Fire King Deck #773033 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Sacred Fire King Garunix x3
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Dark Time Wizard x3
- Fire King Island x2
- Fire King Sanctuary x2
- Fire King Sky Burn x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Prosperity x1
- Pot of Sloth x1
- Super Polymerization x3
- Dominus Impulse x3
- Evenly Matched x2
- Foolish Graverobber x1
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Red-Eyes Black Dragon Exceed x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 68 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fire King boards (Garunix, Kirin, Ponix, Ulcanix) that trade into large Fire King monsters and Garunix Eternity, with Link and Fusion finishers such as Promethean Princess and Red-Eyes Black Dragon Exceed; Mulcharmy card advantage and Dark Time Wizard fusion access, which convert a stalled board into card advantage and a 3400 ATK body
- Turn 1 (going first): Open a Fire King starter (Kirin, Ponix, Ulcanix, or Garunix) that self-destructs or destroys a FIRE monster to search or Special Summon, then extend into Garunix or a Link finisher while holding hand traps (Ash, Ghost Ogre, Droll) for the opponent's first answer
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll, Nibiru and Solemn effects in hand to negate the opponent's first starter, then rebuild through the Fire King graveyard recursion (Garunix, Ponix, Rangbali, Arvata)
- Recovery: Fire King graveyard recursion (Sacred Garunix, Ponix, Rangbali, Arvata) and Mulcharmy draw effects refill a hand after the board is cleared
- After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan in the evidence
Why it scores here
The deck reliably opens a Fire King starter: the archetype core group gives P(at least one core card in a 5-card opening hand) of about 0.96, and the three-copy Kirin, Ponix, Ulcanix and Garunix lines are all present (Inferred). Its strongest quality is interaction density: Solemn Judgment, Solemn Warning, Droll, Ash Blossom, Ghost Ogre, Nibiru, Lightning Storm and Sky Burn give broad negation and removal (Inferred from card text). Recovery through Fire King graveyard recursion and Mulcharmy draws supports the midrange structure. No combo boards were supplied, so the ceiling and median scores come from text reads, not recorded lines, and the score is not derived from averaging card scores. Popularity (core usage around 63%, archetype share not provided) did not earn points. The deck is Illegal under OCG copy limits, so the final score is capped as a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one archetype core card in a 5-card hand) ≈ 0.96; Kirin, Ponix, Ulcanix and Garunix each run 3 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Full-brick proxy ≈ 0.04; 50 off-archetype copies, 30.6% exact-name purity, and 3-copy Mulcharmy pieces create some dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No combos supplied; ceiling is a text-only read of Garunix, Ponix and Garunix Eternity lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output cannot be measured; a 0.45 read reflects the many conditional starters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 10 hand-trap cards and graveyard recursion give more than one interaction and recovery route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw, Pot of Prosperity, Pot of Sloth and Fire King Island searches recover card economy (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 80 | Solemn Judgment, Solemn Warning, Droll, Ash Blossom, Ghost Ogre and Sky Burn cover broad negation and removal (Inferred from card text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 70 | Ash Blossom, Ghost Ogre, Lightning Storm, Harpie's Feather Duster and Sky Burn challenge an established board after going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Garunix 2700, Garunix Eternity 3000 and Red-Eyes Exceed 3400 give closing power, but the Dark Time Wizard requirement is conditional (Inferred from stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 57 main with 28 distinct cards; 25 level-0 spell or trap slots and 3-copy off-archetype pieces lower compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots: 8 Link and 5 Fusion, but Elder Entity Norden and Mudragon have weak access in this list (Inferred) |
| D12 | Side Deck Adaptability | 15 | 0 side cards, so post-side adaptability cannot be assessed and the score is low by construction (Verified: empty side list) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Many hand-trap timing decisions and Fire King Island and Sanctuary interactions raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 68, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: off_archetype_splash (-2); empty_side_deck (-2). Final formula: Illegal list: no normal Final Contextual score. Structural 60 (Midrange profile) capped to a theoretical/structural-only 35 for the copy-limit violations. Normal formula would be 0.80*60 + 0.20*55 = 59 before the cap. Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Fire King starters are 3-copy and the archetype core group is about 0.96 to appear in a 5-card opening hand
- Broad interaction suite: Solemn Judgment, Solemn Warning, Ash Blossom, Ghost Ogre, Droll, Nibiru, Lightning Storm and Sky Burn
- Graveyard recursion (Garunix, Ponix, Rangbali, Arvata) recovers from disruption
Weaknesses
- Illegal under OCG copy limits: Ash Blossom, Dominus Impulse and Super Polymerization each run 3 against a limit of 2
- No side deck, so there is no post-side adaptation
- No combo data, so the ceiling and median are text-only estimates
- Low purity: 50 of 72 archetype-related copies are off the exact Fire King name, with several 3-copy off-archetype pieces
Critical choke points
- Ash Blossom and Dominus Impulse are over the Semi-Limited limit and will be illegal until one copy each is removed
- Fire King starters all depend on a FIRE monster on the field or in hand to function; a clear board removes the starter route
- Red-Eyes Black Dragon Exceed needs a Dark Time Wizard monster and a destroyed-monster window, so it is not a reliable finisher
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization | Any legal replacement card within the OCG Semi-Limited limit of 2 copies each | The list is illegal under OCG copy limits; removing one copy of each brings the deck to a legal, scorable state |
| 2 | One Mulcharmy Purulia or Mulcharmy Fuwalos copy (off-archetype, weak without an empty field) | A Fire King or Fire King-compatible starter, or a side deck | Reduces off-archetype brick risk and gives the deck a sideboard, which it currently lacks |
Evidence & confidence
- Verified: Deck is Illegal: 3 copy-limit violations under OCG Semi-Limited rules; Main 57 and Extra 15 are within the OCG size rules; Side is 0; Archetype core group contains 26 copies; exact-name purity is 30.6%; Ash Blossom, Dominus Impulse and Super Polymerization each run 3 copies, against a legal limit of 2
- Observed: Core usage stats: Kirin 90%, Arvata 85%, Garunix 82.5%, Ponix 80%; 12 of 19 core cards are present (63.2%)
- Inferred: Opening-hand starter availability ≈ 0.96 for the archetype core group; Interaction density is high based on card text and role flags; Going-first and going-second estimates are based on card text and hand-trap counts
- Provisional: Meta Power is null because no dated metagame sample was supplied; Format fit (D13) is provisional with no tournament context
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional without a dated metagame sample No side deck supplied, so post-side plans cannot be evaluated
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