Magnet Warriors Deck #773015 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Beta The Electromagnet Warrior x3
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Duoterion x3
- Epsilon The Magnet Warrior x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Tellusion the Magna Warrior x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Dark Ruler No More x3
- Fiendsmith's Tract x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Magnet Bonding x3
- Magnet Induction x1
- Dominus Purge x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Flux Ochsenfeld x1
- Necroquip Princess x1
- Accesscode Talker x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Evilswarm Exciton Knight x1
- Evolzar Lars x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Earth/Rock boss beatdown: Conduction Warrior Linear Magnum Plus Minus (2700 ATK), Tellusion the Magna Warrior (2500 ATK), Conduction Warrior Plasma Magnum (fusion that turns face-up monsters EARTH), with Fiendsmith's Desirae and Fiendsmith's Lacrima as a secondary finisher line.; Interaction-led attrition: hand traps and spell/trap destruction (Ash Blossom, Infinite Impermanence, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Solemn Judgment, Solemn Strike, Harpie's Feather Duster, Lightning Storm) slow the opponent until a boss lands.
- Turn 1 (going first): Magnet Bonding or Beta The Electromagnet Warrior searches a Level 4 or lower Magnet Warrior; Sigma Minus and Omega Plus build toward the Magnet Warrior line, holding Ash Blossom or Infinite Impermanence up on the opponent's first activation.
- Turn 2 (going second): Open with a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre) or Droll & Lock Bird, then use Mulcharmy draw effects and the Magnet searchers to reach a Fusion or Link boss; Lightning Storm or Harpie's Feather Duster clears the field of backrow.
- Recovery: Mulcharmy Fuwalos and Purulia draw cards when the field is empty; Duoterion and Magnet Bonding re-search the Bonding and Magnet cores; Gallant Granite would have helped but is not in this list.
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan. The deck cannot adapt between games as submitted.
Why it scores here
This deck is illegal as submitted: three cards exceed their copy limits (Ash Blossom and Joyous Spring at 3 versus 2, Fiendsmith Engraver and Fiendsmith's Tract at 2 versus 1), so the score is a theoretical, structural-only read capped at 30. Its real strength is interaction density, with about 12 hand traps and many Limited or Semi-Limited spell/trap answers, which lifts D7 and D8. The Magnet Warrior and Conduction Warrior fusion/boss line gives it credible offensive closing power (D9), and the 90% inclusion of Magnet Bonding shows the core is real, but popularity was not counted as power. The deck mixes at least five sub-archetypes (Fiendsmith, Magnet, Bonding, Mulcharmy, Dominus) with 70 off-archetype copies, which drags main-deck efficiency and Extra Deck coherence down, and the zero-card Side Deck leaves no post-side plan. The score was built from the system's consistency, interaction, and closing power, not by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 20 archetype-core copies in a 5-card opening) = 0.907; searcher-text group P = 0.856 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 12 hand traps and 21 tech cards compete for 5-6 hand slots; P(at least one hand trap in 6 going second) = 0.790, but dead-card risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling is a text-only read of Magnet Bonding into Conduction Warrior into Plasma Magnum (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos, so floor and median are unknown and set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent starters (Beta, Sigma Minus, Epsilon, Omega Plus, Magnet Bonding) and draw effects provide some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy Fuwalos and Purulia draw; Duoterion and Magnet Bonding re-search; no float or recursion verified (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Over 15 negate, destroy, or removal effects (Ash, Impermanence, Ghost Ogre, Ghost Belle, Solemn Judgment and Strike, Dominus Purge, Lightning Storm, Harpie's Duster, Dark Ruler No More) with layered coverage (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand traps and Lightning Storm/Duster clear backrow; Plasma Magnum and Lacrima (-600 ATK to opponent's monsters) pressure boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Boss ATKs of 2500-3000 (Tellusion 2500, Linear Magnum 2700, Desirae 2800, Nibiru 3000) with Plasma Magnum's EARTH conversion (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 28 distinct Main Deck cards across Fiendsmith, Magnet, Bonding, Mulcharmy, Dominus and Solemn; 70 off-archetype copies, no exact-name purity (Verified count, Inferred cost) |
| D11 | Extra Deck Efficiency & Coverage | 42 | 15 Extra Deck slots split across Fiendsmith, Magnet/Magna Warrior fusion, Evol, Lswarm, P-link, Code Talker and Necroquip with weak shared access (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 cards), so there is no post-side adaptation at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; Magnet Warriors archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Three engines (Fiendsmith, Magnet, Bonding) and many hand-trap timing decisions demand high pilot skill (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-10). Final formula: Illegal cap: 0.80*Structural(57) + 0.20*TournamentReliability(48) = 55; banlist-exposure modifier -10 gives 45; capped to 30 as a theoretical structural-only score because the list is illegal. Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction density is high: 12 hand traps plus many spell/trap destruction and negate effects
- Core Magnet Bonding and Beta/Sigma searchers are highly included (90% and 62% archetype usage) and at 3 copies each
- Boss monsters at 2500-3000 ATK give real closing power
- Mulcharmy draw effects offer some recovery when the field is empty
Weaknesses
- Illegal as submitted: three over-limit cards
- Three engines (Fiendsmith, Magnet, Bonding) conflict and share few payoffs
- No Side Deck, so no post-side adaptation
- Heavy off-archetype density (70 copies) lowers coherence
- No combo evidence, so the ceiling and floor are unverified
Critical choke points
- Magnet Bonding and the Level 4 or lower Magnet Warrior searchers must both be live to reach the boss line
- Fiendsmith cards are over the legal copy limit, so the deck cannot be registered until they are cut
- Heavy reliance on hand traps means a missed hand-trap timing can leave the Main Deck engine bricked
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring, 1 Fiendsmith Engraver, 1 Fiendsmith's Tract | Legal-copy replacements from the Magnet Warrior or hand-trap pool | Clears all three over-limit violations so the list becomes legal and can receive a real structural score |
| 2 | Off-archetype Fiendsmith and Dominus copies | Magnet Warrior or Magna Warrior engine cards | Improves engine coherence and Main Deck efficiency by cutting the 70 off-archetype copies |
| 3 | None | A Side Deck of up to 15 cards | Gives the deck a post-side plan; it currently has zero side cards |
Evidence & confidence
- Verified: Legality: 55 Main, 15 Extra, 0 Side; three copy-limit violations (Ash 3/2, Fiendsmith Engraver 2/1, Fiendsmith's Tract 2/1); Card text and stats for the listed cards; Usage stats: Magnet Bonding 90.5%, Conduction Warrior Linear Magnum 81.0%, Magnet Warrior Sigma Minus 71.4%; No tournament link, no recorded combos, no guides
- Inferred: Consistency: P(at least one archetype-core copy in opening hand) = 0.907; Brick risk from hand-trap and tech density; Interaction quality read from card text; Strategy classification as Midrange with Control and Toolbox secondaries; Going-first and going-second power estimates
- Provisional: Meta power (null); Matchup and format fit (D13); Tournament reliability
- Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry, so going-first/second, matchup, and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck, so post-side performance cannot be evaluated
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