Rose Dragon Deck #773034 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Mulcharmy Purulia x3, Vengeful Witch x3, White Rose Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Rose Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boss beatdown from Black Rose Dragon, Ruddy Rose Dragon and Bramble Rose Dragon once the Rose Dragon engine goes live; Garden Rose Maiden and Periallis add ATK/board pressure from the Extra Deck
  • Turn 1 (going first): Normal Summon Roxrose Dragon or Red Rose Dragon to search the Black Rose Garden/Rose Dragon line, then Synchro through the Rose Dragon engine
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Effect Veiler to break the opponent's first engine, then rebuild with the Rose Dragon engine
  • Recovery: Frozen Rose and Red Rose Dragon GY recursion, plus Cyclos and Glow-Up Bulb as GY-revival extenders
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so no post-side plan exists in the evidence

Why it scores here

The deck's score comes from the system: the Rose Dragon engine reaches a live Synchro board with reasonable frequency (P(at least one archetype-core card in a 5-card opening hand) ≈ 0.70, Inferred), 11 hand traps give it strong going-second interaction (P(at least one hand trap in a 6-card hand) ≈ 0.76, Inferred), and the Extra Deck has enough Synchro boss coverage to close games. Interaction and going-second strength earn points on the structure of the list, not on the individual card scores, which were not averaged. The deck is only 20.3% exact-archetype by name; 55 of 69 non-Extra copies are off-archetype tech and staples, so the engine is diluted and brick risk is high (D2 50). Popularity and archetype usage (4 of 5 core cards present) confirm the list is a real build but add no power on their own. The list is Illegal (Ash Blossom & Joyous Spring run 3 copies against a 2-copy OCG limit), so the score is capped at 35 and reported as structural-only; there is no combo evidence, no tournament link and no side deck, which keeps confidence Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 archetype-core card in 5-card opener) ≈ 0.70; 11 core copies, 4 of 5 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 50 54 Main with 21 Level-0 spells/traps, 18 tech slots and 27 distinct cards; estimated brick rate is high but unquantified (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combo data; ceiling read from card text: Synchro chain plus Roxrose/Red Rose searches (Inferred)
D4 Combo Floor & Median Output 45 No combo data; median output is unknown and set conservatively from the same text read (Inferred)
D5 Interruption Resilience & Route Redundancy 65 11 hand traps and 10 searcher-text cards give several independent answers after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (10 texts), GY recursion (Frozen Rose, Red Rose Dragon, Glow-Up Bulb) and 15 Synchro Extra copies support rebuild (Inferred)
D7 End-Board & Interaction Quality 75 13 negation texts, 7 removal texts, Ash Blossom/Infinite Impermanence/Droll-type hand traps across layers (Inferred semantic from card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability ≈ 0.76 and Harpie's Feather Duster/Lightning Storm board breakers (Inferred)
D9 Offensive Pressure & Closing Power 65 Ruddy Rose Dragon ATK 3200, Black Rose Dragon ATK 2400 and Bramble Rose Dragon 2400 are the closers; no end-board data (Observed stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 54 Main with only 20.3% exact archetype purity and 55 off-archetype copies; tech-heavy compactness is weak (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro-only Extra Deck, 10 distinct; good coverage but no Extra-Deck summon-access data (Verified breakdown)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards) in an OCG format that allows up to 15; no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype usage present but no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro lines with many hand-trap timing decisions; complexity is high but not measured (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun weights not blended because the structural score uses a single profile. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (Ash Blossom & Joyous Spring 3 vs 2) (-6); No side deck (-4); Off-archetype dilution (-2). Final formula: Illegal cap: uncapped 0.80*Structural(56) + 0.20*TournamentReliability(45) + modifiers = 44, capped at 35 (theoretical/structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Going-second interaction density: 11 hand traps, P(≥1 in 6-card hand) ≈ 0.76
  • Synchro closers with high ATK (Ruddy Rose Dragon 3200)
  • Recursion and multiple starters through Roxrose, Red Rose and Frozen Rose

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring over the OCG limit
  • Low exact-archetype purity (20.3%) dilutes the engine
  • No side deck
  • High tech count (18) with 21 Level-0 spells/traps raises brick risk

Critical choke points

  • Single Ash Blossom copy count is the only illegal card; legalizing it is a prerequisite for any normal score
  • Engine depends on the Roxrose/Red Rose line to reach Black Rose Dragon
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 archetype or Synchro-compatible card (e.g. a Rose Dragon or Plant monster) Makes the list legal under the OCG Semi-Limited copy limit; without this no normal score is valid
2 1-2 off-archetype tech cards with Level 0 (e.g. Forbidden Droplet copy) Side deck of 15 (e.g. Ash Blossom copy, Harpie's Feather Duster) Restores post-side plan (D12) and reduces brick rate (D2)

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom & Joyous Spring 3 copies vs 2 legal; Main 54 (within 40–60), Extra 15 (within 0–15), Side 0 (within 0–15); Archetype purity 20.3%; hand trap count 11; searcher-text count 10
  • Observed: Usage: 4 of 5 core cards present (80%)
  • Inferred: Hypergeometric draw odds and hand-trap probability; Interaction density and resilience reads from card text; Going-first and going-second split estimates
  • Provisional: Meta Power (null) and Tournament Reliability (no dated meta); D13 matchup fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick/starter/OTK rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck (0 cards) — post-side performance cannot be assessed

More OCG Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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