Tenpai Dragon Deck #773079 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Tenpai Dragon Paidra x3. Created Oct 21, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon 3000-ATK Angelechy / Sangen Synchro boss monsters and close through Angelechy column banishes and forced attacks; Tenpai Dragon recursion and Mulcharmy card advantage grinding a long game
  • Turn 1 (going first): Open on Tenpai Dragon Paidra or Angelechy Opening to e4, search Sangen (Sangen Summoning / Sangen Kaimen), set up a Tuner-based Synchro into an Angelechy boss.
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Ghost Ogre and Droll as hand traps, then use Heat Wave or Angelechy Verdict to break the opponent's board before a Synchro boss.
  • Recovery: Recover Tenpai Dragon monsters from the GY with Fadra and Genroku, and reload Angelechy Endgame Problem for draw and removal.
  • After siding: Not evaluable: the deck runs no side cards, so there is no post-side plan.

Why it scores here

The deck's 18 core copies give about an 86% chance of at least one core card in a 5-card opening hand (Inferred, hypergeometric), so it usually has something to start with. Its interaction is dense, with 15 hand traps and about 17 negation or removal texts across Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence and Angelechy Verdict, which supports a resilient mid-game. The deck is spread across Angelechy, Tenpai Dragon, Sangen, Mulcharmy and generic staples (exact-name purity 9.6%), so engine coherence is weak and several starters compete for the same slots. No combos, guides or tournament data were supplied, so the ceiling and floor are text-based inferences, and the deck has no side cards, so its going-second and post-side plans cannot be verified. The list is illegal because it runs three Ash Blossom & Joyous Spring against a limit of two, so it cannot receive a normal Final Contextual score. The score is a structural-only ceiling of 30, not an average of card scores or a reflection of popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 18 core cards in 5-card hand) ≈ 0.86; Tenpai and Angelechy starters are spread across 7 and 15 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 33 monsters and 25 spell/trap slots with 15 hand traps can produce dead or conflicting openers; no brick data (Inferred)
D3 Combo Conversion & Ceiling 60 Angelechy Synchro bosses are strong, but no recorded boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied; median output is unknown and set at a conservative mid value (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent lines (Sangen searchers, Fadra/Genroku recursion, 15 hand traps) support recovery (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Pot of Sloth, Angelechy Endgame Problem and Angelechy Disturbance give some card economy (Inferred)
D7 End-Board & Interaction Quality 60 17 negation/removal texts (Angelechy Verdict, Solemn Accusation, Gravity Collapse, Angelechy Castellan) give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Heat Wave, Ghost Ogre and Ash Blossom disrupt a going-second board, but board-breaker density is only moderate (Inferred)
D9 Offensive Pressure & Closing Power 60 Angelechy Shatranga, Seneschal and Bastion are 3000-ATK bosses, but Sangenpai Transcendent Dragion is absent (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 29 distinct main-deck cards spread over 3 archetypes plus staples lower compactness (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Synchro cards cover several archetypes, with 2-copy Angelechy and Seneschal boss access (Verified composition, Inferred)
D12 Side Deck Adaptability 20 No side deck, so no adaptability is possible (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines, Synchro sequencing and hand-trap timing make play error-prone (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal copy limit (-12); no side deck (0). Final formula: Illegal list: theoretical/structural-only, not a normal Final. Structural 54 is capped to 30 because of the copy-limit violation. Meta is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (15 hand traps, about 17 negation/removal texts)
  • High core-card access (about 86% core card in opening 5)
  • Several recursion and searcher routes (Sangen, Tenpai Dragon, Mulcharmy)

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2)
  • Low exact-archetype purity (9.6%), so three archetypes compete for slots
  • No side deck, so no post-side plan
  • Heavy dependence on Synchro bosses from the Extra Deck

Critical choke points

  • Summoning a Tuner that is hand-trapped or negated stalls the Synchro boss line
  • Sangen searchers depend on Tenpai Dragon monsters being in the Deck
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring A non-Limited hand trap or a 1-copy tech card Restores legality (copy limit 2) without losing the hand-trap count
2 1 Heat Wave Side deck card for the format's common boards Creates a post-side plan, since the deck currently has none
3 1 Terraforming A core Tenpai Dragon or Sangen card Raises engine coherence and reduces off-archetype density

Evidence & confidence

  • Verified: Illegal: Ash Blossom & Joyous Spring run 3 against legal 2 (OCG BanList); Main 58 and Extra 15 are within size rules; Deck has 0 side cards; Hypergeometric core-group probability 0.856; Archetype purity 9.6% exact-name, spread across Angelechy 15, Tenpai 7, Mulcharmy 5, Sangen 4, generic 36
  • Observed: Usage stats show the deck's core cards (Chundra, Sangen Summoning, Sangen Kaimen, Paidra) are standard for the archetype
  • Inferred: Hand-trap density gives interaction-heavy resilience; Engine conflict from mixing Angelechy, Tenpai and Mulcharmy lowers consistency; Going-first and going-second estimates
  • Provisional: Meta Power is null and tournament reliability is provisional; D13 matchup fit has no dated sample
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is provisional without a dated metagame sample Deck is illegal, so the final score is a structural-only cap

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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