Power Patron Deck #773074 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. DoomZ VII Seven - Elara x3, Jupredo the Shademachine Power Patron x3, Vidolium the Unstable Power Patron of Unity x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 35
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-ATK Extra Deck monsters (Jupiter the Power Patron of Destruction, DoomZ XII End - Drastrius, DoomZ Break - Diactorus) off DoomZ and Power Patron engines; Equip-based Xyz chains (DoomZ Command, Power Patron DoomZ) that convert field presence into multi-Xyz boards
  • Turn 1 (going first): Search a Power Patron or DoomZ engine piece (Medius, DoomZ V Five, Jupredo, Vidolium) and pivot into a Level-matched Xyz, while holding Ash Blossom and Infinite Impermanence to protect the first meaningful activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, D.D. Crow, Droll & Lock Bird) to break the opponent's first summon or search, then rebuild the engine from the remaining hand
  • Recovery: Recover through GY-based recursion (Mulcharmy Fuwalos/Purulia, Ghost Belle banish-from-GY, Medius from GY) and DoomZ searchers that refill the hand after a broken turn
  • After siding: Not evaluable: the deck records no side deck (0 cards), so no post-side plan can be assessed

Why it scores here

The deck's searcher density (19 searcher-text cards; P(at least one searcher in a 5-card opening hand) ≈ 0.90) gives it a reliable way to find an engine piece, and 15 hand traps plus 34 removal-text cards give it a broad interaction layer, especially going second (P(at least one hand trap in a 6-card hand) ≈ 0.88). Its closing power comes from several high-ATK Extra Deck Xyz monsters, but the archetype core is thin: only 9 exact Power Patron copies and 61 off-archetype copies across DoomZ, Mulcharmy, Change, and Medius, so the engine is split across sub-archetypes. No combo boards or tournament data exist, so the ceiling and floor scores are text-based inferences and the median is not measured. The deck is Illegal (Ash Blossom at 3 copies against a limit of 2, and 17 Extra Deck cards against a maximum of 15), so the structural score is capped and this is a theoretical read only. The score was not produced by averaging card scores, nor by the deck's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher-text card in 5-card opener) ≈ 0.90; exact Power Patron core is only 9 copies, P(≥1 core in hand) ≈ 0.62 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 hand traps and 14 single-copy cards, 61 off-archetype copies; a hand with no hand trap or no engine piece is a likely brick (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only: Jupiter, DoomZ XIII Over, and Nerva chain through DoomZ and Power Patron searchers; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No parseable combo boards, so median output is unmeasured; the floor is a guess from engine redundancy (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 55 Multiple negation and hand-trap routes plus several engine starters give redundancy after one disruption; no recorded interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY (Mulcharmy, Ghost Belle, Medius) and searchers replenish resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 34 removal-text cards and 12 negation-text cards, including Solemn Judgment and Harpie's Feather Duster, give layered end-board interaction (Inferred from text; flags verified)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage ≈ 0.88 at 6 cards, with Droll & Lock Bird and D.D. Crow adding removal-style disruption (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck offers 3000+ ATK threats (Jupiter 3500, Nerva 3300, Mercurium 3000, Zeus 3000) (verified stats)
D10 Main Deck Efficiency & Flexibility 40 53 main-deck cards with 30 distinct cards and a 12.9% exact-archetype purity; the deck is loose and tech-heavy (verified composition)
D11 Extra Deck Efficiency & Coverage 35 17 Extra Deck cards, which is over the 15 maximum; 14 Xyz across mixed sub-archetypes, with several Extra cards unlikely to be played in the same game (verified composition, Inferred)
D12 Side Deck Adaptability 15 No side deck (0 cards), so no post-side adaptability (verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype usage stats show core deviation only (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz and Pendulum sequencing with many hand-trap timing decisions raises the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-5); engine conflicts (-4). Final formula: Structural 51 and TR 35 give 0.80*51 + 0.20*35 = 48 before modifiers; modifiers -9 gives 39; Illegal cap applied to 30 (theoretical/structural-only, not a normal Final score). Meta Power null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and engine text (19 searcher-text cards) gives a high chance of a live engine opener
  • Layered interaction: 15 hand traps, 12 negation-text cards, and 34 removal-text cards
  • Strong Extra Deck closers at 3000+ ATK

Weaknesses

  • Illegal list: Ash Blossom over its copy limit and 17 Extra Deck cards over the 15-card maximum
  • Thin archetype core (9 exact copies, 12.9% purity) with DoomZ, Mulcharmy, and Medius pieces competing for slots
  • No side deck, so no post-side adaptability
  • Hand traps are dead cards without a matching opponent action

Critical choke points

  • Ash Blossom and the hand-trap suite compete with engine starters for the same opening-hand slots
  • Extra Deck overflow means at least two Xyz or Link cards must be cut before the list can be played
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring (3 → 2) A non-over-limit card, or a non-Limited staple, to fill the slot Restores copy-limit legality, which is a precondition for any normal score.
2 Two Extra Deck cards that are the least-supported by the rest of the list (for example Super Starslayer TY-PHON or Mercurium) Nothing (or a main-deck engine piece if the Main Deck can take it) Brings the Extra Deck to 15 or fewer, the maximum for this format.
3 One or two off-archetype tech cards (for example Gameciel or Divine Arsenal) Additional exact-archetype Power Patron or DoomZ searchers Raises the core count and improves the engine's accessibility, which is the main consistency gap.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom over copy limit (3 vs 2); Extra Deck count 17 exceeds the 15 maximum; Banlist statuses: five Limited cards and one Semi-Limited card; Main/Extra/Side counts and archetype purity (12.9%); Card stats and text role hints for the 53 Main and 17 Extra cards
  • Inferred: P(≥1 searcher in opener) ≈ 0.90 and P(≥1 hand trap at 6 cards) ≈ 0.88; Engine redundancy and interruption resilience from text; Interaction breadth from text role hints; Ceiling read from card text only (no boards)
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchups, or brick/starter rates Meta Power is provisional without a dated metagame sample Side deck is empty (0 cards), so post-side scoring is unavailable

More OCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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