Tachyon Deck #773077 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Photon Delta Wing x3, Schwarzschild Infinity Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Tachyon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
39± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.6
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summon a Rank 8 to Rank 10 Galaxy-Eyes or Photon boss (4000 ATK options such as Galaxy-Eyes Cipher X Dragon, Number 62, Full Armor Photon Dragon) and attack through a hand-trap-protected board; Galaxy Photon Dragon and Galaxy-Eyes Tachyon Primal as lower-cost Xyz and Link pressure once the Photon/Galaxy search chain starts
  • Turn 1 (going first): Turn 1 Normal Summon a Level 4 Photon or Galaxy searcher (Photon Orbital, Galaxy Soldier, Galaxy Wizard) to reach a Level 4 Xyz pair, then hold Ash Blossom and Infinite Impermanence for the opponent's answer
  • Turn 2 (going second): Open with Ash Blossom, Droll & Lock Bird, or Infinite Impermanence to stop the opponent's first search or summon, then rebuild a Galaxy-Eyes board from the GY through Galaxy Summoner and Galaxy Expedition
  • Recovery: Search effects (Galaxy Soldier, Photon Orbital, Photon Jumper, Galaxy Wizard) and the Photon/Galaxy GY recursion from Galaxy Summoner and Galaxy Photon Dragon refill the hand after a hand trap is spent
  • After siding: No Side Deck is registered, so the deck has no post-side plan and cannot adapt between games in a best-of-3 event

Why it scores here

This deck is scored as a connected Midrange Xyz system and not as an average of its card scores, and its legality cap applies. The archetype core group (11 copies) gives about an 82 percent chance of at least one core card in a 5-card opening hand, so the engine usually comes online, though the two Galaxy-Eyes Photon Dragon copies are individually unlikely to open (about 24 percent). Interaction is the strongest part of the list, with 7 hand traps and 12 negation-text cards, and the 4000-ATK Xyz finishers give it real closing power once a board is established. The weak points are the 9 tech and dead-in-hand cards, the lack of a side deck, and no recorded boards or tournament data, so the ceiling and median cannot be measured. Popularity and archetype usage were not credited. The illegal copy counts (3 Seventh Tachyon against a limit of 1, 3 Ash Blossom against a limit of 2) cap the score and the result is structural and theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 core card in 5-card hand) ~0.82 across 11 core copies; single-copy Photon Dragon boss ~0.24 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 9 tech/narrow cards and 7 hand traps compete for hand slots; no Side Deck to rebalance the bricks (Inferred)
D3 Combo Conversion & Ceiling 55 14 Xyz and 1 Link Extra Deck, Galaxy-Eyes/Photon ceiling of 4000-ATK bosses; no recorded boards to measure output (Inferred)
D4 Combo Floor & Median Output 45 No combo boards recorded, so median output is unmeasured and set low for the uncertainty (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Photon Orbital, Galaxy Soldier, Galaxy Wizard, Photon Jumper) plus 7 hand traps and recursion (Inferred)
D6 Resource Economy, Recovery & Grind 60 9 searcher-text cards and GY recursion through Galaxy Summoner and Galaxy Photon Dragon (Inferred)
D7 End-Board & Interaction Quality 62 12 negation-text cards, Number 90 and Number 38 negate, Ash Blossom and Infinite Impermanence for layering (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 7 hand traps and Cipher Dragon control effect; Droll and Ash are going-second relevant (Inferred)
D9 Offensive Pressure & Closing Power 68 Four 4000-ATK Xyz bosses plus 3000-ATK Galaxy-Eyes and Number 107 for lethal pressure (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 52 40 Main Deck at the legal minimum, 26 distinct cards, 54 of 55 copies outside the exact Tachyon name, 9 tech cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck full at 15: 14 Xyz across Galaxy-Eyes, Photon, Cipher and Number lines, with one Link (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (Side Deck size 0), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype-share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Photon/Galaxy search chains and Xyz material management create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.6, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy-limit violations (Illegal) (-12). Final formula: Illegal legality cap applied: no-meta formula 0.80*53.6 + 0.20*40 = 50.9, then context modifier -12 gives 38.9, rounded to 39 (theoretical/structural only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Xyz engine is accessible (about 82% for at least one core card in a 5-card hand)
  • Dense interaction: 7 hand traps and 12 negation-text cards
  • Strong Xyz finishers at 4000 ATK in Extra Deck
  • Multiple search and recursion routes through Photon and Galaxy

Weaknesses

  • Copy-limit violations on Seventh Tachyon and Ash Blossom make the list illegal as built
  • No Side Deck
  • 9 tech/narrow cards risk dead draws
  • Lack of recorded boards means the combo ceiling and median cannot be measured

Critical choke points

  • Single-copy Droll & Lock Bird and Harpie's Feather Duster are narrow answers
  • Galaxy-Eyes Photon Dragon has only 2 copies, so the Xyz engine can stall without it
Priority Remove Add Reason
1 1 Seventh Tachyon (run 1 legal copy only) Equivalent Main Deck draw or search card within the Limited limit Brings the list inside the OCG copy limit and removes the illegal status
2 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited hand trap or search card Reduces Semi-Limited overrun from 3 copies to the legal 2
3 Harpie's Feather Duster or Foolish Burial (narrow tech) A Galaxy or Photon searcher Lowers dead-draw risk for the 9 tech slots

Evidence & confidence

  • Verified: Legality: Seventh Tachyon 3 vs 1 legal; Ash Blossom 3 vs 2 legal (Illegal); Main 40, Extra 15, Side 0 counts; Card text for hand traps, searchers and Xyz bosses; Archetype core usage (11 copies, 82% at least one)
  • Inferred: Hypergeometric opening-hand consistency (D1, D2); Interaction density and going-second board-breaking from text (D7, D8); Brick risk from tech and narrow cards (D2)
  • Provisional: Meta Power and D13 matchup fit (no dated sample or tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no Side Deck: post-side plan cannot be assessed no win-rate telemetry for OCG; going-first and going-second splits are Inferred Meta Power is provisional without a dated metagame sample

More OCG Info

Tachyon

Tachyon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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