Umbral Horror Deck #773036 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gorgonic Umbral Horror x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 68
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Control, Xyz
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summon a high-ATK Number / Masquerade monster (Number C104 Umbral Horror Masquerade, Number 104 Masquerade V, CXyz Hope Chaos Barian Dragon) and protect it with hand traps and negation; Gorgonic / Mulcharmy / V Umbral Horror card advantage and Number 39 / Number 69 board-control Xyz boards
  • Turn 1 (going first): Open on an Umbral Horror or Mulcharmy starter, search with V Umbral Horror / Gorgonic / Barian's Seventh Untopia, and reach a Level 4 Xyz base before the opponent can break it (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Use the 16 hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Ghost Ogre, Infinite Impermanence, Nibiru) to break the opponent's first turn, then Xyz through the surviving board (Inferred)
  • Recovery: Mulcharmy Fuwalos / Purulia / Meowls draw on opponent summons and the Umbral Horror searchers rebuild the hand; Barian's Seal and Dominus Spark provide follow-up interaction (Inferred)
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck reliably opens: the 23 archetype-core copies give about 94% odds of at least one in a 5-card opening hand, and the search text (Gorgonic, V Umbral Horror, Barian's Seventh Untopia) adds redundancy (Inferred from the hypergeometric draw table). Its interaction is the strongest part of the system: 16 hand traps and 11 negation-text cards give about 89% odds of a hand trap on the going-second turn, which is why going-second power scores above going-first. Converting that plan into a win depends on Level 4 and Level 5 Xyz bases; the best-line ceiling is unmeasured because no boards were recorded, so conversion scores are text-only inferences and are kept near the middle. The score is not driven by Umbral Horror's popularity (archetype usage stats were present but only confirm the list is real), and it was not built by averaging card scores. The Illegal status (3 copies of Seventh Tachyon against a limit of 1, and 3 copies of Ash Blossom against a limit of 2) caps the result: this is a structural-only, theoretical read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype-core card in 5-card opening hand) ~0.94; P(>=1 of 3-copy starter in hand5) ~0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Brick proxy about 0.06 for a no-core-card hand; 16 hand traps and 15 searcher-text cards reduce dead hands, but 3-of-16 copy histogram adds redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling read from text only (Number C104 + Xyz Material transfer, CXyz 3000+ ATK) (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has 0 scored combos; median output is unmeasured and kept near mid-range (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Redundant interruption: Ash Blossom, Effect Veiler, Droll & Lock Bird, Ghost Ogre, Mulcharmy recursion from GY (Inferred from text)
D6 Resource Economy, Recovery & Grind 66 Mulcharmy draw-on-summon and Umbral Horror searchers offset Xyz material spend; no resource_signature recorded (Inferred)
D7 End-Board & Interaction Quality 74 Negation and removal text density high (11 negation, 18 removal text cards); Number C104 and Number 104 negate (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 Going-second hand trap probability 0.89; board-breaking via Ghost Ogre, Ash, Infinite Impermanence (Inferred)
D9 Offensive Pressure & Closing Power 62 Closing ATK ceiling 2700-3100 across Number 104 / Number C104 / Divine Arsenal / Dark Matter Demolition (Verified stat)
D10 Main Deck Efficiency & Flexibility 55 55 Main cards at 21 distinct; only 9 of 70 archetype-named copies are exact-name Umbral Horror, 61 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots, all XYZ, 13 distinct; several Number sub-archetype Xyz compete for the same Level 4 bases (Inferred)
D12 Side Deck Adaptability 20 Side deck has zero cards: no post-side plan exists (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share is 'available: false' (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz chains with frequent Quick Effect timing decisions across 16 hand traps (Inferred)

How the score was computed

Strategy profile: Midrange primary; Control secondary used only as strategy label, weights not blended. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist / copy-limit exposure (-12); No side deck (0). Final formula: Illegal cap: structural-only. Uncapped 0.80*60 + 0.20*55 - 12 (modifier) = 47; capped to 35 because the deck exceeds copy limits (Illegal). Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: about 94% of openings contain at least one core card (Inferred)
  • Interaction is layered: 16 hand traps give about 89% odds of a hand trap on the going-second turn (Inferred)
  • Recursion through Mulcharmy monsters and Umbral Horror searchers gives card flow (Inferred)

Weaknesses

  • Illegal copy counts on two key cards (Seventh Tachyon, Ash Blossom)
  • No side deck, so no best-of-3 adaptation
  • Off-archetype density is high (61 of 70 archetype-named copies are not exact-name Umbral Horror), which lowers engine coherence
  • No combo or tournament evidence to confirm conversion

Critical choke points

  • Dependence on Level 4 Xyz bases for each Xyz line
  • Exceeding copy limits on Seventh Tachyon and Ash Blossom means the list cannot be played in a sanctioned event as built
Priority Remove Add Reason
1 1 copy of Seventh Tachyon and 1 copy of Ash Blossom & Joyous Spring legal-copy-compliant replacements for the same role (searcher or hand trap) Brings the list within Limited / Semi-Limited copy limits so it can receive a normal score
2 none a 10-15 card Side Deck D12 is 20 with no side deck; a side plan would lift post-side stability

Evidence & confidence

  • Verified: Legality: Illegal; Seventh Tachyon 3 copies vs legal 1; Ash Blossom 3 copies vs legal 2; Main 55 / Extra 15 / Side 0 within OCG size rules; Composition counts (hand_trap 16, negation 11, removal 18); Archetype core probability 0.9421 (hypergeometric)
  • Inferred: Starter access and brick rate from hypergeometric draw table; Going-second interaction density from hand-trap count; Interaction quality and closing power from card text; Recursion and resource economy from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side performance cannot be assessed

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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