Dark World Deck #773017 — Yu-Gi-Oh! OCG

55 Main, 12 Extra, incl. Artifact Lancea x3, Danger! Nessie! x3, Genta, Gateman of Dark World x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark World OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
34± 10/ 100
Power Score
Structural 47
Reliability 40
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Mechanic: Fusion/Link/Xyz
  • Format: ocg

Legality

Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Dark World Fiend recursion (Reign-Beaux, Grapha, Snoww, Genta) feeding Dark World Fusion/Link boards (Grapha, Dragon Overlord; Knightmare Phoenix; Muckraker not present); Danger! monsters revealed from hand for card advantage, then Danger! Bigfoot (3000 ATK) as a pressure body
  • Turn 1 (going first): Open with Dark World searchers (Genta, Snoww, Danger! Nessie) and The Gates of Dark World, then Link or Fusion into the Dark World boss monsters
  • Turn 2 (going second): Use the 6-card hand's Danger! hand-reveal monsters and Dark Corridor to rebuild, with Dark World recursion from the GY and four hand traps for interruption
  • Recovery: Recursion from the Graveyard (Reign-Beaux and Grapha special-summon from GY by returning Dark World monsters; Zalamander Catalyzer and Sillva recur from GY)
  • After siding: Not assessable: the deck has an empty Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck is scored as a Dark World system, not as an average of its card scores, but it is illegal in OCG as built: Called by the Grave and Triple Tactics Talent are Forbidden and Allure of Darkness is run at 2 copies against a limit of 1. Under the rubric this caps the result and makes this a theoretical, structural-only read. Engine access looks decent on paper, with the archetype core (19 copies) giving about 0.89 odds of at least one core card in a 5-card opening hand and the searcher group (18 copies) about 0.87 (Inferred), and the Dark World recursion loop gives resource recovery. Consistency and interaction are held back by the 47 off-archetype copies (exact-name purity about 30%), the empty Side Deck, and the lack of any recorded boards, so the combo ceiling and median are both unevidenced. Meta-share and usage statistics confirm that the core Dark World shell is a real, accessible list, but they did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Core group of 19 copies gives P(>=1 in hand of 5) ~ 0.89 and searcher group of 18 gives ~ 0.87; 3-copy starters ~ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Dark World and Danger! hand-reveal monsters soften bricks, but 6 non-engine tech/Forbidden slots and 47 off-archetype copies add dead draws (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is read from card text only (Grapha, Reign-Beaux recursion, Fusion Dark World boss) (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so no median or power distribution exists; floor is unverified (Provisional)
D5 Interruption Resilience & Route Redundancy 50 GY recursion from Reign-Beaux, Grapha and Sillva gives some redundancy, but the Extra Deck boss path is thin (Inferred)
D6 Resource Economy, Recovery & Grind 55 Dark World Accession, Dark Corridor and Gates of Dark World recycle GY resources; the Fiend recursion is a real grind engine (Inferred)
D7 End-Board & Interaction Quality 48 Four hand traps (Artifact Lancea, Evenly Matched) and Skill Drain/Dimensional Barrier give some breadth; no board-wipe layering and Forbidden tech removed (Inferred)
D8 Going-Second & Board-Breaking Power 40 No going-second combo split exists; going-second strength comes only from Danger! hand-reveal and Mischief/Dimensional Barrier text (Provisional)
D9 Offensive Pressure & Closing Power 55 Reign-Beaux (3000), Danger! Bigfoot (3000) and Grapha, Dragon Overlord (3200) are the closing bodies, but all are card-text only (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 31 distinct names with 29.9% exact-name purity; the 3-copy core is compact but off-archetype padding is heavy (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 12 Extra cards: 2 Fusion, 7 Link, 3 Xyz; Link tools are efficient and the Fusion and Xyz slots are not all in the archetype core (Verified composition)
D12 Side Deck Adaptability 5 Side Deck is empty (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; archetype presence is the only signal (Provisional)
D14 Pilotability & Error Tolerance 50 Dark World recursion and Danger! reveal sequencing are multi-step lines with several decision points, but readable (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (illegal list) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45.6, then Illegal cap via banlist-exposure modifier -12 -> 34 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Dark World shell is present (19 archetype-core copies), which the usage statistics show is the archetype standard
  • Dark World recursion from the Graveyard gives repeatable resource recovery
  • Searcher density (18 cards) gives a high chance of finding a starter in the opening hand (Inferred)
  • Extra Deck covers Fusion, Link and Xyz, giving board access to several boss routes

Weaknesses

  • Illegal as built: two Forbidden cards and one over-limit Limited card in the Main Deck
  • Only 30% exact-name archetype purity; 47 off-archetype copies dilute the engine
  • Empty Side Deck, so no post-side plan and no going-second adaptability
  • No recorded boards, so the combo ceiling and median cannot be measured
  • Core cards that appear in the archetype usage statistics (Underworld Goddess of the Closed World, Muckraker From the Underworld, Knightmare Phoenix, Akashic Magician, Grapha, Dragon Overlord) are not all present

Critical choke points

  • Starter access depends on Dark World searchers (Genta, Snoww, Danger! Nessie); losing them to hand traps or Skill Drain leaves the line dead
  • Forbidden Called by the Grave and Triple Tactics Talent cannot be played in this format, so any line built on them is void
Priority Remove Add Reason
1 Called by the Grave (1) and Triple Tactics Talent (1) Legal Dark World or Danger! replacements, or a legal Limited-compliant tech Removes the Forbidden cards that make the list illegal; this is required before any normal score can be given
2 One copy of Allure of Darkness A legal card to fill the slot Brings Allure of Darkness to its Limited limit of 1, which is the second legality violation
3 Off-archetype filler (47 copies not in the Dark World archetype) Usage-stat core cards not yet run (Underworld Goddess of the Closed World, Muckraker From the Underworld) Raises exact-name purity and the archetype-core presence the usage statistics show as standard
4 None (Side Deck is empty) A Side Deck of 0 to 15 cards for matchups Adds post-side adaptability (D12) and a going-second plan, currently absent

Evidence & confidence

  • Verified: Legality: 3 violations (2 Forbidden cards run, Allure of Darkness at 2 copies vs limit 1) per the export; Main 55 (within 40-60), Extra 12 (within 0-15), Side 0; Archetype-core group 19 copies; searcher-text group 18 copies; Exact-name purity 29.9% (20 in-archetype copies vs 47 off-archetype); Usage statistics: 14 core cards, 9 present (64.3%)
  • Inferred: Starter and archetype-core odds from the hypergeometric table (0.89 core, 0.87 searcher, 0.11 brick proxy); Dark World recursion and recovery reads from card text; Midrange primary strategy from composition and text-role hints; Hand-trap and Skill Drain interaction breadth from text
  • Provisional: Meta Power (null: no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Going-second and post-side performance (no win-rate telemetry and no side deck)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Side Deck is empty, so post-side behaviour cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
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