Magnet Warriors Deck #773015 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3. Created Oct 21, 2026 by YGO Mod.

Deck Magnet Warriors OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 48
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Earth/Rock boss beatdown: Conduction Warrior Linear Magnum Plus Minus (2700 ATK), Tellusion the Magna Warrior (2500 ATK), Conduction Warrior Plasma Magnum (fusion that turns face-up monsters EARTH), with Fiendsmith's Desirae and Fiendsmith's Lacrima as a secondary finisher line.; Interaction-led attrition: hand traps and spell/trap destruction (Ash Blossom, Infinite Impermanence, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Solemn Judgment, Solemn Strike, Harpie's Feather Duster, Lightning Storm) slow the opponent until a boss lands.
  • Turn 1 (going first): Magnet Bonding or Beta The Electromagnet Warrior searches a Level 4 or lower Magnet Warrior; Sigma Minus and Omega Plus build toward the Magnet Warrior line, holding Ash Blossom or Infinite Impermanence up on the opponent's first activation.
  • Turn 2 (going second): Open with a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre) or Droll & Lock Bird, then use Mulcharmy draw effects and the Magnet searchers to reach a Fusion or Link boss; Lightning Storm or Harpie's Feather Duster clears the field of backrow.
  • Recovery: Mulcharmy Fuwalos and Purulia draw cards when the field is empty; Duoterion and Magnet Bonding re-search the Bonding and Magnet cores; Gallant Granite would have helped but is not in this list.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan. The deck cannot adapt between games as submitted.

Why it scores here

This deck is illegal as submitted: three cards exceed their copy limits (Ash Blossom and Joyous Spring at 3 versus 2, Fiendsmith Engraver and Fiendsmith's Tract at 2 versus 1), so the score is a theoretical, structural-only read capped at 30. Its real strength is interaction density, with about 12 hand traps and many Limited or Semi-Limited spell/trap answers, which lifts D7 and D8. The Magnet Warrior and Conduction Warrior fusion/boss line gives it credible offensive closing power (D9), and the 90% inclusion of Magnet Bonding shows the core is real, but popularity was not counted as power. The deck mixes at least five sub-archetypes (Fiendsmith, Magnet, Bonding, Mulcharmy, Dominus) with 70 off-archetype copies, which drags main-deck efficiency and Extra Deck coherence down, and the zero-card Side Deck leaves no post-side plan. The score was built from the system's consistency, interaction, and closing power, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 20 archetype-core copies in a 5-card opening) = 0.907; searcher-text group P = 0.856 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 12 hand traps and 21 tech cards compete for 5-6 hand slots; P(at least one hand trap in 6 going second) = 0.790, but dead-card risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling is a text-only read of Magnet Bonding into Conduction Warrior into Plasma Magnum (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so floor and median are unknown and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Several independent starters (Beta, Sigma Minus, Epsilon, Omega Plus, Magnet Bonding) and draw effects provide some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy Fuwalos and Purulia draw; Duoterion and Magnet Bonding re-search; no float or recursion verified (Inferred)
D7 End-Board & Interaction Quality 80 Over 15 negate, destroy, or removal effects (Ash, Impermanence, Ghost Ogre, Ghost Belle, Solemn Judgment and Strike, Dominus Purge, Lightning Storm, Harpie's Duster, Dark Ruler No More) with layered coverage (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps and Lightning Storm/Duster clear backrow; Plasma Magnum and Lacrima (-600 ATK to opponent's monsters) pressure boards (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss ATKs of 2500-3000 (Tellusion 2500, Linear Magnum 2700, Desirae 2800, Nibiru 3000) with Plasma Magnum's EARTH conversion (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 28 distinct Main Deck cards across Fiendsmith, Magnet, Bonding, Mulcharmy, Dominus and Solemn; 70 off-archetype copies, no exact-name purity (Verified count, Inferred cost)
D11 Extra Deck Efficiency & Coverage 42 15 Extra Deck slots split across Fiendsmith, Magnet/Magna Warrior fusion, Evol, Lswarm, P-link, Code Talker and Necroquip with weak shared access (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Magnet Warriors archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 35 Three engines (Fiendsmith, Magnet, Bonding) and many hand-trap timing decisions demand high pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-10). Final formula: Illegal cap: 0.80*Structural(57) + 0.20*TournamentReliability(48) = 55; banlist-exposure modifier -10 gives 45; capped to 30 as a theoretical structural-only score because the list is illegal. Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density is high: 12 hand traps plus many spell/trap destruction and negate effects
  • Core Magnet Bonding and Beta/Sigma searchers are highly included (90% and 62% archetype usage) and at 3 copies each
  • Boss monsters at 2500-3000 ATK give real closing power
  • Mulcharmy draw effects offer some recovery when the field is empty

Weaknesses

  • Illegal as submitted: three over-limit cards
  • Three engines (Fiendsmith, Magnet, Bonding) conflict and share few payoffs
  • No Side Deck, so no post-side adaptation
  • Heavy off-archetype density (70 copies) lowers coherence
  • No combo evidence, so the ceiling and floor are unverified

Critical choke points

  • Magnet Bonding and the Level 4 or lower Magnet Warrior searchers must both be live to reach the boss line
  • Fiendsmith cards are over the legal copy limit, so the deck cannot be registered until they are cut
  • Heavy reliance on hand traps means a missed hand-trap timing can leave the Main Deck engine bricked
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring, 1 Fiendsmith Engraver, 1 Fiendsmith's Tract Legal-copy replacements from the Magnet Warrior or hand-trap pool Clears all three over-limit violations so the list becomes legal and can receive a real structural score
2 Off-archetype Fiendsmith and Dominus copies Magnet Warrior or Magna Warrior engine cards Improves engine coherence and Main Deck efficiency by cutting the 70 off-archetype copies
3 None A Side Deck of up to 15 cards Gives the deck a post-side plan; it currently has zero side cards

Evidence & confidence

  • Verified: Legality: 55 Main, 15 Extra, 0 Side; three copy-limit violations (Ash 3/2, Fiendsmith Engraver 2/1, Fiendsmith's Tract 2/1); Card text and stats for the listed cards; Usage stats: Magnet Bonding 90.5%, Conduction Warrior Linear Magnum 81.0%, Magnet Warrior Sigma Minus 71.4%; No tournament link, no recorded combos, no guides
  • Inferred: Consistency: P(at least one archetype-core copy in opening hand) = 0.907; Brick risk from hand-trap and tech density; Interaction quality read from card text; Strategy classification as Midrange with Control and Toolbox secondaries; Going-first and going-second power estimates
  • Provisional: Meta power (null); Matchup and format fit (D13); Tournament reliability
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry, so going-first/second, matchup, and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck, so post-side performance cannot be evaluated

More OCG Info

Magnet Warriors

Magnet Warriors Breakdown

 
 

 

 

 

 

 

 
 

 

 
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