Cyber Dragon Deck #773081 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Convex Knight x1
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Cannon x2
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Keel x1
- Cyberdark Wurm x1
- Night Train Blue Traveler x1
- Scrap Recycler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Clockwork Night x1
- Cyber Emergency x2
- Cyber Eternal x1
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x2
- Exceptional Schedule x2
- Polymerization x1
- Power Bond x1
- Urgent Schedule x2
- Cybernetic Overflow x1
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Qliphort Genius x1
- Surgical Striker - S.P.E.C.T.R.A. x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Superdreadnought Rail Cannon Flying Launcher x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Fusion/Link/Xyz engine
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion/Link/Xyz boss monsters, chiefly Cyberdark End Dragon (5000 ATK) and Cyber End Dragon (4000 ATK), reached through Cyber Dragon / Cyberdark / Train summon chains (Inferred from card text; no recorded boards); Divine Arsenal AA-ZEUS and Cyber Eternity Dragon as follow-up bosses if Extra Deck access is achieved (Inferred)
- Turn 1 (going first): Normal Summon Cyber Dragon Core for a Cyber Spell/Trap search, then convert the search into a Cyberdark or Cyber Dragon board for a Fusion or Link Summon (Inferred)
- Turn 2 (going second): Hold Ash Blossom and the Cyber Dragon Nachster / Herz line to disrupt the opponent's first engine, then rebuild through Power Bond or Cyber Emergency (Inferred; over-limit Ash makes this plan partly illegal as built)
- Recovery: Regenerate from the GY through Cyberdark Chimera, Cyber Eternal, Superdreadnought Rail Cannon, and Therion King Regulus effects (Inferred)
- After siding: Not evaluable: the deck has zero Side Deck cards (see data gaps)
Why it scores here
This list is Illegal as built: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the score is a theoretical, structural-only read and is capped at 35. The deck's core engine is only partly present: exact-name Cyber Dragon purity is 23.6%, with 42 of 55 cards off-archetype across Cyberdark, Train, generic and other sub-archetypes, so the engine does not cohere cleanly. Starter access is the main positive: the searcher text hits 26 cards (P of at least one in a 5-card hand is about 0.996) and the Cyber Dragon archetype core is about 93% likely to appear in an opening hand, both Inferred. Resource economy and interaction are reasonable on paper (about 11 removal-text and 8 negation-text cards, plus GY recursion), but no recorded boards exist, so combo floor and ceiling are text-only and Low confidence. The score is not an average of card scores, and popularity of the Cyber Dragon archetype did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Cyber Dragon Core in opening 5) ≈ 0.33 with 3 copies; archetype core open ≈ 0.93; starter count is thin (Nachster and Herz run 1 copy each) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Copy histogram is 19 singletons, 5 doubles, 4 triples; one unresolved passcode counted as Main; several conflicting Normal Summon and search-only cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards (total combos 0); ceiling read from text only via Power Bond into Cyberdark End Dragon / Cyber End Dragon (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median power index and distribution are unavailable; floor is unknown and set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Hand traps 3 and negation-text 8 with searcher redundancy 26; the Ash over-limit copy is illegal, so resilience is partly unverifiable (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Searcher text 26 and GY recursion (Cyberdark Chimera, Cyber Eternal, Regulus, Rail Cannon) support regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Removal text 11 and negation text 8 across Ash, Qliphort Genius, Cyberdark Dragon and Sky Striker Spectra; no floodgate cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand 6 hand-trap probability ≈ 0.39 for 3 copies, and Ash is an illegal over-limit copy; no board-breaker evidence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss stats include Cyberdark End Dragon 5000 ATK and Cyber End Dragon 4000 piercing ATK, but closing depends on Extra Deck access (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 41 Main cards with 42 off-archetype copies and 28 distinct Main cards; the deck spans four sub-archetypes (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra cards: 7 Fusion, 4 Link, 3 Xyz, with mixed Cyber, Cyberdark and Train requirements (Verified breakdown, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no meta share; archetype usage shows the list is a real build but not its strength (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step Fusion, Link and Xyz sequences with optional GY costs and a 3-copy Semi-Limited card; high error exposure (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflict (-4); Illegal-list cap (0). Final formula: Structural 51.3 (Combo profile) → 0.80·51.3 + 0.20·40 = 49.0 → modifiers −12 → 37.0 → Illegal cap applied → 35 (theoretical / structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (26 searcher-text cards), so the starter is almost always found
- Real Fusion, Link and Xyz boss options (Cyberdark End Dragon 5000 ATK, Cyber End Dragon 4000 piercing ATK)
- Multiple GY recursion routes for rebuilding after a broken opening
Weaknesses
- Illegal as built: three Ash Blossom copies against a limit of two
- Low exact-archetype purity (23.6%) and four competing sub-archetypes
- No Side Deck; post-side plan cannot be evaluated
- No recorded combos, so floor, median and ceiling are text-only
Critical choke points
- Cyber Dragon Core (3 copies) is the only starter with 3 copies; its absence weakens the opening
- Dependence on Power Bond and Fusion/Link access for the closing boss; without Extra Deck access there is no win condition
- Ash Blossom over-limit copy: legal play requires cutting one copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring | A legal non-overlapping hand trap or search card | Makes the list legal under OCG Semi-Limited limits; the score cap lifts only after this change |
| 2 | Off-archetype singletons (Clockwork Night, Night Train Blue Traveler, Convex Knight, Cybernetic Overflow) | Cyber Dragon or Cyber-tagged supports with higher copy counts | Raises exact-name purity and copies of the core starter |
| 3 | N/A | A 15-card Side Deck | Adds post-side adaptability (D12 is currently 10) |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring is run at 3 copies against a Semi-Limited limit of 2, which makes the list Illegal; Main Deck 41 cards (inside the OCG 40–60 range) and Extra Deck 14 cards (inside the 0–15 range); Exact-name Cyber Dragon purity is 23.6% with 42 off-archetype copies; Side Deck count is 0
- Inferred: Starter access P(at least one Cyber Dragon Core in opening 5) ≈ 0.33 and archetype core ≈ 0.93; Searcher density (26) gives near-certain starter retrieval; Going-second hand-trap coverage ≈ 0.39; Combo plan built from card text only, with no recorded boards
- Provisional: Meta Power (null) and matchup fit; no tournament link or dated metagame sample
- Data gaps: Illegal list: score is a theoretical, structural-only read No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent One CardIDList passcode (10443957) could not be resolved and is counted as Main No Side Deck cards, so D12 post-side plan is unassessable No win-rate telemetry exists in YGOVN; all consistency values are Inferred Meta Power is Provisional without a dated metagame sample
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