Cyberdark Deck #773080 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
38± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 42
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 42
Going Second 36
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Cyberdark End Dragon and Cyberdarkness Dragon Fusion/Extra Deck boards built from Cyberdark Edge, Cyberdark Keel and Cyberdark Chimera recursion; Cyber Dragon Sieger / Cyber End Dragon style Cyber Dragon extra-deck pressure from Cyber Dragon Core and Cyber Dragon Herz searches
  • Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Claw/Cannon to search a Cyber or Cyberdark spell/trap, then convert via Cyberdark Realm or Cybernetic Horizon into a Fusion or Link line
  • Turn 2 (going second): Hold Ash Blossom (at most two legal copies) and Cyber Emergency to answer the first search or summon, then rebuild through the GY recursion of Cyberdark monsters
  • Recovery: Search-heavy shell (26 searcher-text cards) lets the hand refill through Cyberdark Realm, Cyberdark Claw and Cyber Dragon Core, but only if the Cyberdark core stays intact
  • After siding: No side deck is present, so no post-side plan can be evaluated; a legal rebuild would need to drop the third Ash Blossom and the unresolved passcode

Why it scores here

This OCG Cyberdark list reliably opens a searcher-dense shell: 26 searcher-text cards put a starter in hand about 99.6% of the time, and the 11-copy archetype core has an estimated 81% chance of at least one piece in a 5-card opening hand (Inferred). The engine is split across three sub-archetypes (Cyberdark 15, Cyber Dragon 13, Train 6, with 27% exact-name purity), so the score reflects an unfocused system rather than a clean Cyberdark engine. Interaction is present through three hand traps and eight negation-text cards, but the third Ash Blossom is over the Semi-Limited limit and the illegal build is capped low. No recorded boards or tournament data exist, so the floor, median and ceiling are text-only inference, and the score was not averaged from individual card scores or lifted by Cyberdark's archetype popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 Cyber Dragon Core in 5) ≈ 0.33 and archetype-core P ≈ 0.81 for 11 copies; searcher-text density is high (Inferred)
D2 Opening-Hand Quality & Brick Management 62 26 searcher-text cards and 17 level-0 spells keep hands mostly functional, with some Train/Cyber redundancy (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling inferred from Cyberdark Realm, Cyber Dragon Core and Fusion/Link text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and kept near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Three hand traps and recursion from Cyberdark Edge/Keel/Chimera give partial redundancy, but no independent second line is recorded (Inferred)
D6 Resource Economy, Recovery & Grind 48 Recursion from the GY via Cyberdark Chimera and Keel gives some grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 58 Eight negation-text and eleven removal-text cards; Ash Blossom at three copies is illegal and is capped by legal count (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 50 P(hand-trap >=1 in 6 going second) ≈ 0.386 for three hand traps; going-second split unavailable (Inferred)
D9 Offensive Pressure & Closing Power 62 Cyberdark End Dragon (5000 ATK) and Cyberdarkness Dragon give closing power but depend on Fusion setup (Verified stat/Inferred)
D10 Main Deck Efficiency & Flexibility 45 41 main with 28 distinct and 73% off-exact-archetype copies; 19 singletons imply slot dilution (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards (7 Fusion, 4 Link, 3 XYZ) fill the Extra almost fully, with mixed sub-archetype access (Verified composition)
D12 Side Deck Adaptability 15 No side deck, so post-side adaptability cannot be assessed (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple sub-archetype engines with Fusion/Link/XYZ branches raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 51, Going First ≈ 42, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflict (-4); no combo or tournament evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); pre-modifier 50, then modifiers -12, then Illegal cap to 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (26 searcher-text cards) keeps hands functional
  • Cyberdark archetype core has about 81% opening-hand presence
  • Extra Deck covers Fusion, Link, and XYZ pressure

Weaknesses

  • Third Ash Blossom is illegal in OCG
  • Sub-archetype spread (Cyberdark / Cyber Dragon / Train) lowers engine coherence
  • Unresolved passcode in main deck
  • No side deck

Critical choke points

  • Cyberdark Realm and Cyber Dragon Core as the main opening starters
  • Single-copy Cyberdark Chimera/Edge recursion
  • Ash Blossom legality
Priority Remove Add Reason
1 one Ash Blossom & Joyous Spring a legal non-Semi-Limited hand trap or a missing archetype core card Make the list legal so a normal score applies
2 unresolved passcode slot a verified main-deck card Resolve the card so legality can be verified
3 off-archetype singletons additional Cyberdark or Cyber Dragon core copies Raise engine coherence and purity

Evidence & confidence

  • Verified: Legality status Illegal from Ash Blossom copy count; Main 41 / Extra 14 / Side 0 counts within OCG size rules; Archetype purity 27.3% and spread from composition
  • Inferred: Opening-hand probabilities (Cyber Dragon Core 0.33, archetype core 0.81); Interaction density and going-second hand-trap odds; Engine coherence and brick estimates
  • Provisional: Meta power and matchup fit (no dated sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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