Horus Deck #773053 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Imsety, Glory of Horus x3, Pumpking the King of Grave Ghosts x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Army of the Haunted x1
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Droll & Lock Bird x1
- Great Mammoth of the Netherworld x1
- Hapi, Guidance of Horus x1
- Hubrow, Founder of the Ominous Observers x3
- Imsety, Glory of Horus x3
- Necroworld Banshee x1
- Nibiru, the Primal Being x2
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Stare of the Snake Hair x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Glow-Up Bloom x1
- Call of the Forgotten x1
- Ectoplasmic Fortification x3
- Foolish Burial x1
- Harpie's Feather Duster x1
- Illusion Gate x1
- King's Sarcophagus x2
- Pot of Sloth x1
- Spell Card "Soul Exchange" x2
- Vortex of Time x1
- Zombie World x1
- Call of the Haunted x3
- Deadly Zombie Breath x1
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- I:P Masquerena x1
- S:P Little Knight x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Yuki-Onna, the Absolute Zero Mayakashi x1
- Dhampir Vampire Sheridan x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x2
- The Undying Legion x2
- The Zombie Vampire x1
- Wollow, Founder of the Drudge Dragons x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Horus and Call of the Haunted Zombie boards converted through Imsety, Pumpking, Army of the Haunted and Undying Legion Xyz pressure (structural read only; no combo data supplied); Galaxy-Eyes / Number 38 / Vampire Xyz and link extenders as backup closers
- Turn 1 (going first): Open Call of the Haunted or a Zombie starter, use Hubrow / Stare / Pumpking to extend, protect with Infinite Impermanence and Evenly Matched (Inferred)
- Turn 2 (going second): Six-card hand of hand traps (Ash, Droll, Ghost Ogre, Nibiru, Dominus) to slow the opponent's first board, then Zombie or Horus follow-up (Inferred)
- Recovery: Recurse Call of the Haunted and Zombie monsters from the GY via Army of the Haunted, Great Mammoth and Glow-Up Bloom (Inferred)
- After siding: Not evaluable: the deck runs no Side Deck (Side Deck size 0)
Why it scores here
This list is Illegal (Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2), so it is capped at 30 and scored as theoretical / structural only. Its strengths are the density of interaction (7 distinct hand traps and several destruction and negation spells, scoring D7 72) and a real Zombie / Call of the Haunted recursion engine that gives it resource recovery (D6 60). The Horus core is confirmed as a real, accessible build by usage statistics (Imsety 80%, Hapi 77%), but that popularity did not earn points on its own. Consistency is limited: a 25% chance of at least one Call of the Haunted starter in the opening 5, 55 Main Deck cards with 27 level-0 spells and traps, and no Side Deck (D12 20) pull D1, D2 and D10 down. No combos were supplied, so the ceiling and median (D3, D4) are text-only inference, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 Call of the Haunted in opening 5) ≈ 0.25 at 3 copies; archetype core group P(>=1 in 5) ≈ 0.39 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 27 level-0 Spell/Trap cards and several narrow tech cards (Harpie's Feather Duster, Foolish Burial, Illusion Gate) raise brick risk; 7 distinct hand traps help but add conflicts (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards in combo data; ceiling read only from card text (Imsety, Pumpking the Great Ghost King, Undying Legion) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is unknown and kept near the midpoint, pulled down for brick risk (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Hand-trap density (P>=1 hand trap in 6 going second ≈ 0.84) and Zombie GY recursion give a second line after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Pot of Sloth, Foolish Burial, Vortex of Time and GY recursion (Army of the Haunted, Glow-Up Bloom) give recovery; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Infinite Impermanence, Evenly Matched, Dominus Impulse, Ghost Ogre, Droll, Nibiru and Ash Blossom are layered interaction (Inferred semantic; Dominus and Ash counts are illegal) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap group ≈ 0.84 and Dominus Impulse / Vortex of Time give board-breaking reach, though Dominus is over-limit (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Extra Deck closers: Imsety 3000 ATK main, Pumpking 2400, Undying Legion 2700, Zombie Vampire absent (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55 Main cards with 31 distinct, 17 singletons and 16 tech cards; slots are spread across sub-archetypes (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards (10 Xyz, 5 Link) span Horus, Call of the Haunted, Vampire, Galaxy-Eyes and Mayakashi, so few Extra cards are reliable extenders (Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck at all (Side Deck size 0), so no post-side plan can be evaluated (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many decision points, hand-trap timing, chained Quick Effects and coin-flip Vortex effects; 55-card list makes repeatability harder (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-4); engine conflicts (-3). Final formula: Structural 52 = Σ(D×Midrange weight)/100; uncapped 0.80*52 + 0.20*38 + modifiers(-7) ≈ 42; Illegal cap applied, final = 30 (theoretical / structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (Infinite Impermanence, Evenly Matched, Dominus Impulse, Ghost Ogre, Droll, Nibiru, Ash Blossom)
- Zombie / Call of the Haunted recursion gives a second line after an interruption
- Strong Extra Deck finishers (Imsety, Pumpking, Undying Legion) with several link and Xyz extenders
Weaknesses
- Illegal list: two cards over their Semi-Limited copy limit
- No Side Deck at all, so no post-side adaptation
- Low exact archetype purity (5.7%) with several engines competing for slots
- No combo data supplied; ceiling and median cannot be measured
Critical choke points
- Call of the Haunted (3 copies) is needed for most Zombie lines; P(>=1 in opening 5) ≈ 0.25
- Sarcophagus (2 copies) gates the Horus Special Summons of Imsety and Hapi; P(>=1 in opening 5) ≈ 0.18
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse (to bring both to the Semi-Limited limit of 2) | 1 distinct Unlimited card from the deck's own pool, or a Side Deck of at least a few cards | Makes the list legal so it can receive a normal score; a Side Deck is also needed for D12 |
| 2 | 1-2 narrow tech cards (for example Harpie's Feather Duster or Illusion Gate) | A consistency card that enables the core starter | Reduces dead-card risk in the 27 level-0 Spell/Trap slots and improves D2 and D10 |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 within the OCG size rules; Ash Blossom and Dominus Impulse at 3 copies against a Semi-Limited limit of 2 (Illegal); Limited cards Droll, Foolish Burial, Harpie's Feather Duster and S:P Little Knight each at 1 copy (legal); Usage stats: Imsety 80%, Hapi 77%, Droll 67%
- Inferred: P(>=1 Call of the Haunted in opening 5) ≈ 0.25; Going-second hand-trap availability ≈ 0.84; Interaction density and recursion-based recovery read from card text; Structural 52 and final 30 derived from the dimension scores
- Provisional: Meta Power (null) and matchup (D13); Tournament reliability (38), with no tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, and no side deck was supplied (Side Deck size 0)
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