Vanquish Soul Deck #773044 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60.5
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul board of 3000-ATK and 2500-ATK monsters (Caesar Valius, Heavy Borger, Arc Rebellion, Umbral Horror Masquerade) built through searcher-driven Vanquish Soul summons; K9 Xyz pressure (K9-X Werewolf is not in the list; K9-17 Ripper and K9-66X Jacks carry the K9 Xyz plan)
  • Turn 1 (going first): Search a Vanquish Soul monster with Dr. Mad Love, Razen or Start!, Stake your Soul! to a higher-ATK attribute monster, then convert into a Xyz or Link extender
  • Turn 2 (going second): Open on a hand trap (Ash Blossom, Ghost Belle, Droll & Lock Bird) plus a searcher, then rebuild the board through Vanquish Soul summons
  • Recovery: Searchers (19 copies of searcher text) and Pot of Prosperity recover card flow after a hand trap or board wipe
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The deck reliably opens a functional plan: the searcher text on 19 Main Deck copies gives about a 97% chance of at least one searcher in a 5-card opening hand, and the archetype core is present in about 99.8% of opening hands (Inferred, hypergeometric). Conversion into pressure relies on Vanquish Soul summons and the 3000-ATK/2500-ATK monsters at the end of the board, with Xyz and Link extenders for follow-up. Survival rests on six hand-trap copies and a meaningful number of negate and removal effects, which give the deck a credible answer to a single disruption. However, the list is illegal: three cards exceed their OCG copy limits, and Vanquish Soul Razen runs 3 copies against a limit of 1, so the score is capped low and this evaluation is theoretical/structural only. No combos, tournament link, guides, or side deck are supplied, so the combo and matchup dimensions are text-only inference. The score was derived from consistency, interaction and resilience on the system as a whole, not from averaging card scores, and not from the archetype's popularity (usage share confirms the list is real, not that it is strong).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(>=1 searcher in 5) ~0.97; core archetype group ~0.998; searcher text on 19 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Hand-trap-heavy hands with several non-engine cards and over-limit duplicates; brick estimate from text and copy histogram (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output is not measurable (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Six hand traps and multiple Vanquish Soul summon routes, but no independent second line measured (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searcher density plus Pot of Prosperity and Razen recursion give card flow (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom x3, Ghost Belle x2, Droll & Lock Bird, Umbral Horror Masquerade and Arc Rebellion give layered negation and removal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap probability ~0.65 for 6 cards; going-second board rebuild from text (Inferred)
D9 Offensive Pressure & Closing Power 66 3000-ATK and 2500-ATK monsters plus direct-pressure text; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 Main cards, 22 distinct; 36.4% exact-name purity with a K9 split of 13 copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across Xyz (12) and Link (3) from several sub-archetypes; 13 distinct (Verified composition)
D12 Side Deck Adaptability 15 Zero side cards, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated metagame sample supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Xyz and Link routes with several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary blend applied. Structural ≈ 60.5, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-5); no_side_deck (-2); illegal_cap (-9). Final formula: Illegal deck: pre-cap 0.80*Structural(60.5) + 0.20*TournamentReliability(55) = 59.4; modifiers -8 gives 51.4; capped to 35 as theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives near-certain access to the engine in the opening hand
  • Layered hand traps and negates cover both going-first and going-second turns
  • Strong 3000-ATK and 2500-ATK finishers available through Vanquish Soul summons

Weaknesses

  • Three cards exceed their OCG copy limits, so the list is illegal as built
  • Two K9 and Vanquish Soul sub-archetypes split the engine (exact-name purity 36.4%)
  • No side deck, so no post-side adaptation

Critical choke points

  • Vanquish Soul Razen at 3 copies against a limit of 1 is the single most important legality fix
  • Lack of recorded boards leaves the combo ceiling and median unverified
Priority Remove Add Reason
1 2 copies of Vanquish Soul Razen Any non-Limited Vanquish Soul monster or searcher (only 1 Razen is legal) Restores legality; the Razen copy limit is the largest violation
2 1 copy each of Ash Blossom & Joyous Spring and K9-17 Izuna Non-Semi-Limited monsters or a one-copy hand trap Brings the list to legal copy counts for Semi-Limited cards
3 None A 15-card side deck Adds post-side adaptability, which is currently zero

Evidence & confidence

  • Verified: Main Deck is 40 cards and Extra Deck is 15 cards, both legal sizes; Three over-limit violations (Ash Blossom x3, Razen x3, Izuna x3); Composition counts, archetype purity 36.4%, and zero side cards
  • Observed: Usage statistics show the archetype core is present in the list (15 of 25 core cards)
  • Inferred: Hypergeometric opening-hand estimates (searcher ~0.97; core ~0.998); Hand-trap and interaction density from card text; Going-second hand-trap probability ~0.65
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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