Train Deck #773011 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. K9-04 Noroi x3, Mulcharmy Fuwalos x3, Night Train Blue Traveler x3. Created Oct 21, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
22± 8/ 100
Power Score
Structural 49
Reliability 35
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz/Link pressure from Train and K9 monsters, closing through high-ATK Superdreadnought Rail Cannon Xyz monsters (Gustav Max, Flying Launcher) and Gustav Max's direct-damage effect; K9 Xyz board-control and monster-destruction effects (K9-66X Jacks, Light Dragon @Ignister) to convert a stalled board
  • Turn 1 (going first): Open on a Train or K9 searcher (Exceptional Schedule, Night Train Blue Traveler, Urgent Schedule) and Normal Summon a Level 4-5 EARTH Machine or K9 monster to reach a Level 10 Xyz; hand traps (Ash Blossom, Droll & Lock Bird, Maxx C) are held for the opponent's turn
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Red Reboot) and Heavy Storm to disrupt the opponent's board, then rebuild a Train or K9 Xyz from the Main Deck; Ash Blossom and the K9 Quick-Play effects are the main interaction
  • Recovery: Night Train Blue Traveler and Heavy Armored Knight Babeldecker recur from the GY via Train Connection and Revolving Switchyard style effects; K9 Xyz detach effects rebuild a board
  • After siding: Not evaluable: the deck runs no Side Deck (side count 0), so there is no post-side plan

Why it scores here

This list is illegal in OCG: K9-04 Noroi (3 copies), Triple Tactics Talent and Varudras are all Forbidden with zero legal copies, so the deck is scored structurally only and its score is capped at 22. Within that cap, the deck's engine is reasonably consistent: the 18 exact-name Train cards and 12 K9 cards give a 0.94 chance of at least one archetype-core card in the opening five, and about 0.90 for at least one searcher. Its interaction package (Ash Blossom, Droll & Lock Bird, Maxx C, Red Reboot, Heavy Storm and roughly 10 negation-text cards) is broad, and its Xyz closers are strong on paper. Floor and median output cannot be measured because no boards were recorded, and the deck has no side deck, so it has no post-side plan. Popularity did not earn points: the Train archetype's usage statistics only confirm that the core cards are real, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in hand of 5) = 0.94 across 16 core copies; searcher text group 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 26 distinct main-deck cards with 17 singletons and 5 hand traps; brick rate estimated moderate from composition and text (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling read from text only, with Gustav Max and Flying Launcher as the top finishers (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has 0 scored combos, so floor and median are unmeasured and scored at a provisional 40 (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two Ash Blossom, Maxx C, Droll & Lock Bird, Red Reboot and multiple Xyz/Link recursion lines give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion (Night Train, Heavy Armored Knight Babeldecker) support rebuilds, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 60 About 10 negation-text cards and 7 removal-text cards, with K9-66X Jacks and Light Dragon @Ignister as board-control boss monsters (Inferred from text)
D8 Going-Second & Board-Breaking Power 50 Hand traps and Heavy Storm give going-second disruption, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK: Gustav Max 3000 with direct damage, Flying Launcher 3800, Gustav Rocket 5000 (only one copy listed in the deck's core, which is not run in this list); verified card stats (Verified)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards, 26 distinct, with 17 singletons and 13 cards at 3 copies; compact but with 3 Forbidden cards (Verified)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards, all singletons, including 12 Xyz and 3 Link; the Forbidden Varudras is one of them (Verified)
D12 Side Deck Adaptability 5 Side count is 0, so no side deck exists for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta sample; archetype usage is only context (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple decision points across Train and K9 summoning chains and Xyz timing; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); no_side_deck (-2). Final formula: Midrange profile: Structural 49. No reliable metagame: 0.80*49 + 0.20*35 = 46.2, plus modifiers -8 = 38.2. Legality Illegal: capped to 22 (theoretical/structural only, no normal Final Contextual score).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core searcher and archetype density gives a high chance of a live opening hand
  • Broad interaction: five hand traps, roughly ten negation-text cards and removal text
  • Strong high-ATK Xyz closers in the Extra Deck

Weaknesses

  • Illegal in OCG: three Forbidden cards with zero legal copies
  • No side deck, so there is no post-side plan
  • Low archetype purity (32.7% exact name); much of the list relies on off-archetype and generic cards

Critical choke points

  • Varudras and K9-04 Noroi are illegal, so any line that depends on them cannot be played in a legal event
  • No recorded boards, so the main engine's real conversion rate is unknown
Priority Remove Add Reason
1 K9-04 Noroi x3, Triple Tactics Talent x1, Varudras, the Final Bringer of the End Times x1 Legal, non-Forbidden replacements for the K9 / Train Level-5 and Xyz roles The list is Illegal; removing the Forbidden cards is the only change that makes it legal and scoreable as a normal deck
2 None A legal Side Deck of 0-15 cards The deck runs no side deck, so it has no post-side plan (the rubric's D12 score is 5)

Evidence & confidence

  • Verified: Legality: 3 Forbidden cards over the copy limit (0 legal copies); Main 40, Extra 15, Side 0 within the OCG size rules; Card text and stats for the listed Train, K9, Xyz and hand-trap cards; Usage stat: Revolving Switchyard, Mulcharmy Fuwalos, Exceptional Schedule and Night Train are the archetype core
  • Inferred: Opening-hand consistency: archetype-core P = 0.94 for 5 cards; searcher P = 0.90; Interaction density and brick estimates from text (no boards recorded)
  • Provisional: Meta power and matchup fit: no dated metagame sample and no tournament link; Post-side plan: no side deck exists
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be evaluated

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top