Galaxy Photon Deck #773076 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Photon Delta Wing x3, Schwarzschild Infinity Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Droll & Lock Bird x1
- Galaxy Cleric x1
- Galaxy Soldier x2
- Galaxy Summoner x1
- Galaxy War Drake x1
- Galaxy Wizard x1
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x2
- Galaxy-Eyes Tachyon Primal x1
- Photon Delta Wing x3
- Photon Emperor x1
- Photon Jumper x1
- Photon Orbital x2
- Schwarzschild Infinity Dragon x3
- Tachyon Cloudragon x1
- Ash Blossom & Joyous Spring x3
- Foolish Burial x1
- Galaxy Expedition x1
- Galaxy Hundred x2
- Galaxy Trance x1
- Galaxy Zero x1
- Harpie's Feather Duster x1
- Numbers Last Hope x1
- Seventh Tachyon x3
- Infinite Impermanence x3
- Tachyon Transmigration x1
Extra Deck (15)
- Galaxy-Eyes Solflare Dragon x1
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Photon Dragon x1
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Number 104: Masquerade x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
- Number S38: Titanic Galaxy x1
- Starliege Photon Blast Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.3 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tech
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz Summon a Galaxy-Eyes or Photon boss (Number 62, Cipher X, Full Armor, Titanic Galaxy) and attack through an opponent's board with 3000-4000 ATK monsters; Galaxy-Eyes Photon Dragon battle-banish to rebuild the board, backed by Photon Emperor and Photon Delta Wing recursion
- Turn 1 (going first): Normal Summon Photon Delta Wing or Galaxy Soldier to search a Galaxy or Photon monster, then Xyz into a Galaxy-Eyes boss; hold Ash Blossom and Infinite Impermanence for the opponent's answer
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) to break the opponent's first turn, then Xyz into a 3000+ ATK boss on the following turn
- Recovery: Rebuild from the GY through Photon Emperor, Galaxy Summoner and Galaxy Expedition, with Galaxy Hundred and Photon Orbital searching the next starter
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its engine opens reasonably well: the 11-copy archetype core has an estimated 82% chance of at least one starter in a 5-card opening hand (Inferred), and Photon Delta Wing and Galaxy Soldier give two-card bootstraps. Interaction is above average for the format, with 7 hand-trap and 12 negation-text cards, and Ash Blossom and Infinite Impermanence give it room to stop opposing lines. Its closing power comes from 3000-4000 ATK Xyz bosses in the Extra Deck. Two things cap the score. First, the list is illegal: Seventh Tachyon is over its limit of 1 and Ash Blossom over its limit of 2, so the score is a theoretical, structural-only read. Second, the deck has no combo data, no tournament context and no Side Deck, so floor, median and post-side performance cannot be measured. Popularity did not add points: the archetype is well represented in usage statistics, but that confirms only that the list is real.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one archetype core card in a 5-card hand) ≈ 0.82; Photon Delta Wing and Galaxy Soldier give 2-card bootstraps (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 26 distinct Main Deck cards with 17 singletons; 7 hand traps and 9 tech cards add some dead-draw risk against a 40-card deck (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards exist, so ceiling is text-only: 3000-4000 ATK Xyz bosses with negation and banish effects (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combo data, so median output is unmeasured and scored at a neutral value (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 7 hand traps, 9 searcher-text cards and recursion through Photon Emperor and Galaxy Summoner give several independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion through Photon Emperor, Galaxy Summoner and Galaxy Expedition offsets spent resources, but Galaxy Hundred and Photon Orbital are needed to rebuild (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 12 negation-text and 7 removal-text cards, plus Ash Blossom and Infinite Impermanence layering; no interaction density data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Droll & Lock Bird, Ash Blossom and Infinite Impermanence are strong when going second; going-second split is unknown (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several 3000-4000 ATK bosses, including Number 62 and Cipher X, give strong closing power; no matchup data (Verified card stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 Main Deck cards at the legal size, but 0% exact archetype-name purity and tech cards from other archetypes (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 Extra Deck slots are used, with 14 Xyz and 1 Link; most bosses share the Galaxy-Eyes core (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame, so archetype meta-share is unavailable and scored neutrally (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Xyz chains and several hand-trap timings need practice; the illegal copy counts also mean the list is not yet a finished build (Inferred) |
How the score was computed
Strategy profile: Combo primary with a Midrange secondary (not separately weighted; the Combo profile is used as-is). Structural ≈ 59.3, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12). Final formula: Illegal list, so theoretical/structural-only: 0.80*Structural(59.3) + 0.20*TournamentReliability(50) = 57.4, then -12 banlist modifier = 45 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense (11 copies) with a high chance of a starter in hand
- Strong interaction suite: Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Tachyon Transmigration, and Number 90 negation
- High-ATK Xyz bosses (Number 62, Cipher X, Full Armor, Titanic Galaxy) give strong closing power
- Recursion lines through Photon Emperor and Galaxy Summoner help recover from disruption
Weaknesses
- Illegal copy counts on Seventh Tachyon and Ash Blossom
- No Side Deck, so no post-side adaptability
- No combo, win-rate or tournament data to confirm the deck works in practice
- Low archetype purity (0% exact name), with several off-archetype tech cards
Critical choke points
- Seventh Tachyon and Ash Blossom are limited, so the legal build must drop copies and may lose a starter route
- Turn-1 engine depends on Photon Delta Wing or Galaxy Soldier being drawn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Seventh Tachyon and 1 copy of Ash Blossom & Joyous Spring | 3 legal replacements (for example, a core card that the usage statistics show is commonly run but absent here) | The list is illegal; the copy limits must be met before any normal score applies. Removing 3 cards also drops the Main Deck to 37, so 3 replacements are needed to reach the 40-card minimum. |
| 2 | Harpie's Feather Duster | A core Galaxy-Eyes or Photon card that fits the archetype | It is an off-archetype Limited card with no synergy with the engine, and its only purpose is a one-off Spell/Trap wipe, which is weak against the hand-trap-heavy plan. |
| 3 | A 1-3 card Side Deck | The deck has no Side Deck, so it has no post-side plan and D12 is scored at 20. |
Evidence & confidence
- Verified: Legality: Seventh Tachyon 3 vs limit 1 and Ash Blossom 3 vs limit 2 (OCG BanList); Composition: 40 Main Deck cards, 15 Extra Deck cards, 0 Side Deck cards; Core card inclusion from usage statistics: 9 of 18 core cards present
- Observed: Usage statistics show the archetype core is commonly run at standard copy counts
- Inferred: Opening-hand starter probability ≈ 0.82 (hypergeometric); Interaction density and closing power from card text; Dimension scores D1–D3, D5–D9, D11, D14
- Provisional: Median output (D4) and format fit (D13) are neutral because there is no combo or tournament data; Meta power is null until a dated metagame sample exists
- Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be assessed Deck title is null
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