Magician Girls Deck #773025 — Yu-Gi-Oh! OCG

47 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Horoscope Sorcerer, the Stargazer Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
59± 7/ 100
Power Score
Structural 62
Reliability 56
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 47 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum Summon Odd-Eyes and Supreme King Z-ARC / Odd-Eyes Arcray Dragon (4000 ATK) and Odd-Eyes Absolute Dragon, converting a board built from Pendulum searches and Mulcharmy draws; Odd-Eyes Override Dragon and Odd-Eyes Vortex Dragon as link/fusion boards that also carry negation; Clear Wing and Chaos Angel as additional Extra-Deck boards
  • Turn 1 (going first): Search a Pendulum monster or Pendulum Evolution / Duelist Alliance, set the Pendulum Zone, then Pendulum Summon Odd-Eyes or Performapal monsters toward a Level 7+ Extra-Deck boss (Inferred)
  • Turn 2 (going second): Hold Ash Blossom and Droll & Lock Bird against the opponent's first search or draw, then Mulcharmy draw-engines and Pendulum Summon into Odd-Eyes boss monsters (Inferred)
  • Recovery: Odd-Eyes monsters recur from the GY (Arc Pendulum Dragon, Arcray Dragon), Odd-Eyes Seer and Gentrude add to hand, and Mulcharmy Fuwalos / Purulia discard for draws (Inferred)
  • After siding: No side deck is registered; there is no recorded post-side plan, so this is a structural gap (Inferred)

Why it scores here

The deck reliably opens a functional plan: 24 searcher-text cards give about a 0.98 chance of at least one search in a five-card opener, so the Pendulum engine is usually reachable on turn one (Inferred from the hypergeometric estimate). Its Extra Deck is full at 15 with several bosses, including Supreme King Z-ARC and Odd-Eyes Arcray Dragon, so conversion into pressure is credible, but no recorded boards exist, so the ceiling and median are text-based only. Its interaction density is high (18 negation-text and 19 removal-text cards, with 3 hand traps) and the Mulcharmy and Odd-Eyes recursion helps it continue after disruption. Score reflects the system's consistency, recovery and interaction; it does not come from the archetype label or from averaging card scores, and popularity did not earn points because no tournament or matchup data exists. The 0-copy exact archetype match and the empty side deck cap the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(≥1 searcher in opening 5) ≈ 0.98; P(≥1 specific 3-copy engine card) ≈ 0.29; Pendulum-zone setup is required (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Searchers and Mulcharmy discards soften bricks, but Pendulum monsters in hand are dead without a Pendulum Zone; 47 main with 26 distinct cards (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded combos; Z-ARC lock and Odd-Eyes Arcray / Absolute boards are strong by text, so the ceiling is text-based only (Inferred)
D4 Combo Floor & Median Output 52 No combo data and no median power index; median is unknown and set near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Three independent hand-trap / recursion routes (Odd-Eyes GY recursion, Mulcharmy draws, hand traps) keep lines alive after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 Searcher density (24), Mulcharmy draw effects and GY recursion sustain card flow over a long round (Inferred)
D7 End-Board & Interaction Quality 74 18 negation-text and 19 removal-text cards; Z-ARC locks opposing Fusion/Synchro/Xyz effects; semantic read of card text (Inferred)
D8 Going-Second & Board-Breaking Power 62 Ash Blossom, Droll & Lock Bird and Super Polymerization give going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Board of Odd-Eyes Arcray Dragon (4000 ATK), Supreme King Z-ARC (4000 ATK) and Odd-Eyes Absolute (2800 ATK) closes games from the Extra Deck (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 47 main with 26 distinct cards; 25 Pendulum monsters and several 0-level or 100-ATK bricks reduce efficiency (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is full at 15 across Fusion (5), Link (6), Xyz (2) and Synchro (2), with broad coverage but many mandatory-type choices (Verified composition)
D12 Side Deck Adaptability 10 No side deck registered (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so matchup fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum, Link, Fusion and Xyz routes with many decision points and a multi-zone setup; high complexity (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approximate 80/20 blend). Structural ≈ 62, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: banlist exposure (-1); no Side Deck (-2); searcher_redundancy (2); main_deck_spread (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 61.7, TR 56.2, pre-modifier 60.6, modifiers -2 → 59


More OCG Info

Magician Girls

Magician Girls Breakdown

 
 

 

 

 

 

 

 
 

 

 
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