Fire King Deck #773041 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 52
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Garunix boss monsters (Garunix Eternity x2, Sacred Fire King Garunix x2, High Avatar Garunix x1) with Fire King removal and hand-trap protection; Link and Fusion extra-deck beaters (Promethean Princess, Worldsea Dragon Zealantis, Starving Venom) when the Xyz line is blanked
  • Turn 1 (going first): Hand-start a Fire King monster (Kirin, Ulcanix, Ponix) and use the searcher and removal text to reach a Level 8 Xyz; no hand-trap backup on the first turn
  • Turn 2 (going second): Hold 9 hand traps (Ash, Impermanence, Ghost Ogre) to protect the first Fire King monster, then convert through Ulcanix and the Garunix Xyz
  • Recovery: Recover Garunix and Fire King monsters from the GY through Kirin, Arvata, Barong and Fire King Island (text-based inference only)
  • After siding: None: the deck runs 0 side cards, so no post-side plan exists

Why it scores here

The deck's consistency is driven by the system, not by averaging card scores: 23 exact-name Fire King copies give a 0.99 estimated chance of at least one core card in a 5-card opening hand (Inferred), and nine hand traps plus seven negation-text cards give it real interaction density. Its ceiling and median output cannot be measured because the export carries no recorded boards, so D3 and D4 rest on text-only inference and are scored conservatively. Only 41.8% of the main deck carries the exact Fire King name and the deck mixes in Mulcharmy, Salamangreat, Venom, Elemental HERO, Greed and Charmer cards, which weakens engine coherence. Archetype popularity from usage statistics confirms the list is real and accessible, but it earned no power points and the score was not an average of card scores. The deck is Illegal (Ash Blossom and Super Polymerization each run 3 copies against a Semi-Limited limit of 2), so it receives a capped theoretical, structural-only score of 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 core card in 5-card hand) = 0.99 across 23 exact-name Fire King copies; Kirin, Ulcanix and Ponix x3 each start in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 hand traps and 13 tech cards add dead-card risk with no going-first backup; 32 of 40 main copies are off-archetype (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards; ceiling inferred from Garunix Xyz, Island and Sanctuary text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Nine hand traps plus recursion via Kirin, Arvata, Barong and Garunix give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion from GY through Fire King text plus Island and Sanctuary give some regeneration; Pot of Prosperity and Limited cards are single copies (Inferred)
D7 End-Board & Interaction Quality 70 23 removal-text cards, Circle of the Fire Kings, Sky Burn and Ghost Ogre give layered, multi-zone interaction (Inferred)
D8 Going-Second & Board-Breaking Power 66 Impermanence, Ghost Ogre, Ash and Ulcanix give going-second board pressure; no going-second win-rate split exists (Inferred)
D9 Offensive Pressure & Closing Power 68 Garunix Xyz at 3000 ATK and High Garunix at 2700 ATK give lethal-capable boss monsters (Verified card stats)
D10 Main Deck Efficiency & Flexibility 50 40/40 main deck with 8 triple-copied cards and 6 singletons; 41.8% exact-name purity lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra deck of 15 has 2 Garunix Xyz copies but many off-theme Link and Fusion cards (Verified composition)
D12 Side Deck Adaptability 20 Zero side deck cards gives no post-side adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; Fire King usage stats give archetype context only (Provisional)
D14 Pilotability & Error Tolerance 50 Requires multi-step Xyz and Link routing with frequent zone and response decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Copy-limit violation (Illegal) (-6); Off-archetype engine density (-3); No side deck (-3). Final formula: Illegal cap: 0.80*Structural(58) + 0.20*TournamentReliability(52) + modifiers(-12) = 44.8, capped at 30 for theoretical, structural-only output; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 23 exact-name Fire King copies give near-certain core access (0.99 Inferred)
  • Nine hand traps plus negation-text cards give layered interaction
  • Garunix Xyz and High Garunix boss monsters give strong closing power
  • Core usage overlap: 10 of 19 archetype core cards are present, all in-deck core cards at 50%+ inclusion

Weaknesses

  • Illegal: two cards over the OCG Semi-Limited copy limit
  • No side deck, so no post-side adaptation
  • Only 41.8% exact-name purity; off-theme Link and Fusion cards dilute the engine
  • No recorded combos, so ceiling and median are text-only inference

Critical choke points

  • Over-limit Ash Blossom and Super Polymerization must be cut to 2 copies before the list is playable
  • Garunix Xyz requires two Level 8 materials; a single missing Fire King monster stops the line
  • Hand-trap protection depends on 9 cards that are dead when the opponent does not interact
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Fire King Avatar Rangbali (card 38910263, 50% usage inclusion) or another legal card Both cards exceed the Semi-Limited copy limit, so the list is Illegal until one copy of each is removed
2 None A side deck of up to 15 cards Zero side cards removes any post-side plan, which weighs on D12 and Tournament Reliability

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side; Ash Blossom and Super Polymerization exceed the OCG Semi-Limited limit; Card stats and text for all 34 distinct cards; Usage statistics: 23 Fire King copies in deck; 10 of 19 core cards present
  • Inferred: P(>=1 core card in 5-card hand) = 0.99 from hypergeometric estimate; Consistency and brick rate from card text and composition
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchups, or brick/starter rates Meta Power is provisional without a dated metagame sample Deck title is null in the export

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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