Blue-Eyes Deck #773012 — Yu-Gi-Oh! OCG

56 Main, 16 Extra, incl. Contact 'C' x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes White Dragon and Blue-Eyes extra-deck boss monsters (Blue-Eyes Spirit Dragon, Blue-Eyes Tyrant Dragon, Blue-Eyes Jet Dragon) attacking after the board is stabilised; Hand-trap-protected Synchro and Fusion boards built from Sage, Maiden of White and Wishes for Eyes of Blue
  • Turn 1 (going first): Normal Summon Sage or Maiden of White, search a Blue-Eyes piece with Wishes or Master, then build a Synchro or Fusion board while protecting it with Ash Blossom, Droll & Lock Bird and Effect Veiler
  • Turn 2 (going second): Use the six-card hand to hand-trap the opponent's first summon (Ash Blossom, Effect Veiler, Infinite Impermanence, Nibiru, Contact "C") and rebuild through Mulcharmy draws
  • Recovery: Recover Eyes-of-Blue Tuners from the Graveyard with Master with Eyes of Blue and Sage, then re-enter the Blue-Eyes White Dragon line
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens an archetype starter: about 96% of 5-card openers contain at least one core Blue-Eyes card, and three Tuner searchers plus Wishes give it a bootstrap (Inferred). Its interaction density is high, with 11 hand traps and 9 negation-text cards, so it can protect a Synchro or Fusion line on either turn (Inferred). Conversion is capped by the missing core extra-deck bosses (Blue-Eyes Ultimate Spirit, Neo Blue-Eyes Ultimate, Stardust Sifr, Crimson Dragon, Hieratic Seal) and by the absence of recorded boards, so the ceiling and median are text-only estimates. Score is held down by legality: a Semi-Limited card is run three times, the Extra Deck is one card over the limit, and there is no Side Deck. Popularity (Blue-Eyes core present in the usage table) confirms the list is a real build but did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype-core card in a 5-card opener) ≈ 0.96; Sage, Maiden and Wishes give a multi-route bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 searcher-text cards and 6 Mulcharmy draw cards compete for slots, with 13 tech cards and no Side Deck to reduce dead cards (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is a text read of Blue-Eyes Spirit and Tyrant with the core Extra-Deck bosses partly missing (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo median; floor depends on Mulcharmy and generic cards that do not convert alone (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Droll & Lock Bird, Effect Veiler, Nibiru and Impermanence cover several interruption routes; Master and Sage recover Tuners (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy Fuwalos and Purulia draw on opponent summons; Wishes and Lordly Lode give card-for-card searches but limited grind (Inferred)
D7 End-Board & Interaction Quality 70 11 hand traps and 9 negation-text cards, with Blue-Eyes Spirit's graveyard negate, cover the end board in layers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Contact "C" and Dominus Purge plus Veiler and Impermanence are real going-second answers; Blue-Eyes bosses can break boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Blue-Eyes Spirit Dragon (2500 ATK) and Tyrant (3400 ATK) are the closers; Ultimate Spirit and Neo Blue-Eyes are absent (Verified card text, Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 Main Deck cards are within the 40–60 range, but only 22.2% are exact Blue-Eyes names and 28 are generic (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 16 cards against a limit of 15, so one slot must go; 13 distinct Extra cards with partial archetype coverage (Verified)
D12 Side Deck Adaptability 10 No Side Deck is present, so there is no adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 45 Blue-Eyes archetype usage is in the usage table, but no tournament share or dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro and Fusion routes with hand-trap timing and several Tuner choices require moderate decision-making (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-6); Extra Deck over size (-3); No side deck (-3). Final formula: 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51.2, plus modifiers -12 = 39.2, then capped to 30 because the list is Illegal (theoretical/structural-only); Meta Provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is present in about 96% of 5-card openers (Inferred)
  • 11 hand traps and 9 negation-text cards give layered interaction (Inferred)
  • Blue-Eyes White Dragon and three Blue-Eyes Spirit Dragons give a real closing route (Verified card text)

Weaknesses

  • Illegal in the OCG format: Ash Blossom is over the copy limit and the Extra Deck is over by one (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • Only 22.2% of the Main Deck is exact Blue-Eyes names, which lowers engine coherence (Verified)
  • Core Extra-Deck bosses are missing from the list (Verified usage gap)

Critical choke points

  • Blue-Eyes White Dragon count is 2, so the main extender is thin on the first summon (Verified)
  • The Extra Deck is over its limit, so one boss must be removed before the list can be played (Verified)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal copy of a non-Semi-Limited card, or leave the slot empty Brings the list within the OCG copy limit so it can receive a normal score
2 1 Extra Deck card (lowest-impact flex card) Nothing; the Extra Deck must be 15 or fewer Brings the Extra Deck within the size rule
3 Mulcharmy Purulia (1 copy) or a generic tech card A 15-card Side Deck with Blue-Eyes or hand-trap answers Adds post-side adaptability for best-of-3 play

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2; Extra Deck is 16 against a maximum of 15; Side Deck is 0; Exact-name archetype purity is 22.2%
  • Observed: Blue-Eyes core usage is present in the usage table (usage stats, not deck power)
  • Inferred: Starter consistency from hypergeometric probabilities; Interaction quality from hand-trap and negation text; Going-first and going-second estimates
  • Provisional: Meta Power and format-fit (D13) need a dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title (Deck.Title is null)

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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