Dark World Deck #773017 — Yu-Gi-Oh! OCG
55 Main, 12 Extra, incl. Artifact Lancea x3, Danger! Nessie! x3, Genta, Gateman of Dark World x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Blackwing - Zephyros the Elite x1
- Ceruli, Guru of Dark World x1
- Danger! Bigfoot! x2
- Danger! Chupacabra! x2
- Danger! Mothman! x2
- Danger! Nessie! x3
- Danger!? Jackalope? x2
- Danger!? Tsuchinoko? x1
- Genta, Gateman of Dark World x3
- Grapha, Dragon Lord of Dark World x2
- Lava Golem x3
- Reign-Beaux, Overking of Dark World x3
- Sillva, Warlord of Dark World x1
- Snoww, Unlight of Dark World x3
- Zalamander Catalyzer x1
- Allure of Darkness x2
- Called by the Grave x1
- Card Destruction x1
- Dark Corridor x2
- Dark World Accession x1
- Dark World Archives x1
- Dragged Down into the Grave x3
- Harpie's Feather Duster x1
- The Gates of Dark World x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Dimensional Barrier x1
- Evenly Matched x1
- Mischief of the Gnomes x1
- Skill Drain x1
Extra Deck (12)
- Grapha, Dragon Overlord of Dark World x2
- Akashic Magician x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Security Dragon x1
- Coach King Giantrainer x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Mechanic: Fusion/Link/Xyz
- Format: ocg
Legality
Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Dark World Fiend recursion (Reign-Beaux, Grapha, Snoww, Genta) feeding Dark World Fusion/Link boards (Grapha, Dragon Overlord; Knightmare Phoenix; Muckraker not present); Danger! monsters revealed from hand for card advantage, then Danger! Bigfoot (3000 ATK) as a pressure body
- Turn 1 (going first): Open with Dark World searchers (Genta, Snoww, Danger! Nessie) and The Gates of Dark World, then Link or Fusion into the Dark World boss monsters
- Turn 2 (going second): Use the 6-card hand's Danger! hand-reveal monsters and Dark Corridor to rebuild, with Dark World recursion from the GY and four hand traps for interruption
- Recovery: Recursion from the Graveyard (Reign-Beaux and Grapha special-summon from GY by returning Dark World monsters; Zalamander Catalyzer and Sillva recur from GY)
- After siding: Not assessable: the deck has an empty Side Deck (side_count 0), so there is no post-side plan
Why it scores here
The deck is scored as a Dark World system, not as an average of its card scores, but it is illegal in OCG as built: Called by the Grave and Triple Tactics Talent are Forbidden and Allure of Darkness is run at 2 copies against a limit of 1. Under the rubric this caps the result and makes this a theoretical, structural-only read. Engine access looks decent on paper, with the archetype core (19 copies) giving about 0.89 odds of at least one core card in a 5-card opening hand and the searcher group (18 copies) about 0.87 (Inferred), and the Dark World recursion loop gives resource recovery. Consistency and interaction are held back by the 47 off-archetype copies (exact-name purity about 30%), the empty Side Deck, and the lack of any recorded boards, so the combo ceiling and median are both unevidenced. Meta-share and usage statistics confirm that the core Dark World shell is a real, accessible list, but they did not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Core group of 19 copies gives P(>=1 in hand of 5) ~ 0.89 and searcher group of 18 gives ~ 0.87; 3-copy starters ~ 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Dark World and Danger! hand-reveal monsters soften bricks, but 6 non-engine tech/Forbidden slots and 47 off-archetype copies add dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is read from card text only (Grapha, Reign-Beaux recursion, Fusion Dark World boss) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos supplied, so no median or power distribution exists; floor is unverified (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | GY recursion from Reign-Beaux, Grapha and Sillva gives some redundancy, but the Extra Deck boss path is thin (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Dark World Accession, Dark Corridor and Gates of Dark World recycle GY resources; the Fiend recursion is a real grind engine (Inferred) |
| D7 | End-Board & Interaction Quality | 48 | Four hand traps (Artifact Lancea, Evenly Matched) and Skill Drain/Dimensional Barrier give some breadth; no board-wipe layering and Forbidden tech removed (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | No going-second combo split exists; going-second strength comes only from Danger! hand-reveal and Mischief/Dimensional Barrier text (Provisional) |
| D9 | Offensive Pressure & Closing Power | 55 | Reign-Beaux (3000), Danger! Bigfoot (3000) and Grapha, Dragon Overlord (3200) are the closing bodies, but all are card-text only (Verified card stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards across 31 distinct names with 29.9% exact-name purity; the 3-copy core is compact but off-archetype padding is heavy (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 12 Extra cards: 2 Fusion, 7 Link, 3 Xyz; Link tools are efficient and the Fusion and Xyz slots are not all in the archetype core (Verified composition) |
| D12 | Side Deck Adaptability | 5 | Side Deck is empty (side_count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated meta sample; archetype presence is the only signal (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Dark World recursion and Danger! reveal sequencing are multi-step lines with several decision points, but readable (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (illegal list) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45.6, then Illegal cap via banlist-exposure modifier -12 -> 34 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Dark World shell is present (19 archetype-core copies), which the usage statistics show is the archetype standard
- Dark World recursion from the Graveyard gives repeatable resource recovery
- Searcher density (18 cards) gives a high chance of finding a starter in the opening hand (Inferred)
- Extra Deck covers Fusion, Link and Xyz, giving board access to several boss routes
Weaknesses
- Illegal as built: two Forbidden cards and one over-limit Limited card in the Main Deck
- Only 30% exact-name archetype purity; 47 off-archetype copies dilute the engine
- Empty Side Deck, so no post-side plan and no going-second adaptability
- No recorded boards, so the combo ceiling and median cannot be measured
- Core cards that appear in the archetype usage statistics (Underworld Goddess of the Closed World, Muckraker From the Underworld, Knightmare Phoenix, Akashic Magician, Grapha, Dragon Overlord) are not all present
Critical choke points
- Starter access depends on Dark World searchers (Genta, Snoww, Danger! Nessie); losing them to hand traps or Skill Drain leaves the line dead
- Forbidden Called by the Grave and Triple Tactics Talent cannot be played in this format, so any line built on them is void
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1) and Triple Tactics Talent (1) | Legal Dark World or Danger! replacements, or a legal Limited-compliant tech | Removes the Forbidden cards that make the list illegal; this is required before any normal score can be given |
| 2 | One copy of Allure of Darkness | A legal card to fill the slot | Brings Allure of Darkness to its Limited limit of 1, which is the second legality violation |
| 3 | Off-archetype filler (47 copies not in the Dark World archetype) | Usage-stat core cards not yet run (Underworld Goddess of the Closed World, Muckraker From the Underworld) | Raises exact-name purity and the archetype-core presence the usage statistics show as standard |
| 4 | None (Side Deck is empty) | A Side Deck of 0 to 15 cards for matchups | Adds post-side adaptability (D12) and a going-second plan, currently absent |
Evidence & confidence
- Verified: Legality: 3 violations (2 Forbidden cards run, Allure of Darkness at 2 copies vs limit 1) per the export; Main 55 (within 40-60), Extra 12 (within 0-15), Side 0; Archetype-core group 19 copies; searcher-text group 18 copies; Exact-name purity 29.9% (20 in-archetype copies vs 47 off-archetype); Usage statistics: 14 core cards, 9 present (64.3%)
- Inferred: Starter and archetype-core odds from the hypergeometric table (0.89 core, 0.87 searcher, 0.11 brick proxy); Dark World recursion and recovery reads from card text; Midrange primary strategy from composition and text-role hints; Hand-trap and Skill Drain interaction breadth from text
- Provisional: Meta Power (null: no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Going-second and post-side performance (no win-rate telemetry and no side deck)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Side Deck is empty, so post-side behaviour cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied
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