Galaxy Photon Deck #773075 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Photon Delta Wing x3, Schwarzschild Infinity Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Droll & Lock Bird x1
- Galaxy Cleric x1
- Galaxy Soldier x2
- Galaxy Summoner x1
- Galaxy War Drake x1
- Galaxy Wizard x1
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x2
- Galaxy-Eyes Tachyon Primal x1
- Photon Delta Wing x3
- Photon Emperor x1
- Photon Jumper x1
- Photon Orbital x2
- Schwarzschild Infinity Dragon x3
- Tachyon Cloudragon x1
- Ash Blossom & Joyous Spring x3
- Foolish Burial x1
- Galaxy Expedition x1
- Galaxy Hundred x2
- Galaxy Trance x1
- Galaxy Zero x1
- Harpie's Feather Duster x1
- Numbers Last Hope x1
- Seventh Tachyon x3
- Infinite Impermanence x3
- Tachyon Transmigration x1
Extra Deck (15)
- Galaxy-Eyes Solflare Dragon x1
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Photon Dragon x1
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Number 104: Masquerade x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
- Number S38: Titanic Galaxy x1
- Starliege Photon Blast Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (Confidence: Low)
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz Summon a Galaxy-Eyes / Photon Rank 8 or higher boss (Galaxy-Eyes Photon Dragon line, Number 62, Full Armor, Cipher X) and protect it with hand traps and negations; Galaxy Photon Dragon and Galaxy-Eyes Tachyon Primal chains for board pressure after Photon Delta Wing and Photon Orbital setups
- Turn 1 (going first): Open a Photon or Galaxy starter (Galaxy Soldier, Photon Orbital, Photon Delta Wing, Galaxy Summoner) and use Galaxy Expedition or a searcher to reach a Level 8 Xyz (Photon Emperor or Galaxy-Eyes Photon Dragon route)
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird and Seventh Tachyon to stop the opponent's first-turn engine, then convert on the next turn
- Recovery: Galaxy Hundred, Photon Orbital and Galaxy Wizard recur or search the Photon/Galaxy engine from the GY; Galaxy Cleric recycles GY cards to draw
- After siding: No Side Deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck is scored as a system: its Photon/Galaxy engine opens reliably enough (the 11-copy archetype core has about 82% odds of at least one copy in a 5-card opening hand) and it has real Extra Deck ceilings in Galaxy-Eyes and Number boss monsters. Interaction is dense, with 7 hand traps and about 12 negation-text cards, which carries the deck through a single interruption. Floor and median output are weaker because there are no recorded boards to measure them, and the list has 0% exact archetype-name purity with a split across Galaxy, Photon, Galaxy-Eyes, Seventh and Harpie cards. The deck is Illegal (Seventh Tachyon at 3 copies against a limit of 1, and Ash Blossom at 3 against a limit of 2) and has no Side Deck, so the final score is capped and the result is theoretical/structural only. Popularity did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype core card in 5-card opening hand) about 0.82; P(at least one starter in 5) about 0.34 for 3-copy cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 single-copy cards and a 26-card distinct main deck leave some dead or conflicting hands; estimated brick rate moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling set by Galaxy-Eyes / Number boss routes; no recorded boards, so the ceiling is text-based (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output not measurable: no recorded boards in the evidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Four redundant Photon starters and 9 searcher-text cards give some route redundancy; hand-trap backup available (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Galaxy Hundred, Photon Orbital and Galaxy Cleric provide recursion; Galaxy Wizard adds GY-side Galaxy search (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 12 negation-text cards, 7 removal-text cards and 7 hand traps give dense interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps (Ash Blossom, Impermanence, Droll & Lock Bird) and Galaxy Photon bosses suit going second; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000+ ATK Xyz bosses (Galaxy-Eyes Cipher X 4000, Number 62 4000) give closing power (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main with 26 distinct cards; many off-archetype tech and generic cards dilute the engine (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 14 Xyz and 1 Link in the Extra Deck, all used for a Photon/Galaxy route; no Extra Deck data beyond the list (Verified list, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all (0 cards), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link or dated metagame sample; Provisional only |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Xyz lines and many hand-trap timing decisions raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Combo. Modifiers: none.
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