Darklord Deck #773024 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Darklord Djehuty x3, Darklord Gulgolet x3, Darklord Ixchel x3. Created Oct 21, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Darklord Fusion/Link board: Darklord Morningstar, The First Darklord and Darklord Eveningstar convert Darklord recursion into 3000-4000 ATK bodies; Solfachord/GranSolfachord Pendulum-Link pressure via Coolia and Cutia, with Rahamu and Masquerena as link fodder
  • Turn 1 (going first): Open Djehuty or Gulgolet plus a searcher, special-summon a Darklord, then fuse or link toward a boss while holding Ash Blossom and Infinite Impermanence for the opponent's first response
  • Turn 2 (going second): Use the six-card hand's hand traps (Herald, Ash, Evenly Matched, Droll & Lock Bird) to break the opponent's first board, then rebuild through Darklord Contact, Rebellion and Fallen Angel in Darkness
  • Recovery: Recycle Darklords from the GY through Darklord Contact, Fallen Angel in Darkness and Banishment; Ixchel can shuffle Darklord Spell/Traps back from the GY
  • After siding: Not evaluable: the deck runs no side deck, so there is no recorded post-side plan

Why it scores here

The deck is Illegal as submitted: three copy-limit violations (Ash Blossom, Herald of Orange Light, Super Polymerization) and no side deck. Under the rubric it receives no normal Final Contextual score, and the figure above is a structural-only, capped read. The Darklord core is consistent: about 93% chance of at least one core card in the opening five-card hand, and 15 hand traps plus 20 negation-text cards give it real interaction on the first turn. Its ceiling comes from Darklord fusion and link endboards, which can reach 3000-4000 ATK, but no recorded boards exist to measure the realistic median, so conversion is scored from card text only. Popularity does not earn points: the Darklord core stats confirm the list is real and accessible, not that it is strong, and the score was not an average of card scores. Meta power stays provisional because no dated metagame sample exists, and the missing side deck and the over-limit hand traps lower the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core P(>=1 in opening 5) = 0.93 across 22 copies; no combo or starter-by-starter sample (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Proxy brick rate about 6.8% from the core group, but 15 hand traps and several conditional summons clog the hand (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling read from card text only, through Darklord fusion/link endboards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; floor set low by the no-data gap (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent routes (Contact, Rebellion, Fallen Angel, Ixchel recursion) give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 GY recursion via Darklord Contact, Fallen Angel and Banishment is present, but no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 65 15 hand traps and 20 negation-text cards give broad interaction, but the three over-limit copies would be illegal in a real event (Observed flags and Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second board breaking rests on hand traps and Rebellion-style removal; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 65 Morningstar 3000/3000, Eveningstar 3000/3000 and The First Darklord 4000/4000 give closing power on paper (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards with 35.7% exact-name Darklord purity; Solfachord and Herald splash dilutes the engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with fusion, link and Xyz coverage, but several link and Solfachord pieces are only partly used (Verified composition)
D12 Side Deck Adaptability 15 No side deck at all; post-side adaptability cannot be evaluated and scores near the floor (Verified)
D13 Matchup Coverage & Format Fit 30 Archetype share is unavailable: no tournament link and no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step fusion and link lines with many conditional effects are moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with no secondary weighting applied; Structural computed on the Midrange profile. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); illegal_deck_cap (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*50 + 0.20*40 = 48; modifiers total -12 -> 36 (theoretical/structural-only, Illegal deck)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent Darklord core with about 93% chance of a core card in the opening five
  • Heavy hand-trap and negation density (15 hand traps, 20 negation-text cards)
  • High-ATK fusion and link endboards (Morningstar, First Darklord, Eveningstar)
  • Multiple recursion routes from the GY

Weaknesses

  • Illegal as submitted: three copy-limit violations
  • No side deck, so no post-side plan
  • Low archetype purity (35.7%) across Solfachord, Herald and Forbidden sub-archetypes
  • No recorded boards to measure the realistic combo floor or median

Critical choke points

  • Over-limit hand traps (Herald, Ash Blossom) must be cut to legal copies before the list can be played
  • Dependence on Darklord fusion and link Extra Deck pieces to close games
Priority Remove Add Reason
1 One copy of Herald of Orange Light (from 3 to 1) and one copy each of Ash Blossom and Super Polymerization (from 3 to 2) Cards from the Darklord core or a legal Darklord-compatible hand trap Makes the list legal so it can receive a normal Final score; the over-limit copies are the only reason it is capped
2 One or two off-archetype Solfachord or Herald cards More Darklord core cards Raises exact archetype purity and engine consistency (D10, D1)
3 No side deck is present A 5-15 card side deck Enables a post-side plan; D12 is currently at the floor

Evidence & confidence

  • Verified: Legality status Illegal with three copy-limit violations; Main 55, Extra 15, Side 0 counts; Core stats and card text for the Darklord, Solfachord and Herald pieces; Archetype purity 35.7% exact name
  • Inferred: Core engine accessibility (93% at least one in hand 5); Brick rate proxy (6.8%); Interaction density from the hand-trap and negation text counts; Pilotability from multi-step fusion and link lines
  • Provisional: Meta power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits, matchup and brick rates are Inferred or Unknown No side deck: post-side plan cannot be evaluated No dated metagame sample: Meta Power stays Provisional

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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