Tachyon Deck #773022 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Galaxy-Eyes Tachyon Primal x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Tachyon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
22± 8/ 100
Power Score
Structural 49
Reliability 35
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz and Fusion boss monsters (Galaxy-Eyes / Tachyon Dragon family) closing through Xyz Summons and Dragon-based Special Summons; Bystial Lubellion / Magnamhut beatdown and Light and Darkness Dragonlord Fusion pressure
  • Turn 1 (going first): Open a Dragon starter, reach a 3000-ATK Xyz or Fusion boss, and protect it with Ash Blossom and Infinite Impermanence; the list is not legal, so this is structural only
  • Turn 2 (going second): Use Droll and Ash Blossom hand traps to slow the opponent and then Special Summon a Dragon boss through the 13 hand-trap and negation cards
  • Recovery: Recover through Schwarzschild Infinity Dragon, Galaxy-Eyes Afterglow Dragon and Tachyon Cloudragon, which each summon from hand or GY, and through Xyz material recursion
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan to evaluate

Why it scores here

The list has real engine access: the 12-copy Tachyon and Galaxy-Eyes core gives about a 72% chance of at least one core card in a 5-card opening hand, and 13 hand traps plus 18 negation-text cards give it strong end-board interaction and good going-second disruption. Those strengths are offset by poor structure: the archetype purity is 1.4% exact-name, 70 of 96 copies are off-archetype, and the Main Deck runs 26 distinct cards, so the engines do not reliably connect. The deck also has no recorded boards, no tournament link and no Side Deck, so combo ceiling and median output are text-only inferences. The list is Illegal: Seventh Tachyon and Ash Blossom are over their copy limits and Catapult Turtle is Forbidden. The score comes from the deck's structure and interaction read, not from Tachyon being a popular archetype, and card scores were not averaged. Because the list is Illegal, the final number is structural-only and capped low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of 12 core Tachyon/Galaxy-Eyes cards in a 5-card hand) ≈ 0.72; Seventh Tachyon starter at 3 copies gives P ≈ 0.25 per copy group (Inferred)
D2 Opening-Hand Quality & Brick Management 52 13 hand traps and 11 searcher-text cards across 56 Main Deck slots; some dead Dragon-restricted cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards (total_combos 0); ceiling inferred from card text such as Dragluxion and Galaxy-Eyes Photon Dragon (Inferred)
D4 Combo Floor & Median Output 40 No combo data for a median or power distribution; floor estimated from text-only starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several Special Summon-from-hand or GY recursion effects and 13 hand traps; independent lines are plausible but unmeasured (Inferred)
D6 Resource Economy, Recovery & Grind 45 12 Xyz plus 2 Fusion and 1 Link in the Extra Deck; material-dependent economy with some recursion via Tachyon Cloudragon (Inferred)
D7 End-Board & Interaction Quality 70 18 negation-text and 14 removal-text cards, with 13 hand traps; interaction density is high on the card text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Droll & Lock Bird, Ash Blossom, Infinite Impermanence and Nibiru give strong going-second disruption; the large hand-trap count is a real strength (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple 3000-ATK bosses (Galaxy-Eyes Photon Dragon, Galaxy-Eyes Tachyon Primal, Number 107) with piercing and direct text (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards with 26 distinct cards and an archetype purity of 1.4% exact-name; the deck is spread across sub-archetypes (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 50 13 distinct Extra Deck cards with 12 Xyz, one Link and two Fusion; the core Xyz set is not fully present (usage gap: 10 of 16 core cards missing) (Verified usage, Inferred score)
D12 Side Deck Adaptability 10 No Side Deck registered; no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample, so matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many hand traps, Xyz material tracking and multi-step Extra Deck summons raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Combo secondary; no weight rebalancing applied. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); illegal list cap (0). Final formula: Structural 49 (Midrange profile); uncapped 0.80*49 + 0.20*35 = 46.2, minus 12 banlist modifier = 34; Illegal cap applied, so the final score is 22 and the evaluation is structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction density: 13 hand traps and 18 negation-text cards
  • Accessible core engine: about a 72% chance of at least one core card in a 5-card opening hand
  • Several 3000-ATK boss monsters with direct or piercing text

Weaknesses

  • The list is Illegal: copy-limit violations and a Forbidden card
  • Low archetype purity (1.4% exact name); 70 off-archetype copies weaken engine coherence
  • No Side Deck registered, so no post-side plan can be assessed
  • No combos or tournament data, so ceiling and median are text-only inferences

Critical choke points

  • Engine starts depend on Seventh Tachyon and Ash Blossom, both over the copy limit
  • Galaxy-Eyes and Tachyon boss lines depend on a small number of Extra Deck Xyz monsters
Priority Remove Add Reason
1 1 copy of Seventh Tachyon and 1 copy of Ash Blossom & Joyous Spring Legal copies (1 and 2) Fixes the copy-limit violations; the list cannot be scored normally until it is legal
2 Catapult Turtle A legal Tachyon or Galaxy-Eyes support card Catapult Turtle is Forbidden in this format
3 Off-archetype filler (generic Spells and Traps) More Galaxy-Eyes and Tachyon archetype cards Raises archetype purity and engine coherence
4 None A Side Deck of 15 cards Gives the list a post-side plan, which it currently lacks

Evidence & confidence

  • Verified: Main Deck 56 and Extra Deck 15 are within size rules; Seventh Tachyon is over its limit (3 vs 1), Ash Blossom is over its limit (3 vs 2), Catapult Turtle is Forbidden; Exact-name archetype purity 1.4%, 70 off-archetype copies; Usage: 6 of 16 core cards present (37.5%)
  • Inferred: About a 72% chance of at least one core card in a 5-card opening hand; 13 hand traps and 18 negation-text cards give strong interaction density; Going-second and end-board strength read from card text
  • Provisional: Matchup fit and Meta Power (no tournament link or dated metagame sample); Side Deck adaptability (no Side Deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second and matchup rates are unknown No Side Deck: post-side plan and side adaptability cannot be assessed Meta Power stays provisional without a dated metagame sample

More OCG Info

Tachyon

Tachyon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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