Power Patron Deck #773074 — Yu-Gi-Oh! OCG
53 Main, 17 Extra, incl. DoomZ VII Seven - Elara x3, Jupredo the Shademachine Power Patron x3, Vidolium the Unstable Power Patron of Unity x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Bystial Magnamhut x1
- D.D. Crow x2
- DoomZ V Five - Amalthe x2
- DoomZ VII Seven - Elara x3
- DoomZ XII Zero - Drastea x2
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x1
- Medius the Pure x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Power Patron DoomZ x1
- Therion "King" Regulus x1
- Jupredo the Shademachine Power Patron x3
- Nervedo the Shadebeast Power Patron x1
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- DoomZ Change x3
- DoomZ Command "A.D.R.A.S.T.E.I.A." x1
- DoomZ Command "D.O.O.M.D.U.R.G." x1
- DoomZ Raiders x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Plundered Power Patron Plane - Vidolia x1
- Prohibited Power Patron Portal - Terminus x1
- DoomZ Destruction x1
- Evenly Matched x2
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (17)
- Nerva the Power Patron of Creation x1
- Clockwork Knight x1
- Junora the Power Patron of Tuning x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- DoomZ Break - Diactorus x2
- DoomZ XII End - Drastrius x2
- DoomZ XIII Over - Graflareio x2
- Gigantic "Champion" Sargas x1
- Jupiter the Power Patron of Destruction x2
- Mercurium the Living Quicksilver x1
- Number F0: Utopic Future Zexal x1
- Springans Merrymaker x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz Summon high-ATK Extra Deck monsters (Jupiter the Power Patron of Destruction, DoomZ XII End - Drastrius, DoomZ Break - Diactorus) off DoomZ and Power Patron engines; Equip-based Xyz chains (DoomZ Command, Power Patron DoomZ) that convert field presence into multi-Xyz boards
- Turn 1 (going first): Search a Power Patron or DoomZ engine piece (Medius, DoomZ V Five, Jupredo, Vidolium) and pivot into a Level-matched Xyz, while holding Ash Blossom and Infinite Impermanence to protect the first meaningful activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, D.D. Crow, Droll & Lock Bird) to break the opponent's first summon or search, then rebuild the engine from the remaining hand
- Recovery: Recover through GY-based recursion (Mulcharmy Fuwalos/Purulia, Ghost Belle banish-from-GY, Medius from GY) and DoomZ searchers that refill the hand after a broken turn
- After siding: Not evaluable: the deck records no side deck (0 cards), so no post-side plan can be assessed
Why it scores here
The deck's searcher density (19 searcher-text cards; P(at least one searcher in a 5-card opening hand) ≈ 0.90) gives it a reliable way to find an engine piece, and 15 hand traps plus 34 removal-text cards give it a broad interaction layer, especially going second (P(at least one hand trap in a 6-card hand) ≈ 0.88). Its closing power comes from several high-ATK Extra Deck Xyz monsters, but the archetype core is thin: only 9 exact Power Patron copies and 61 off-archetype copies across DoomZ, Mulcharmy, Change, and Medius, so the engine is split across sub-archetypes. No combo boards or tournament data exist, so the ceiling and floor scores are text-based inferences and the median is not measured. The deck is Illegal (Ash Blossom at 3 copies against a limit of 2, and 17 Extra Deck cards against a maximum of 15), so the structural score is capped and this is a theoretical read only. The score was not produced by averaging card scores, nor by the deck's popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 searcher-text card in 5-card opener) ≈ 0.90; exact Power Patron core is only 9 copies, P(≥1 core in hand) ≈ 0.62 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 hand traps and 14 single-copy cards, 61 off-archetype copies; a hand with no hand trap or no engine piece is a likely brick (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from card text only: Jupiter, DoomZ XIII Over, and Nerva chain through DoomZ and Power Patron searchers; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No parseable combo boards, so median output is unmeasured; the floor is a guess from engine redundancy (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple negation and hand-trap routes plus several engine starters give redundancy after one disruption; no recorded interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion from GY (Mulcharmy, Ghost Belle, Medius) and searchers replenish resources; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 34 removal-text cards and 12 negation-text cards, including Solemn Judgment and Harpie's Feather Duster, give layered end-board interaction (Inferred from text; flags verified) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage ≈ 0.88 at 6 cards, with Droll & Lock Bird and D.D. Crow adding removal-style disruption (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck offers 3000+ ATK threats (Jupiter 3500, Nerva 3300, Mercurium 3000, Zeus 3000) (verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 53 main-deck cards with 30 distinct cards and a 12.9% exact-archetype purity; the deck is loose and tech-heavy (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 17 Extra Deck cards, which is over the 15 maximum; 14 Xyz across mixed sub-archetypes, with several Extra cards unlikely to be played in the same game (verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck (0 cards), so no post-side adaptability (verified composition) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; archetype usage stats show core deviation only (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Xyz and Pendulum sequencing with many hand-trap timing decisions raises the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-5); engine conflicts (-4). Final formula: Structural 51 and TR 35 give 0.80*51 + 0.20*35 = 48 before modifiers; modifiers -9 gives 39; Illegal cap applied to 30 (theoretical/structural-only, not a normal Final score). Meta Power null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and engine text (19 searcher-text cards) gives a high chance of a live engine opener
- Layered interaction: 15 hand traps, 12 negation-text cards, and 34 removal-text cards
- Strong Extra Deck closers at 3000+ ATK
Weaknesses
- Illegal list: Ash Blossom over its copy limit and 17 Extra Deck cards over the 15-card maximum
- Thin archetype core (9 exact copies, 12.9% purity) with DoomZ, Mulcharmy, and Medius pieces competing for slots
- No side deck, so no post-side adaptability
- Hand traps are dead cards without a matching opponent action
Critical choke points
- Ash Blossom and the hand-trap suite compete with engine starters for the same opening-hand slots
- Extra Deck overflow means at least two Xyz or Link cards must be cut before the list can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring (3 → 2) | A non-over-limit card, or a non-Limited staple, to fill the slot | Restores copy-limit legality, which is a precondition for any normal score. |
| 2 | Two Extra Deck cards that are the least-supported by the rest of the list (for example Super Starslayer TY-PHON or Mercurium) | Nothing (or a main-deck engine piece if the Main Deck can take it) | Brings the Extra Deck to 15 or fewer, the maximum for this format. |
| 3 | One or two off-archetype tech cards (for example Gameciel or Divine Arsenal) | Additional exact-archetype Power Patron or DoomZ searchers | Raises the core count and improves the engine's accessibility, which is the main consistency gap. |
Evidence & confidence
- Verified: Illegal status: Ash Blossom over copy limit (3 vs 2); Extra Deck count 17 exceeds the 15 maximum; Banlist statuses: five Limited cards and one Semi-Limited card; Main/Extra/Side counts and archetype purity (12.9%); Card stats and text role hints for the 53 Main and 17 Extra cards
- Inferred: P(≥1 searcher in opener) ≈ 0.90 and P(≥1 hand trap at 6 cards) ≈ 0.88; Engine redundancy and interruption resilience from text; Interaction breadth from text role hints; Ceiling read from card text only (no boards)
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchups, or brick/starter rates Meta Power is provisional without a dated metagame sample Side deck is empty (0 cards), so post-side scoring is unavailable
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