Blue-Eyes Deck #773062 — Yu-Gi-Oh! OCG

59 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 65
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 65
Going Second 68
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes beatdown through a 3000-ATK base, backed by Extra Deck boss monsters (Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Dragon Master Magia) when those are in the Extra Deck; Hand-trap and negation control: sixteen hand-trap copies plus Solemn Warning, Dominus Purge and Majesty of the White Dragons stop the opponent's board and summons
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, Wishes for Eyes of Blue or Mausoleum for Blue-Eyes White Dragon access, then Synchro or Fusion into a Blue-Eyes boss
  • Turn 2 (going second): Hold 2-3 hand traps (Ash, Infinite Impermanence, Evenly Matched, Ghost Ogre, Effect Veiler, Droll & Lock Bird) to break the opponent's first summon, then use the surviving Blue-Eyes lines to rebuild the board
  • Recovery: Recur Sage, Maiden and Kaibaman from the Graveyard; Mausoleum and Spirit with Eyes of Blue/Blue-Eyes Spirit Dragon retrieve Blue-Eyes pieces; Mulcharmy/Primite cards offer draws and Special Summons
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck reliably opens Blue-Eyes starters (Sage, Maiden, Wishes, White Dragon at three copies each) and has a high-ceiling Extra Deck of 3000-5000 ATK bosses, so its Structural read reflects a real plan. Its interaction is the strongest part of the system: sixteen hand-trap copies make it a credible going-second deck, and the score comes from that consistency, ceiling and interaction on the whole list, not from averaging card power. Brick risk and pilotability are weak because only 16 of 60 Main Deck cards carry the exact Blue-Eyes name, and the rest are split across Primite, Mulcharmy and Dominus lines that often lack their enablers. Popularity did not earn points: usage statistics show the list is a recognisable Blue-Eyes build, but the deck is Illegal (three Ash Blossom against a limit of two) and has no side deck. The Illegal status caps the final score at 30, and the uncapped estimate is shown only as the basis for the modifiers.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.96 across 28 copies, but that group includes non-starters; starter-specific odds are not computed (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Brick risk is high: about 58 of 60 Main Deck copies are off the exact Blue-Eyes name, and Primite/Mulcharmy enablers are unsupported (Inferred)
D3 Combo Conversion & Ceiling 72 Ceiling is high from Blue-Eyes White Dragon, Tyrant, Neo Blue-Eyes Ultimate and Magia Extra Deck routes; no parseable boards were supplied (Inferred)
D4 Combo Floor & Median Output 52 Median output is unknown: the evidence contains zero combo boards, so this is a text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand-trap and Graveyard-activated routes (Ghost Ogre, Veiler, Ash, Infinite Impermanence) give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion through Sage, Kaibaman, Mausoleum and Spirit with Eyes of Blue gives moderate rebuild; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 Majesty, True Light, Dominus Purge, Solemn Warning, Evenly Matched and Lightning Storm give broad end-board interaction; the deck's own Extra Deck bosses also negate (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second strength comes from sixteen hand-trap copies with Droll & Lock Bird and Dragon Master Magia as board-breakers; the hand-trap probability is 0.859 for at least one in 6 (Inferred)
D9 Offensive Pressure & Closing Power 72 Closing power is high: 3000-5000 ATK bosses and double piercing from Chaos MAX; no matchup or win-rate evidence (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main Deck is diluted: 21.6% exact-name purity and 15 singletons, many off-archetype, with 28 level-0 spells/traps (verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 14 with 10 distinct cards includes several strong bosses, but Extra Deck coverage is inconsistent with usage flags (verified composition; Inferred)
D12 Side Deck Adaptability 15 No side deck (Side Deck size 0), so post-side adaptability cannot be scored beyond a zero-coverage penalty (verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample, so format fit is provisional
D14 Pilotability & Error Tolerance 45 Lines combine Mulcharmy draws, Primite Set effects, Blue-Eyes Fusion/Synchro/Ritual and multi-step hand-trap timing, which is complex to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-6); No side deck (-3); Unresolved passcode (-2). Final formula: Illegal cap applied: uncapped 0.80*Structural(58.7) + 0.20*TournamentReliability(50) + modifiers(-11) ≈ 46, capped to 30 per the Illegal rule (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Sixteen hand-trap copies give strong going-second interaction (verified count)
  • Extra Deck boss ceiling of 3000-5000 ATK (verified card text)
  • Several Blue-Eyes starters at three copies each (verified)

Weaknesses

  • Illegal list: Ash Blossom is run three times against a limit of two (verified)
  • No side deck (verified)
  • Low exact-name purity (21.6%) with 15 off-archetype singletons (verified)
  • Usage-statistics inclusion flags disagree with the card list for several Extra Deck cards (verified data inconsistency)

Critical choke points

  • Blue-Eyes White Dragon access depends on Sage, Maiden, Wishes, Mausoleum and Kaibaman; losing these to a hand trap leaves few routes (Inferred)
  • The Extra Deck boss suite relies on specific Fusion, Synchro and Link materials (Inferred)
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring a legal non-Ash replacement from the Blue-Eyes core Restores legality; the list is Illegal over copy limit
2 none a Main Deck resolve/correction for passcode 23995346 The unresolved card is counted as Main Deck, so the legality and probability reads are unreliable
3 0 side cards a 15-card side deck with hand-trap or Blue-Eyes-compatible answers Post-side plan is absent; best-of-3 play is unsupported
4 off-archetype Primite/Mulcharmy singletons with weak enablers Blue-Eyes-named cards or more starters Raises exact-name purity and reduces brick risk

Evidence & confidence

  • Verified: Legality status is Illegal: Ash Blossom & Joyous Spring is run at 3 copies against a limit of 2; Main count 60 and Extra count 14 are within the OCG size rules; Side deck is empty (Side Deck size 0); Passcode 23995346 is unresolved; Exact-name purity is 21.6%; Hand-trap group of 16 copies
  • Observed: Usage statistics show a Blue-Eyes core with about 22 core cards in the archetype
  • Inferred: Starter and brick estimates from hypergeometric probabilities; Going-second strength from hand-trap density; Boss ceiling and interaction quality from card text; Pilotability and composition complexity
  • Provisional: Matchup and format fit (D13): no tournament link and no dated metagame sample; Meta Power left null
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent One passcode (23995346) could not be resolved and was counted as Main Deck Usage-statistics in this deck flags conflict with the card list for several Extra Deck cards (Blue-Eyes Tyrant, Neo Blue-Eyes Ultimate, Stardust Sifr Divine, Crimson, Blue-Eyes Ultimate Spirit, Hieratic Seal, Spirit with Eyes of Blue), so missing core cards is unreliable No side deck, so post-side plan is unscorable No win-rate telemetry exists; going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No guides attached (total guides 0)

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top