Blue-Eyes Deck #773037 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Chaos MAX Dragon (Ritual via Chaos Form) and Blue-Eyes Tyrant Dragon / Neo Blue-Eyes Ultimate Dragon (Fusion) producing 3000-4500 ATK attackers, supported by Blue-Eyes Spirit Dragon and Blue-Eyes Ultimate Spirit Dragon (Synchro) and Blue-Eyes Jet Dragon; Blue-Eyes White Dragon recursion through Sage with Eyes of Blue, Master with Eyes of Blue, Kaibaman the Legend and Dictator of D. (Inferred from text)
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Master with Eyes of Blue to search a Tuner or Blue-Eyes card, then reach Blue-Eyes White Dragon (3 copies, about 34 percent to start with it in a 5-card hand) and build a Synchro or Fusion board; Roar of the Blue-Eyed Dragons and Wishes for Eyes of Blue add a second route (Inferred)
  • Turn 2 (going second): Open with Ash Blossom, Effect Veiler or Droll and Lock Bird as hand traps (about 71 percent to hold at least one in a 6-card hand) to stop the opponent's starter, then transition into the Blue-Eyes engine; Majesty of the White Dragons and Dragon Spirit of White provide removal (Inferred)
  • Recovery: Blue-Eyes Abyss Dragon and Dictator of D. return Dragons to hand and Deck; Mulcharmy Purulia and Blue-Eyes Ultimate Spirit Dragon rebuild board presence from the Graveyard (Inferred)
  • After siding: Not available: the side deck is empty, so there is no post-side plan to evaluate

Why it scores here

This OCG Blue-Eyes list is scored as a connected system, not as an average of its cards. Its 22 copies of the Blue-Eyes archetype core (about 99 percent to see at least one in a 5-card hand) and three copies each of Sage, Maiden of White, Effect Veiler and Blue-Eyes White Dragon give it a reliable opening, and it converts that opening into large Extra Deck attackers such as Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Chaos MAX Dragon. Seven hand traps and roughly 14 removal or negation effects provide layered interaction, and 15 Extra Deck options give flexibility. The score is held back by the absence of recorded boards (no combo floor or median can be measured), an empty side deck, and an over-limit Ash Blossom. Popularity of the archetype (high usage statistics) confirms the list is real and accessible, but it did not add points on its own. Because the deck is Illegal in OCG, the normal contextual formula is not applied: the uncapped figure is about 52, and the score is capped at 35 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Blue-Eyes White Dragon in a 5-card hand) = 0.34 with 3 copies; searcher-text group P(at least one) = 0.78; archetype core P(at least one) = 0.99; starter redundancy is good (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 singleton slots plus several conditional cards (Chaos Form, Ultimate Fusion, Synchro Rumble) raise brick risk; 22 generic or off-archetype copies dilute the hand (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards; ceiling inferred from text: Chaos MAX (4000 ATK, double piercing), Neo Blue-Eyes Ultimate (4500 ATK) and Blue-Eyes Ultimate Spirit Dragon (3500 ATK, negation) (Inferred)
D4 Combo Floor & Median Output 45 combo data reports 0 combos, so median output is unmeasured and only text-inferred (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Seven hand traps and Blue-Eyes recursion (Sage, Master, Abyss, Kaibaman) give several independent routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from GY and banish effects (Dictator of D., Abyss Dragon, Mulcharmy Purulia) partly regenerate resources; search volume is high (Inferred)
D7 End-Board & Interaction Quality 62 Majesty of the White Dragons, True Light, Effect Veiler, Ash Blossom and Blue-Eyes Spirit Dragon give layered negation and removal by text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Droll and Lock Bird, Majesty, Roar and Ultimate Fusion provide going-second removal and board-breaking text; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Large Extra Deck attackers (4000 to 4500 ATK, piercing and double piercing) give strong closing power if a board is established (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 55 40 Main slots with 24 distinct cards; 22 generic or off-archetype copies lower coherence; within the 40 to 60 size rule (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck slots spread across Synchro, Link, Fusion and XYZ with real access via Blue-Eyes Spirit Dragon and Spirit with Eyes of Blue (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 The side deck is empty, so no post-side adaptation exists; scored on that absence (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share is unavailable, so format fit is Provisional and set near neutral
D14 Pilotability & Error Tolerance 55 Multiple chained Blue-Eyes effects and Ritual or Fusion requirements raise decision complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-4); empty_side_deck (-3). Final formula: Illegal cap: uncapped 0.80*Structural(60) + 0.20*TournamentReliability(55) - 7 modifiers = 52, capped to 35; theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (22 copies), so the engine is almost always reachable in the opening hand
  • Seven hand traps and about 14 removal or negation effects provide layered interaction
  • Strong Extra Deck closing options (Chaos MAX, Neo Blue-Eyes Ultimate, Tyrant, Ultimate Spirit)
  • Multiple searchers (10 copies) and recursion effects give redundant routes

Weaknesses

  • Illegal: Ash Blossom is run at 3 copies over the OCG limit of 2
  • Empty side deck gives no post-side adaptation
  • Only 40 percent exact-name archetype purity, with many generic staples diluting the engine
  • No recorded boards, so the combo floor and median are unmeasured

Critical choke points

  • Blue-Eyes White Dragon (3 copies, about 34 percent to be in hand going first) is a central starter, though searchers reduce the dependence
  • Chaos MAX depends on the single Chaos Form (1 copy) and Chaos or Black Luster Soldier ritual requirements
  • Synchro and Fusion summons depend on specific Blue-Eyes materials being on board
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a non-Semi-Limited Blue-Eyes or generic card Restores legality: the list is over the OCG copy limit, which is the only reason it is capped
2 one generic staple (for example One for One) a 15-card side deck with a targeted answer or extra Blue-Eyes An empty side gives no post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 sizes are within the OCG size rules; Ash Blossom & Joyous Spring is over the copy limit (3 run, 2 allowed) in OCG; Archetype usage shows Blue-Eyes core cards as high-inclusion staples; Copy histogram and card text role hints are present for all 40 main and 15 extra cards
  • Inferred: Engine reliability and consistency estimates from hypergeometric draw odds; Going-first and going-second plans from text and card roles; Interaction density and closing power from card text; Brick risk from singleton and conditional-card counts
  • Provisional: Meta power and format fit (no dated metagame sample or tournament link); Median and floor output (no combos recorded)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred side deck is empty, so post-side performance cannot be assessed Ash Blossom & Joyous Spring is listed as Tuner Monster but its excerpt has no Tuner text; card type should be verified Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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