Speedroid Deck #773038 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Speedroid Taketomborg x3, Speedroid Terrortop x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Speedroid Double Yoyo x1
- Speedroid Taketomborg x3
- Speedroid Terrortop x3
- Speedroid Colonel Clackers x2
- Speedroid Marble Machine x3
- Speedroid Wing Synchron x1
- Ash Blossom & Joyous Spring x3
- Speedroid CarTurbo x2
- Speedroid Darumaknocker x3
- Speedroid Den-Den Daiko Duke x1
- Speedroid Red-Eyed Dice x1
- Speedroid Scratch x3
- Speedroid Wheel x3
- Infinite Impermanence x3
- Speedroid Clear Wing Wonder x1
- Speedroid Dupligate x1
Extra Deck (14)
- Hi-Speedroid Rubber Band Shooter x1
- Hraesvelgr, the Desperate Doom Eagle x1
- Clear Wing Synchro Dragon x2
- Crystal Clear Wing Over Synchro Dragon x2
- Crystal Clear Wing Synchro Dragon x1
- Hi-Speedroid Clear Wing Rider x1
- Hi-Speedroid Hagoita x1
- Hi-Speedroid Kitedrake x1
- Hi-Speedroid Puzzle x1
- Clear Wing Fast Dragon x1
- Hi-Speedroid Cork Shooter x1
- Hi-Speedroid Glider #2 x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 40 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro and Link pressure from the Extra Deck (Clear Wing Synchro Dragon, Crystal Clear Wing Over Synchro Dragon, Hi-Speedroid Clear Wing Rider) enabled by Speedroid Tuner and Roid starters; Hraesvelgr and Hi-Speedroid Kitedrake as late-game boards once the GY and Extra Deck are populated
- Turn 1 (going first): Open Speedroid Terrortop, Taketomborg or Marble Machine, search a Speedroid with Scratch or Terrortop, then Synchro into a Clear Wing or Hi-Speedroid boss while holding Ash Blossom for the opponent's first response
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence to break the opponent's opening; rebuild through Speedroid GY recursion (Den-Den Daiko Duke, Double Yoyo, Dupligate)
- Recovery: GY recursion from Den-Den Daiko Duke, Double Yoyo and Dupligate, plus searchers Scratch, Terrortop and Darumaknocker to refill the hand
- After siding: No side deck is run, so there is no post-side plan; the deck cannot adjust between games
Why it scores here
The deck is scored as a connected Speedroid system, not as an average of its card scores. Six Speedroid starters at three copies each (Terrortop, Taketomborg, Marble Machine, Scratch, Darumaknocker, Wheel) give a high chance of a live engine, with 95 percent estimated access to at least one archetype-core card in the opening five (Inferred). Interaction is dense: seven hand traps, nine negation-text cards and eleven removal-text cards, with Ash Blossom and Droll & Lock Bird carrying the going-second answer. Extra Deck pressure from two Crystal Clear Wing Over Synchro Dragons and Hi-Speedroid Clear Wing Rider gives strong closing power, but there are no recorded boards, so the ceiling and median are text-based inference only. Popularity and usage data show this is a real archetype build, but usage did not add points. The deck is Illegal (three copies of Ash Blossom against a limit of two), so the score is capped and reflects structural strength only, not a playable rating. There is no side deck, which costs points on adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 3-copy starter in 5-card hand) = 0.34 per card; archetype core group P(open >=1) = 0.95; 6 starters at 3 copies each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 40 main with 7 hand traps and several Roid monsters that conflict on Normal Summon; 9-card brick proxy 0.05 (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling inferred from card text (Clear Wing Over, Hi-Speedroid Clear Wing Rider, Kitedrake) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data; floor and median are text-based estimates only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Recursion from Den-Den Daiko Duke, Double Yoyo and Dupligate plus searchers gives second routes after an interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 12 searcher-text cards and GY recursion restore card economy after spending (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Seven hand traps, nine negation-text cards and eleven removal-text cards; Clear Wing Synchro Dragons add negation boss effects (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | P(>=1 hand trap in 6-card going-second hand) = 0.71; Ash Blossom and Droll give strong going-second answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Crystal Clear Wing Over Synchro Dragon 3500 ATK, Clear Wing Rider 3500 ATK, Kitedrake 3000 ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 19 distinct main cards in 40 slots; mostly Speedroid lines with 2-3 copies of core cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 14 Extra slots across 12 distinct Synchro, Link and Clear Wing boss cards; limited core-only redundancy (Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck (0 cards), so there is no post-side plan (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Requires precise chain sequencing across Synchro, Pendulum and GY effects; high decision-point count (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal copy-limit modifier -12 applied, theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Six 3-copy starters give high engine access
- Dense hand-trap and negation coverage (7 hand traps, 9 negation-text cards)
- Strong Extra Deck boss ceiling (3000 to 3500 ATK Synchro bosses)
- Good GY recursion and searcher density
Weaknesses
- Illegal: Ash Blossom run 3 copies vs OCG limit 2
- No side deck, so no post-side adaptation
- No recorded combos; ceiling and median unverified
- Heavy reliance on chain-sensitive Speedroid effects
Critical choke points
- Ash Blossom over the copy limit must be fixed before the list is playable
- Single Synchro-enabling Tuner in the opening hand (Terrortop or Taketomborg)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal Speedroid main-deck card (for example a 3rd copy of Speedroid Clear Wing Wonder or Speedroid Colonel Clackers) | The copy-limit violation makes the list illegal; the replacement keeps the main deck at 40 (the minimum) |
| 2 | none | 1-3 side-deck cards | A side deck is absent; a 15-card side would give post-side options for the going-second game |
Evidence & confidence
- Verified: Main 40, Extra 14, Side 0 counts match the list; Ash Blossom run 3 copies vs legal 2 (Semi-Limited), status Illegal; Droll & Lock Bird 1 copy is within Limited; Card stats and text for resolved cards
- Observed: Usage statistics show Speedroid core cards at high inclusion
- Inferred: Engine access and brick estimates from hypergeometric draws; Going-second hand-trap estimate; Interaction density and Extra Deck closing power quality; Midrange strategy classification
- Provisional: Meta Power (no dated meta sample); Matchup and format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Data inconsistency: usage statistics marks Crystal Clear Wing Synchro Dragon, Clear Wing Synchro Dragon, Clear Wing Fast Dragon, Hi-Speedroid Glider #2, Hi-Speedroid Puzzle, Hi-Speedroid Cork Shooter, Hi-Speedroid Clear Wing Rider and Hi-Speedroid Kitedrake as not in this deck, but the resolved card list contains them; Extra Deck evaluation uses the card list No side deck: post-side adaptability cannot be assessed Deck title is null; identified by archetype only
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