Kashtira Deck #773068 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 21, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 57
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 57
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Midrange
  • Format: ocg

Legality

Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz boards built from Vanquish Soul and K9 Xyz monsters (K9-17 Ripper, K9-66X Jacks, K9-X Werewolf, Caesar Valius) backed by hand-trap and removal interaction; no Kashtira engine is present.; Interaction-led stalling into Xyz monsters that can destroy or negate opposing plays.
  • Turn 1 (going first): Search and summon through Vanquish Soul and K9 searchers (Vanquish Soul Start, Vanquish Soul Dr. Mad Love, K9-66b Lantern, Chaotic Elements) toward a 2-monster Xyz, protected by Solemn Judgment and Ash Blossom.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, D.D. Crow, Ghost Belle, Droll and Lock Bird, Evenly Matched) to answer the opponent's first summon or search, then Xyz through the cleared board.
  • Recovery: Searchers (17 searcher-text cards) rebuild the hand after interaction, and Xyz monsters recur through K9 and Vanquish Soul effects.
  • After siding: Not evaluable: the deck runs zero side-deck cards, so no post-side plan exists in the submitted list.

Why it scores here

The deck is scored as a system: its hypergeometric starter access is moderate (P(at least one searcher in a 5-card opener) is about 0.87, but the archetype core is only about 0.52 to appear in hand), and it has 11 hand traps and 9 negation-text cards that give it real going-second interruption. Its Xyz removal and Solemn/Ash/Droll interaction keep the endboard hard to convert against, which is what earns the strongest dimension (D7). Points are not earned from the Vanquish Soul or K9 names being popular: archetype usage shows only 3 of 6 core cards present, and the list contains zero Kashtira cards despite its archetype label. No combos were supplied, so the ceiling and median are text-only inferences. The side deck is empty, so no post-side adaptation can be credited, and the three over-limit copies make the list illegal, so the final score is capped at a theoretical value and not a normal contextual score. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in a 5-card opener) about 0.87; core-group P about 0.52; 2-card starter bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 55 17 searchers and 11 hand traps soften bricks, but 9 hand-trap and interaction cards sit dead without a board (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combos; ceiling read from Xyz boards with Caesar Valius and Werewolf plus removal text (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash, Droll, Solemn and Evenly Matched give repeated interruption and several summon routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 17 searcher-text cards and recursion through K9 and Vanquish Soul effects (Inferred)
D7 End-Board & Interaction Quality 72 Ash, Solemn Judgment, Solemn Accusation, Droll, Lightning Storm, Duster and Xyz removal give broad, layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Hand-trap density gives P(at least one in a 6-card going-second hand) about 0.77; Duster and Lightning Storm add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Caesar Valius (3000 ATK) and Werewolf (3300 ATK) give closing power, but there is no recorded pressure data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 53 main cards with 10 three-of slots and a 68-card off-archetype spread lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots with 14 distinct Extra cards and 12 Xyz monsters spread across many lines (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Zero side-deck cards, so no adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 35 Many sub-archetypes and multi-step Xyz lines with decision-heavy interaction (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 57, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy_limit_violations (-8); empty_side_deck (-3). Final formula: Illegal list: theoretical only. Uncapped 0.80*53 + 0.20*45 + modifiers (-11) = 40; capped to 30 because of the copy-limit violations.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package gives repeatable access and interruption
  • Layered Xyz removal and Solemn/Ash/Droll interaction make the endboard difficult to convert
  • Strong late-game Xyz threats (Caesar Valius, K9-X Werewolf, Number C104 Umbral Horror Masquerade)

Weaknesses

  • Illegal copy counts on three cards, so the list cannot be played as submitted
  • Zero side deck in a best-of-3 context
  • Archetype label Kashtira matches none of the cards, so the list is mislabelled or off-theme
  • No recorded combos, so ceiling and median are inferred from text only

Critical choke points

  • Turn-1 starter density depends on Vanquish Soul and K9 searchers, which are a single 0.52 core group
  • Going-second plans depend on 11 hand traps, a fragile dead-hand risk without a board
Priority Remove Add Reason
1 One copy each of Vanquish Soul Razen, Ash Blossom & Joyous Spring and K9-17 Izuna (to reach OCG limits) Legal substitutes from the same archetype or a second copy of an unrestricted hand trap Makes the list legal so it can receive a normal contextual score.
2 Nothing; add a side deck Up to 15 side cards aimed at the likely opposing archetype Provides the post-side plan the deck currently lacks.
3 Off-theme cards outside the Vanquish Soul or K9 cores Kashtira cards if the Kashtira label is intended, or retitle the deck Aligns the list with its archetype label.

Evidence & confidence

  • Verified: Main 53, Extra 15, Side 0 are within the OCG size rules; Three cards exceed their OCG copy limits (Ash Blossom, Vanquish Soul Razen, K9-17 Izuna); No Kashtira cards are present; off-archetype copies are 68 of 68; Card text for the deck's main cards was read from the evidence excerpts
  • Inferred: Starter access about 0.87 for searchers and about 0.52 for the archetype core; Going-second hand-trap coverage about 0.77; Board-breaking, endboard and median estimates derived from text, not from recorded boards
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and the archetype label does not match any card in the list

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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