Cyberdark Deck #773080 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Convex Knight x1
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Cannon x2
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Keel x1
- Cyberdark Wurm x1
- Night Train Blue Traveler x1
- Scrap Recycler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Clockwork Night x1
- Cyber Emergency x2
- Cyber Eternal x1
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x2
- Exceptional Schedule x2
- Polymerization x1
- Power Bond x1
- Urgent Schedule x2
- Cybernetic Overflow x1
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Qliphort Genius x1
- Surgical Striker - S.P.E.C.T.R.A. x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Superdreadnought Rail Cannon Flying Launcher x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 42 |
| Going Second | 36 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Cyberdark End Dragon and Cyberdarkness Dragon Fusion/Extra Deck boards built from Cyberdark Edge, Cyberdark Keel and Cyberdark Chimera recursion; Cyber Dragon Sieger / Cyber End Dragon style Cyber Dragon extra-deck pressure from Cyber Dragon Core and Cyber Dragon Herz searches
- Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Claw/Cannon to search a Cyber or Cyberdark spell/trap, then convert via Cyberdark Realm or Cybernetic Horizon into a Fusion or Link line
- Turn 2 (going second): Hold Ash Blossom (at most two legal copies) and Cyber Emergency to answer the first search or summon, then rebuild through the GY recursion of Cyberdark monsters
- Recovery: Search-heavy shell (26 searcher-text cards) lets the hand refill through Cyberdark Realm, Cyberdark Claw and Cyber Dragon Core, but only if the Cyberdark core stays intact
- After siding: No side deck is present, so no post-side plan can be evaluated; a legal rebuild would need to drop the third Ash Blossom and the unresolved passcode
Why it scores here
This OCG Cyberdark list reliably opens a searcher-dense shell: 26 searcher-text cards put a starter in hand about 99.6% of the time, and the 11-copy archetype core has an estimated 81% chance of at least one piece in a 5-card opening hand (Inferred). The engine is split across three sub-archetypes (Cyberdark 15, Cyber Dragon 13, Train 6, with 27% exact-name purity), so the score reflects an unfocused system rather than a clean Cyberdark engine. Interaction is present through three hand traps and eight negation-text cards, but the third Ash Blossom is over the Semi-Limited limit and the illegal build is capped low. No recorded boards or tournament data exist, so the floor, median and ceiling are text-only inference, and the score was not averaged from individual card scores or lifted by Cyberdark's archetype popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 Cyber Dragon Core in 5) ≈ 0.33 and archetype-core P ≈ 0.81 for 11 copies; searcher-text density is high (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 26 searcher-text cards and 17 level-0 spells keep hands mostly functional, with some Train/Cyber redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos; ceiling inferred from Cyberdark Realm, Cyber Dragon Core and Fusion/Link text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unknown and kept near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Three hand traps and recursion from Cyberdark Edge/Keel/Chimera give partial redundancy, but no independent second line is recorded (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 48 | Recursion from the GY via Cyberdark Chimera and Keel gives some grind; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Eight negation-text and eleven removal-text cards; Ash Blossom at three copies is illegal and is capped by legal count (Verified/Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | P(hand-trap >=1 in 6 going second) ≈ 0.386 for three hand traps; going-second split unavailable (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Cyberdark End Dragon (5000 ATK) and Cyberdarkness Dragon give closing power but depend on Fusion setup (Verified stat/Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 41 main with 28 distinct and 73% off-exact-archetype copies; 19 singletons imply slot dilution (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra Deck cards (7 Fusion, 4 Link, 3 XYZ) fill the Extra almost fully, with mixed sub-archetype access (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck, so post-side adaptability cannot be assessed (Verified: Side Deck size 0) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple sub-archetype engines with Fusion/Link/XYZ branches raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 51, Going First ≈ 42, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflict (-4); no combo or tournament evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); pre-modifier 50, then modifiers -12, then Illegal cap to 38
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (26 searcher-text cards) keeps hands functional
- Cyberdark archetype core has about 81% opening-hand presence
- Extra Deck covers Fusion, Link, and XYZ pressure
Weaknesses
- Third Ash Blossom is illegal in OCG
- Sub-archetype spread (Cyberdark / Cyber Dragon / Train) lowers engine coherence
- Unresolved passcode in main deck
- No side deck
Critical choke points
- Cyberdark Realm and Cyber Dragon Core as the main opening starters
- Single-copy Cyberdark Chimera/Edge recursion
- Ash Blossom legality
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Ash Blossom & Joyous Spring | a legal non-Semi-Limited hand trap or a missing archetype core card | Make the list legal so a normal score applies |
| 2 | unresolved passcode slot | a verified main-deck card | Resolve the card so legality can be verified |
| 3 | off-archetype singletons | additional Cyberdark or Cyber Dragon core copies | Raise engine coherence and purity |
Evidence & confidence
- Verified: Legality status Illegal from Ash Blossom copy count; Main 41 / Extra 14 / Side 0 counts within OCG size rules; Archetype purity 27.3% and spread from composition
- Inferred: Opening-hand probabilities (Cyber Dragon Core 0.33, archetype core 0.81); Interaction density and going-second hand-trap odds; Engine coherence and brick estimates
- Provisional: Meta power and matchup fit (no dated sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





