Blue-Eyes Deck #773014 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Artifact Lancea x3, D.D. Crow x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
49± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57.7
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro and Fusion Blue-Eyes boss monsters (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Spirit Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon) backed by generic Synchros (Lightstorm, Crimson, Cosmic Blazar); Blue-Eyes White Dragon (2 copies) plus Blue-Eyes Jet Dragon attacking through a hand-trap-protected board
  • Turn 1 (going first): Normal Summon Sage or Maiden, search or Tuner-link into Spirit with Eyes of Blue or a Synchro; hold Ash / Ghost Ogre / Ghost Belle / Impermanence for the opponent's first combo activation
  • Turn 2 (going second): Open a hand trap (P(>=1 hand trap in 6) = 0.93) and negate the opponent's first starter, then rebuild the board with the Tuner plus Non-Tuner Synchro line
  • Recovery: Recover Tuners from the GY through Maiden of White and Sea Horse effects, and reuse Wishes for Eyes of Blue (banish from GY) to re-search Tuner and Spell/Trap
  • After siding: No sideboard is present in the export (Side Deck size 0), so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a Tuner: P(>=1 Tuner in a 5-card opener) is about 0.80 from the 15-Tuner count, and the searcher group reaches P(>=1) = 0.78 (Inferred). Its real limit is the Blue-Eyes White Dragon count: only 2 copies, so P(>=1 in opener) is 0.17 going first and 0.20 going second, and several Blue-Eyes cards need one (Majesty, Roar, Sea Horse, Jet, the Blue-Eyes Synchros), which holds the engine back. Interaction is the strongest part of the system: 19 hand traps make a hand-trap hit very likely going second (0.93), and Dragon's Mind, Dark Ruler, Forbidden Crown and Majesty add board control. Closing power is high once a boss lands, but the 3 non-Tuner Blue-Eyes monsters in the main deck gate 4 of the 10 Synchros and make Azure-Eyes Silver Dragon hard to reach. Popularity did not earn points: Blue-Eyes usage stats confirm the list is real, not strong, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 Tuner in 5) about 0.80 and searcher group P(>=1 in 5) = 0.78; BEWD only 2 copies with P(>=1) 0.17 going first (Inferred)
D2 Opening-Hand Quality & Brick Management 45 19 hand traps and 9 one-of cards; 4 conditional negates (Dragon's Mind, Forbidden Crown, Dark Ruler, Duster) brick in some hands (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling is text-only: Majesty plus Roar plus Ultimate Spirit and Neo Blue-Eyes Ultimate reach high output (Inferred)
D4 Combo Floor & Median Output 52 Median output unknown without recorded boards; the Tuner-to-Synchro line is repeatable but BE-gated (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 58 Many hand-trap responses and generic Synchros, but a single Roar and 2 BEWD form a narrow recovery route (Inferred)
D6 Resource Economy, Recovery & Grind 62 Wishes and Sage re-search, Maiden and Sea Horse recursion from GY (text-only, Inferred)
D7 End-Board & Interaction Quality 74 Interaction density via 19 hand traps and multiple negate-text cards; Dark Ruler and Forbidden Crown add end-board negation (Inferred semantic)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap probability 0.93 and Majesty/Duster/Dragon's Mind to challenge boards (Inferred)
D9 Offensive Pressure & Closing Power 70 BE Ultimate 3500, Tyrant 3400, Neo Ultimate 4500, Cosmic Blazar 4000 ATK; closing gated by BE non-Tuners (Verified stat, Inferred gating)
D10 Main Deck Efficiency & Flexibility 48 56/56 main slots with 27 distinct cards, 9 singletons and only 18.3% exact-name Blue-Eyes purity; wide Primite and hand-trap mix (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15/15 Extra: 4 BE-gated Synchros, 2 Links, Azure-Eyes needs normal non-Tuners that the main deck barely has, plus generic Synchros (Inferred)
D12 Side Deck Adaptability 20 No sideboard in the export (Side Deck size 0); no post-side plan (Verified absence, low confidence about the export)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains and hand-trap timing; many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57.7, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-1); single_engine_choke_point (-3); extra_deck_gating (-2); weak_post_side_plan (-2); engine conflict (-1); hand_trap_redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density: 19 hand traps and P(>=1 in 6 going second) = 0.93
  • Strong Tuner engine: Sage, Maiden and Wishes give P(>=1 searcher in 5) = 0.78
  • Deep boss pool at Extra level: BE Ultimate, Tyrant and Neo Ultimate reach 3400-4500 ATK
  • Legal list with restricted cards within legal copies

Weaknesses

  • Only 2 Blue-Eyes White Dragon in a Blue-Eyes deck; the usage-typical count is 3
  • 4 BE Synchros and Azure-Eyes depend on a small pool of non-Tuner Blue-Eyes and Normal monsters
  • 27 distinct main-deck cards with 18.3% exact-name purity dilutes the engine
  • No sideboard in the export, so no best-of-3 adaptation
  • Primite Lordly Lode's effect lock conflicts with the Extra-Deck monster effects

Critical choke points

  • Blue-Eyes White Dragon: 2 copies gate Majesty, Roar, Sea Horse, Jet and BE Synchros
  • Roar of the Blue-Eyed Dragons: single copy is the only recovery route to BEWD from GY or banish
  • Tuner availability for Synchro (15 Tuners) before the non-Tuner is in hand
Priority Remove Add Reason
1 1x Primite Drillbeam 1x Blue-Eyes White Dragon BEWD is the engine gate (2 copies vs usage-typical 3); the usage-core list shows 3 copies as typical and Drillbeam at 1 copy
2 1x Azure-Eyes Silver Dragon 1x generic Synchro from the usage-core list (e.g. Stardust Sifr Divine Dragon, 65% inclusion) Azure's Synchro needs non-Tuner Normal monsters; the main deck has only 2 (BEWD), so it is rarely reachable. Card text of the replacement is not verified here
3 none A 15-card sideboard The export shows Side Deck size 0; if the deck has no sideboard, this is the main gap for best-of-3. If the export dropped it, re-run the evaluation with the real list

Evidence & confidence

  • Verified: Main 56 / Extra 15 / Side 0 within size rules [40-60], [0-15], [0-15]; Restricted copies: Bystial 1, Droll 1, Duster 1 (Limited); Ash 2 (Semi-Limited), all within legal copies; Copy histogram 9 / 7 / 11 matches the cards list; Main-deck hand-trap count 19 and Tuner count 15 match the cards list
  • Observed: Usage stats show Blue-Eyes-core inclusion; 21 of 23 core cards appear in the card list (the evidence's 13/23 count is an error)
  • Inferred: P(>=1 Tuner in 5) about 0.80; BEWD engine-gate reading; Hand-trap going-second redundancy 0.93 from the probability table; Interaction quality (D7) from negate-text cards; Pilotability and matchup-free structural read
  • Provisional: Meta Power (no dated sample); Matchup and format fit (D13); Tournament reliability (no per-pilot record)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) usage statistics.in this deck / core_cards_present flags Extra-Deck cards as absent although cards[] lists them (Spirit with Eyes x2, BE Spirit Dragon x2, BE Ultimate x2, Tyrant x1, Hieratic x1, Crimson x1, Neo Ultimate x1, Lightstorm x1); core_present 13/23 is unreliable, recount gives 21/23 No sideboard in the export (Side Deck size 0); if the real list has a side, D12 and the context modifier must be re-scored Deck title is null; deck identity comes from the archetype and list only Meta Power is Provisional without a dated metagame sample

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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