Primite Deck #773048 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kumongous, the Sticky String Kaiju x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon and Neo Blue-Eyes Ultimate Dragon from the Extra Deck, reached through Blue-Eyes White Dragon and Spirit/Sage/Maiden searches (Inferred from card text); Light and Darkness Dragonlord and Blue-Eyes Spirit Dragon as negate-backed closers (Inferred)
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search a Tuner or Primite card, and set up Wishes or Lordly Lode for a Blue-Eyes route (Inferred; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle and Forbidden Droplet to negate the opponent's first engine, then rebuild through Blue-Eyes searchers (Inferred)
  • Recovery: Recycle from the GY through Ghost Belle, Maiden of White and Roar of the Blue-Eyed Dragons, then Synchro into a Blue-Eyes boss (Inferred)
  • After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The list is Illegal: three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so the score is capped at 30 and this evaluation is structural-only. The deck's real strength is interaction density: 15 hand traps and 23 negation-text cards give it strong end-board and going-second answers (D7 75, D8 62). Its closing power comes from Extra Deck Blue-Eyes bosses with 3400 to 4500 ATK (D9 70), and the Primite lines are a minor secondary route. The engine is split between Blue-Eyes and Primite (exact archetype-name purity 11.4 percent, 62 off-archetype copies), which lowers consistency (D1 55) and brick management (D2 45). Popularity and archetype usage stats confirm the list is real but did not add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core group P(open at least one in hand of 5) ≈ 0.95 is a proxy, but Blue-Eyes and Primite starters are split across lines; engine conflict is visible (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 hand-trap copies are dead without an engine, and the 3-of pile of 15 cards raises redundancy and hand-clog risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos; the ceiling is read semantically from Blue-Eyes Ultimate Spirit, Tyrant and Neo Blue-Eyes text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and kept near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle and Forbidden Droplet give multiple independent answers; route redundancy is moderate (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers (14 text hits), Lordly Lode, Wishes and Primite Fusion give recovery; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 75 23 negation-text cards and 15 hand traps give layered interaction and broad disruption coverage (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and Forbidden Droplet plus Dominus Purge and Lightning Storm challenge a board well (Inferred)
D9 Offensive Pressure & Closing Power 70 Blue-Eyes Ultimate Spirit Dragon 3500, Blue-Eyes Tyrant Dragon 3400 and Neo Blue-Eyes Ultimate Dragon 4500 give strong closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 48 55 main cards with 22 distinct cards and 15 hand-trap or tech slots reduce compactness and flexibility (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards: 9 Synchro, 4 Fusion, 2 Link, spread across Blue-Eyes bosses with minimal flex waste (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many hand-trap timing decisions and two engine families make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-5); Engine conflict (-4). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53; modifiers total -9 gives 44; Illegal-status cap applied, so the reported score is 30 (structural-only, not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and hand-trap interaction (23 negation-text cards, 15 hand traps)
  • Strong Extra Deck closers (Blue-Eyes Ultimate Spirit 3500, Tyrant 3400, Neo Blue-Eyes Ultimate 4500)
  • Redundant searchers (14 text hits) and recovery through Ghost Belle and Maiden of White

Weaknesses

  • Illegal copy limit on Ash Blossom & Joyous Spring
  • No Side Deck, so there is no post-side adaptability
  • Two engine families (Blue-Eyes and Primite) with only 11.4 percent exact archetype purity

Critical choke points

  • Blue-Eyes White Dragon count is only 2, so the Blue-Eyes boss routes depend on two copies
  • No Side Deck means matchup problems cannot be answered after game one
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any legal card (or one of the 3-copy Blue-Eyes or Primite enablers) Makes the deck legal; the score cap is removed only after the list is legal
2 One Tuner or hand trap that does not support the main engine A Side Deck of at least a few cards Gives post-side adaptability (D12 is 15 with zero side cards)
3 Off-archetype cards outside the Blue-Eyes core More Blue-Eyes or Primite support Reduces engine conflict and raises consistency

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; Main 55, Extra 15, Side 0; Extra breakdown 9 Synchro, 4 Fusion, 2 Link; Archetype purity 11.4 percent exact name; 62 off-archetype copies
  • Observed: Usage statistics confirm the Blue-Eyes core is commonly run (archetype core present 10 of 21)
  • Inferred: Hypergeometric opening-hand estimates (archetype core proxy ≈ 0.95); Interaction and closing-power reads from card text; Going-first and going-second plans from card text
  • Provisional: Matchup fit and Meta Power (no dated metagame sample)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchups, bricks or OTK rates Meta Power is Provisional without a dated metagame sample Deck has no title (title null) Deck has no Side Deck, so no post-side evidence exists

More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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