Primite Deck #773063 — Yu-Gi-Oh! OCG

59 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 45
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.8
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Extra Deck boss (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon, Blue-Eyes Chaos MAX Dragon via Ritual) backed by Blue-Eyes White Dragon and Mulcharmy/Primite card advantage; Blue-Eyes Spirit Dragon / Ultimate Spirit Dragon / Crystal Clear Wing lines that negate and push through board
  • Turn 1 (going first): Open with Sage with Eyes of Blue or Primite Lordly Lode to search a Primite or Tuner, then Synchro or Fusion into a Blue-Eyes boss while holding Ash Blossom, Infinite Impermanence or Effect Veiler up for the opponent's response
  • Turn 2 (going second): Hold 6-card hand with hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Ghost Ogre & Snow Rabbit, Evenly Matched) to stop the opponent's first search or summon, then rebuild through Maiden of White and Wishes for Eyes of Blue
  • Recovery: Lean on Primite Lordly Lode and Mulcharmy draw effects plus Blue-Eyes White Dragon recursion from the GY via Kaibaman the Legend and Majesty of the White Dragons
  • After siding: Not defined: side deck is empty, so there is no post-side plan and the deck cannot adapt between games of a best-of-3

Why it scores here

The deck's reliable opening rests on a 25-copy Blue-Eyes/Primite/Mulcharmy core that has roughly a 94 percent chance of at least one piece in a 5-card opening hand (Inferred), plus about a 78 percent chance of at least one searcher, so the engine is usually live by turn 2. Its strongest structural feature is interaction density: 16 hand traps and about 15 negation or removal effects give layered disruption, which is why end-board interaction scores highest and going-second board-breaking scores well. The Extra Deck carries high-end closers (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon, Blue-Eyes Chaos MAX) that drive the ceiling, but no recorded boards exist, so the combo floor and median are text-only inference and scored conservatively. The deck earns no points for the popularity of Blue-Eyes or Primite and no points from a meta-share record, and the score was not built by averaging the individual card scores. The Illegal status caps the result: three copies of Ash Blossom exceed the OCG limit of two, and the empty side deck removes any post-side plan, so the final score is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.94 across 25 copies; searcher group ≈ 0.78; single-copy Blue-Eyes White Dragon only ≈ 0.23 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 hand traps and several conditional cards (Evenly Matched, Dominus Purge, Lightning Storm) raise dead-card risk; no combo boards to measure brick rate (Inferred)
D3 Combo Conversion & Ceiling 70 Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon, and Blue-Eyes Chaos MAX Dragon give a high ceiling from text (Inferred); no recorded boards exist
D4 Combo Floor & Median Output 52 No parseable boards, so median output is unmeasured and scored conservatively from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent starters (Sage, Maiden, Wishes, Mulcharmy, Lode) and stacked hand traps keep lines alive after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers (about 15 copies), Primite Lordly Lode, and Mulcharmy draw effects support card advantage; Lode recursion is not verified in the sample (Inferred)
D7 End-Board & Interaction Quality 75 Infinite Impermanence, Ash Blossom, Dragon's Mind, Dominus Purge, Solemn Warning, and Effect Veiler give layered negation and removal (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap availability ≈ 0.86 for a 6-card hand (Inferred); board breakers (Harpie's Feather Duster, Lightning Storm) are limited to 1-2 copies
D9 Offensive Pressure & Closing Power 72 Closing boss ATKs reach 4000–4500 (Neo Blue-Eyes Ultimate Dragon 4500, Chaos MAX 4000) with Blue-Eyes Jet Dragon as a 3000 ATK finisher (Verified card stats, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 48 60 main cards with 9.5% exact-archetype purity and 67 off-archetype copies spread across Blue-Eyes, Mulcharmy, and Primite; 15 single-copy slots lower consistency (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 14 Extra cards across Synchro, Link, Fusion, and XYZ with several Blue-Eyes bosses; about 8 of the 14 are not in the usage core list, so the Extra slots are partly unused (Observed)
D12 Side Deck Adaptability 10 Side deck is empty (side count 0) so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so matchup fit is Provisional and set to a neutral midpoint
D14 Pilotability & Error Tolerance 45 Multi-step Blue-Eyes lines with several Extra Deck restrictions and hand-trap timing decisions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.8, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58.8 + 0.20*45 - 3 ≈ 53; ILLEGAL cap applied (copy-limit violation), so the reported score is capped at 35 and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense layered interaction (16 hand traps, about 15 negation or removal effects)
  • High-ceiling Blue-Eyes Extra Deck bosses with 3400–4500 ATK
  • Strong archetype core access (about 94 percent to hit at least one core card in 5)
  • Going-second hand-trap coverage (about 86 percent)

Weaknesses

  • Illegal list: Ash Blossom at 3 copies exceeds the limit of 2
  • Empty side deck, so no post-side adaptation in best-of-3
  • Low exact-archetype purity (9.5 percent) across Blue-Eyes, Mulcharmy, and Primite lines
  • Many single-copy slots and conditional cards raise brick risk
  • No recorded boards, so the combo floor and median are unverified

Critical choke points

  • Blue-Eyes White Dragon is only 3 copies, so the Blue-Eyes boss lines depend on it being reachable
  • Ash Blossom is over the limit and must be cut to 2 before the list can be scored normally
  • Extra Deck bosses such as Neo Blue-Eyes Ultimate Dragon need Blue-Eyes material on the field
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-Ash card (a second hand trap or a Blue-Eyes starter) Fixes the copy-limit violation so the deck can be scored normally
2 Off-engine singletons with weak Extra Deck synergy (Stardust Sifr, Crimson Dragon, Hieratic Seal are not in the main list, so trim unused Extra slots where possible) A 15-card side deck with hand traps and a board breaker (for example Harpie's Feather Duster is already Limited, so use a legal Spell/Trap destroyer) Gives the best-of-3 format a post-side plan (D12 currently 10)

Evidence & confidence

  • Verified: Main deck 60 cards and Extra 14 cards are within size rules; Ash Blossom & Joyous Spring runs 3 copies against a legal limit of 2; Droll & Lock Bird, Harpie's Feather Duster, and Bystial Magnamhut are Limited at 1 copy each; Side deck is empty (0 cards); Core card stats and text match the evidence pack
  • Observed: Usage statistics show 13 of 21 archetype core cards present (61.9 percent)
  • Inferred: Opening-hand consistency (about 94 percent core, about 78 percent searcher); Going-second hand-trap availability (about 86 percent); Ceiling from Extra Deck boss text (Neo Blue-Eyes, Blue-Eyes Tyrant, Chaos MAX); Interaction density read from negation and removal text
  • Provisional: Matchup and format fit (no dated metagame sample); Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference (combos_evidence.total_combos = 0) No tournament link: archetype meta-share and per-pilot match record absent 1 passcode (23995346) in CardIDList could not be resolved and is counted as main No win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the source record

More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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