archetype core is present in the opening 5 about 81% of the time, though the Cyber Dragon Core starter alone is only about 33%. The ceiling comes from Extra Deck fusion and link access to 4000 to 5000 ATK bosses, and the removal and negation text plus three hand traps supply interaction. The copy-limit breach (three Ash Blossom against a limit of two) makes the list Illegal, so the score is capped at 35 and the evaluation is structural only. No combos were recorded, so floor and median output are unmeasured, and the deck has no side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Cyber Dragon Core in opening 5) = 0.33; archetype-core group P(at least one) = 0.81; searcher-text group = 0.996 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Spell-heavy main (16 Spells, 1 Trap) with several conditional Schedule and Cyber Dragon link cards raises brick risk; three hand traps and redundant searchers soften it (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text: Power Bond plus Cyber Dragon fusion and link lines reach 4000 to 5000 ATK bosses (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; only starter density suggests a floor (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Three Ash Blossom copies (over limit), Cyber Dragon Herz, Nachster and Core redundancy, and several searchers give independent restart lines (Inferred)
D6 Resource Economy, Recovery & Grind 65 26 searcher-text cards plus GY recursion from Cyberdark Realm, Cyberdark Claw, Cyberdark Cannon and Clockwork Night (Inferred)
D7 End-Board & Interaction Quality 62 11 removal-text and 8 negation-text cards plus 3 hand traps; Ash Blossom's copy count is illegal and is not credited as a legal hand trap (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Ash Blossom hand-trap access on the going-second 6-card hand is about 0.386; Power Bond and Chimeratech lines add board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 Cyberdark End Dragon 5000 ATK and Cyber End Dragon 4000 ATK boss stats are verified; conversion to a win is Inferred
D10 Main Deck Efficiency & Flexibility 50 41 main cards with 28 distinct names; exact-name Cyberdark purity is 27.3%, and 40 copies are off-archetype across Cyber Dragon, Train and generic cards (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 62 14 Extra cards: 7 Fusion, 4 Link, 3 Xyz; Cyber Dragon Sieger and Nova are present, so the extra-side engine is mostly covered (Verified)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side plan can be assessed (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype meta-share is unavailable, so matchup fit cannot be grounded (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion material chains and effect-heavy Cyber Dragon lines are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56.8, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); no post-side plan (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*56.8 + 0.20*50 - 12 = 43.4, then capped at 35 because the list is Illegal (Ash Blossom copy limit breach)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (26 searcher-text cards) makes the engine accessible on most openings
  • Fusion, Link and Xyz boss coverage gives a real Extra Deck ceiling
  • Three hand traps and 8 negation-text cards give going-second interaction
  • Recursion from Cyberdark Realm and Cyberdark Claw/Cannon supports grind

Weaknesses

  • Illegal list: three Ash Blossom copies exceed the OCG Semi-Limited limit of 2
  • No Side Deck, so no post-side plan
  • Low exact-name purity (27.3%); engine relies on several related sub-archetypes
  • Unresolved passcode 10443957 counted as Main Deck with no card text

Critical choke points

  • Ash Blossom copy count must be fixed before the deck is legal
  • Cyber Dragon Core is the only Cyber Dragon starter with a meaningful going-first hand probability (0.33)
  • Fusion summons rely on specific Cyber Dragon material monsters being in hand or field
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring None (or leave the slot open for the side deck) Brings the list within the OCG Semi-Limited limit so it can receive a normal Final Contextual score
2 None A 15-card Side Deck Creates a post-side plan; this is the only dimension bringing D12 from 10 upward
3 Passcode 10443957 (unresolved) Verify the correct card id Unresolved cards cannot be checked for legality or role

Evidence & confidence

  • Verified: Main 41, Extra 14, Side 0 (within OCG size rules 40 to 60, 0 to 15, 0 to 15); Ash Blossom & Joyous Spring: 3 copies run, Semi-Limited with 2 legal copies; status Illegal; Extra Deck breakdown: 7 Fusion, 4 Link, 3 Xyz; Exact-name Cyberdark purity 27.3%; Boss ATK values: Cyberdark End Dragon 5000, Cyber End Dragon 4000
  • Inferred: Starter probabilities: Cyber Dragon Core 0.33, archetype core 0.81, searcher-text 0.996, hand-trap group 0.386; Ceiling and interaction reads from card text (negation, removal, recursion); Structural score 56.8 under the Combo profile; Going-first 52 and going-second 60 estimates
  • Provisional: Meta power is null; no dated metagame sample; Matchup fit (D13) with no tournament link
  • Data gaps: Usage statistics flag in_this_deck=false for Cyber Dragon Nova, Chimeratech Megafleet Dragon, Chimeratech Fortress Dragon, Cyber Dragon Sieger, Cyber Eternity Dragon, Cyber End Dragon and Clockwork Knight, although each appears in the Extra Deck card list. The usage matcher appears to check the Main Deck only. Verified core presence is 15 of 17 (88.2%), not the 47.1% stated; Heosvarog and Infinite Impermanence are absent. Passcode 10443957 is unresolved and was counted as Main Deck No combos supplied, so floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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