Galaxy Photon Deck #773076 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Photon Delta Wing x3, Schwarzschild Infinity Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Galaxy Photon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
45± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59.3
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Tech
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summon a Galaxy-Eyes or Photon boss (Number 62, Cipher X, Full Armor, Titanic Galaxy) and attack through an opponent's board with 3000-4000 ATK monsters; Galaxy-Eyes Photon Dragon battle-banish to rebuild the board, backed by Photon Emperor and Photon Delta Wing recursion
  • Turn 1 (going first): Normal Summon Photon Delta Wing or Galaxy Soldier to search a Galaxy or Photon monster, then Xyz into a Galaxy-Eyes boss; hold Ash Blossom and Infinite Impermanence for the opponent's answer
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) to break the opponent's first turn, then Xyz into a 3000+ ATK boss on the following turn
  • Recovery: Rebuild from the GY through Photon Emperor, Galaxy Summoner and Galaxy Expedition, with Galaxy Hundred and Photon Orbital searching the next starter
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its engine opens reasonably well: the 11-copy archetype core has an estimated 82% chance of at least one starter in a 5-card opening hand (Inferred), and Photon Delta Wing and Galaxy Soldier give two-card bootstraps. Interaction is above average for the format, with 7 hand-trap and 12 negation-text cards, and Ash Blossom and Infinite Impermanence give it room to stop opposing lines. Its closing power comes from 3000-4000 ATK Xyz bosses in the Extra Deck. Two things cap the score. First, the list is illegal: Seventh Tachyon is over its limit of 1 and Ash Blossom over its limit of 2, so the score is a theoretical, structural-only read. Second, the deck has no combo data, no tournament context and no Side Deck, so floor, median and post-side performance cannot be measured. Popularity did not add points: the archetype is well represented in usage statistics, but that confirms only that the list is real.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype core card in a 5-card hand) ≈ 0.82; Photon Delta Wing and Galaxy Soldier give 2-card bootstraps (Inferred)
D2 Opening-Hand Quality & Brick Management 58 26 distinct Main Deck cards with 17 singletons; 7 hand traps and 9 tech cards add some dead-draw risk against a 40-card deck (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards exist, so ceiling is text-only: 3000-4000 ATK Xyz bosses with negation and banish effects (Inferred)
D4 Combo Floor & Median Output 48 No combo data, so median output is unmeasured and scored at a neutral value (Provisional)
D5 Interruption Resilience & Route Redundancy 62 7 hand traps, 9 searcher-text cards and recursion through Photon Emperor and Galaxy Summoner give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through Photon Emperor, Galaxy Summoner and Galaxy Expedition offsets spent resources, but Galaxy Hundred and Photon Orbital are needed to rebuild (Inferred)
D7 End-Board & Interaction Quality 68 12 negation-text and 7 removal-text cards, plus Ash Blossom and Infinite Impermanence layering; no interaction density data (Inferred)
D8 Going-Second & Board-Breaking Power 62 Droll & Lock Bird, Ash Blossom and Infinite Impermanence are strong when going second; going-second split is unknown (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 3000-4000 ATK bosses, including Number 62 and Cipher X, give strong closing power; no matchup data (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 40 Main Deck cards at the legal size, but 0% exact archetype-name purity and tech cards from other archetypes (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are used, with 14 Xyz and 1 Link; most bosses share the Galaxy-Eyes core (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame, so archetype meta-share is unavailable and scored neutrally (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz chains and several hand-trap timings need practice; the illegal copy counts also mean the list is not yet a finished build (Inferred)

How the score was computed

Strategy profile: Combo primary with a Midrange secondary (not separately weighted; the Combo profile is used as-is). Structural ≈ 59.3, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12). Final formula: Illegal list, so theoretical/structural-only: 0.80*Structural(59.3) + 0.20*TournamentReliability(50) = 57.4, then -12 banlist modifier = 45 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (11 copies) with a high chance of a starter in hand
  • Strong interaction suite: Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Tachyon Transmigration, and Number 90 negation
  • High-ATK Xyz bosses (Number 62, Cipher X, Full Armor, Titanic Galaxy) give strong closing power
  • Recursion lines through Photon Emperor and Galaxy Summoner help recover from disruption

Weaknesses

  • Illegal copy counts on Seventh Tachyon and Ash Blossom
  • No Side Deck, so no post-side adaptability
  • No combo, win-rate or tournament data to confirm the deck works in practice
  • Low archetype purity (0% exact name), with several off-archetype tech cards

Critical choke points

  • Seventh Tachyon and Ash Blossom are limited, so the legal build must drop copies and may lose a starter route
  • Turn-1 engine depends on Photon Delta Wing or Galaxy Soldier being drawn
Priority Remove Add Reason
1 2 copies of Seventh Tachyon and 1 copy of Ash Blossom & Joyous Spring 3 legal replacements (for example, a core card that the usage statistics show is commonly run but absent here) The list is illegal; the copy limits must be met before any normal score applies. Removing 3 cards also drops the Main Deck to 37, so 3 replacements are needed to reach the 40-card minimum.
2 Harpie's Feather Duster A core Galaxy-Eyes or Photon card that fits the archetype It is an off-archetype Limited card with no synergy with the engine, and its only purpose is a one-off Spell/Trap wipe, which is weak against the hand-trap-heavy plan.
3 A 1-3 card Side Deck The deck has no Side Deck, so it has no post-side plan and D12 is scored at 20.

Evidence & confidence

  • Verified: Legality: Seventh Tachyon 3 vs limit 1 and Ash Blossom 3 vs limit 2 (OCG BanList); Composition: 40 Main Deck cards, 15 Extra Deck cards, 0 Side Deck cards; Core card inclusion from usage statistics: 9 of 18 core cards present
  • Observed: Usage statistics show the archetype core is commonly run at standard copy counts
  • Inferred: Opening-hand starter probability ≈ 0.82 (hypergeometric); Interaction density and closing power from card text; Dimension scores D1–D3, D5–D9, D11, D14
  • Provisional: Median output (D4) and format fit (D13) are neutral because there is no combo or tournament data; Meta power is null until a dated metagame sample exists
  • Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be assessed Deck title is null

More OCG Info

Galaxy Photon

Galaxy Photon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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