Galaxy Photon Deck #773021 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Galaxy-Eyes Tachyon Primal x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Artifact Lancea x3
- Bystial Magnamhut x1
- Catapult Turtle x1
- Dark End Evaporation Dragon x2
- Droll & Lock Bird x1
- Galactic Spiral Dragon x1
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x1
- Galaxy-Eyes Tachyon Primal x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Schwarzschild Infinity Dragon x3
- Starliege Seyfert x3
- Tachyon Cloudragon x1
- The Bystial Lubellion x1
- Vanity's Ruler x1
- Ash Blossom & Joyous Spring x3
- Dragon's Light and Darkness x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Seventh Tachyon x3
- Ultimate Slayer x3
- Xyz Encore x3
- Infinite Impermanence x3
- Tachyon Transmigration x3
Extra Deck (15)
- Khaos Starsource Dragon x1
- Light and Darkness Dragonlord x1
- Galaxy Satellite Dragon x1
- Divine Golden Shadow Dragon Dragluxion x2
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Hieratic Sky Dragon Overlord of Heliopolis x1
- Number 100: Numeron Dragon x1
- Number 107: Galaxy-Eyes Tachyon Dragon x2
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number 97: Draglubion x1
- Number C103: Ragnafinity x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 40 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Galaxy-Eyes Photon Dragon / Galaxy-Eyes Tachyon Primal and Number 107 / Dragluxion boards, with 3000-ATK Photon bodies closing the game; Light and Darkness Dragonlord / Bystial Lubellion pressure once the hand-trap shell has cleared the way
- Turn 1 (going first): Open a hand-trap-plus-starter combination (Tachyon Primal, Afterglow, Transmigration) and try to reach a Galaxy-Eyes Xyz; the 13 hand traps are dead on T1 unless a starter is also drawn
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Nibiru and Artifact Lancea to disrupt the opponent's summons and searches, then convert the surviving board into a Photon or Tachyon Xyz
- Recovery: Galaxy-Eyes Photon and Tachyon Primal recursion plus Mulcharmy Fuwalos draw are the rebuild tools; no reliable grind engine is evidenced
- After siding: Not evaluable: the deck runs zero side cards, so there is no post-side plan
Why it scores here
The list reliably opens Galaxy-Eyes starters often enough (about 68% for at least one of the 11 core-group copies in a 5-card opening hand, Inferred) but the engine is split across Galaxy-Eyes, Light and Darkness Dragon, Bystial, Mulcharmy, Seventh, Starliege and Cyclone cards, with only 5 of 18 archetype-standard core cards present (27.8%). Interaction is the deck's real strength: 13 hand traps and 18 negation-text cards give strong going-second disruption (about 81% chance of at least one hand trap in a 6-card opening, Inferred). Conversion and median output cannot be measured because no combos are recorded, so the ceiling and floor are text-only reads. The deck has no side deck, three cards exceed their copy limits, and one card is Forbidden, so the list is Illegal and its score is capped low as a structural-only read. Popularity and archetype usage were not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 core-group copy in 5-card hand) ≈ 0.68 across 11 copies; core cards only 5 of 18 standard core present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 13 hand traps and 11 tech cards compete for slots with 14 three-of copies; going-first brick risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No recorded boards (combo data total 0); ceiling read from card text only (Galaxy-Eyes Photon Dragon, Tachyon Primal, Number 107) (Inferred) |
| D4 | Combo Floor & Median Output | 38 | No combo median or power distribution available; floor likely limited by hand-trap dead draws (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent starters and recursion (Photon Dragon, Tachyon Primal, Mulcharmy) but a single negation-heavy line when the hand traps are spent (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion and draw are present; no resource signature data and no measured grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 18 negation-text and 14 removal-text cards, with Ash, Imp. Impermanence, Droll, Nibiru and Lancea as hand traps (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap coverage ≈ 0.81 for at least one hand trap in 6 cards; board breakers are limited to Harpie's Feather Duster and Lightning Storm (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing bodies include Number 107 (3000 ATK, x2), Dragluxion (2500 ATK) and Photon Dragon (3000 ATK); Full Armor and Number 90 are absent (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 56 main-deck cards in a 40–60 range with 26 distinct, 10 singletons and 71 of 82 archetype-tagged copies off the exact archetype; not compact (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards: 12 Xyz, 2 Fusion, 1 Link; several are off-plan (Ragnafinity, Hieratic, Cipher) and key Galaxy-Eyes Xyz such as Full Armor are missing (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame; archetype-level context only, so provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many timing-sensitive hand-trap decisions and multi-step Xyz/Photon sequences with no combo steps recorded (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 40, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_list_cap (-12); no Side Deck (0); engine conflicts (0). Final formula: Illegal list: unconstrained 0.80*Structural + 0.20*TournamentReliability = 46.6, then illegal-cap modifier -12 → 35 (Meta provisional; not a normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ 0.32 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap density (13) gives strong going-second interaction
- Several independent Galaxy-Eyes and Tachyon starters with recursion
- High end-board ATK from Photon Dragon, Number 107 and Dragluxion
Weaknesses
- Illegal list: Seventh Tachyon and Ash Blossom over copy limit, Catapult Turtle Forbidden
- Only 5 of 18 archetype-standard core cards present
- 71 of 82 archetype-tagged copies are off the exact archetype, splitting the engine
- Zero side deck
Critical choke points
- Galaxy-Eyes Xyz summon depends on the 68% core-group draw
- Hand-trap timing decisions are required on both turns
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Catapult Turtle (1) | Legal replacement from the same archetype core (e.g. Galaxy-Eyes Full Armor Photon Dragon) | Forbidden card; the list cannot be legal while it is present |
| 2 | Seventh Tachyon (1 of 3) | Galaxy-Eyes core Xyz (e.g. Number 90 or Full Armor Photon Dragon) | Copy limit is 1 in this format; the extra copies also dilute the Galaxy-Eyes engine |
| 3 | Ash Blossom & Joyous Spring (1 of 3) | Galaxy-Eyes starter or a Photon-compatible card | Semi-Limited limit is 2; the third copy is illegal and a dead card when no hand trap is needed |
| 4 | Tech singletons (e.g. Harpie's Feather Duster, Lightning Storm) | Side-deck slots (Ash/Droll copies for best-of-3) | Adds a post-side plan, which the deck currently lacks (D12 = 10) |
Evidence & confidence
- Verified: Legality: 56 main, 15 extra, 0 side; Catapult Turtle Forbidden; Seventh Tachyon limit 1 (run 3); Ash Blossom limit 2 (run 3); Card text and stats for all 45 distinct cards; Archetype core: 5 of 18 standard core cards present
- Inferred: P(>=1 core-group copy in 5-card hand) ≈ 0.68; P(>=1 hand trap in 6-card opening going second) ≈ 0.81; Hand-trap dead-draw risk and engine split across sub-archetypes; Interaction density is strong based on text roles
- Provisional: Meta Power (null); Matchup/format fit (D13 = 45)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export
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