Magician Girls Deck #773007 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Astrograph Sorcerer, the Starfrost Magician x3, Horoscope Sorcerer, the Stargazer Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 42
Going First 52
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 47
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Pendulum-summon and Link/Xyz/Synchro boards built from Magician, Supreme King and Odd-Eyes pendulums, closing with Odd-Eyes Absolute Dragon, Supreme King Dragon Dark Rebellion or Super Starslayer TY-PHON (Inferred from card text; no recorded boards); Hand-trap protection of the engine (Ash Blossom, Ghost Belle, Droll) so the Pendulum zone resolves and the Extra Deck boss is reached
  • Turn 1 (going first): Open a searcher or Pendulum starter (P>=1 searcher in 5 cards ~0.91), go to the Pendulum zone, and extend into a Link or Xyz boss; hold Ash or Ghost Belle for the first opposing Quick Effect (Inferred)
  • Turn 2 (going second): Use a six-card hand with Ash/Ghost Belle/Droll (P>=1 hand trap in 6 cards ~0.58) to break the opponent's starter, then rebuild through searchers and Pendulum summons (Inferred)
  • Recovery: Searchers (20 text-tagged cards) and Star Pendulumgraph / Exceed the Pendulum recover a Pendulum monster from the Deck after the field is cleared (Inferred)
  • After siding: None. The deck has no Side Deck, so there is no post-side plan; best-of-3 adaptability is not established (Verified: side count 0)

Why it scores here

The score comes from the deck as a system: a dense searcher and Pendulum engine (20 searcher-text cards, about 91% chance of at least one in an opening five) that reliably reaches a Pendulum zone, backed by about 19 negation-text cards and 7 hand traps. Its Extra Deck covers Link, Xyz, Synchro and Fusion bosses, so it has more than one way to close. Conversion and median output are not measured: no boards were recorded, so the combo floor and ceiling are text-only and held near the middle. The archetype has no exact-name purity (0 of 70 off-archetype copies carry the name); its strength depends on pulling in Magician, Odd-Eyes, Supreme King and Mulcharmy cards. Popularity and archetype usage were not counted in the score, and card scores were not averaged. The deck is illegal: it runs 3 Ash Blossom against a limit of 2, 2 Droll & Lock Bird against 1, and has no Side Deck, so the score is capped low and labelled theoretical.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher in 5-card opening) ~0.91; P(>=1 Magician/Odd-Eyes core card) ~0.39; live engine assumed from search density (Inferred)
D2 Opening-Hand Quality & Brick Management 50 23 Pendulum and 12 Spell cards with 11 single-copy tech slots; hand-trap and searcher redundancy offset Pendulum-only dead draws (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (total combos 0); ceiling rated from text only, e.g. Pendulum-into-Link/Xyz chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median or power distribution; held at a neutral-low value (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters (Horoscope Sorcerer, Supreme King Gate Magician, Astrograph Sorcerer, Performapal Skullcrobat Joker) and searchers; no recorded interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Pendulum recursion from text; no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 62 7 hand traps, 19 negation-text cards and 28 removal-text cards; counts of Limited/Semi-Limited copies (Ash, Droll, Solemn, Foolish Burial) reduce practical density (Inferred)
D8 Going-Second & Board-Breaking Power 48 Going-second hand: P(>=1 hand trap in 6 cards) ~0.58; no evidence of board breakers beyond interaction-heavy text (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss options (Odd-Eyes Absolute Dragon 2800, Supreme King Dragon Dark Rebellion 2500, Super Starslayer TY-PHON 2900) are strong, but no damage or piercing data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main with 29 distinct cards; 11 singletons and 8 three-of Pendulum/Magician engine cards; about 40% of the main is tech or staples (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra cards across Link 8, Xyz 4, Synchro 2 and Fusion 1, a broad spread with few mandatory single-card bottlenecks (Verified structure)
D12 Side Deck Adaptability 15 Side count is 0, so no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no archetype meta-share in the export; format fit left Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum scale, Link and Xyz material and several Quick Effects create many decision points for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary (approx. 85%), Toolbox secondary (approx. 15%); weight vector used directly as Midrange. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8). Final formula: Illegal deck: unconstrained 0.80*Structural(49) + 0.20*TournamentReliability(42) = 47.6; modifiers -8 gives 39.6; Illegal cap applied, final 30 (theoretical / structural-only). Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (20 cards, about 91% chance of a searcher in the opening five) keeps the engine accessible
  • Interaction stack of 7 hand traps and about 19 negation-text cards protects the starter
  • Extra Deck spans Link, Xyz, Synchro and Fusion, giving several closers

Weaknesses

  • Illegal copy counts on Ash Blossom (3 vs 2) and Droll & Lock Bird (2 vs 1)
  • No Side Deck, so there is no post-side adaptation
  • No recorded boards, so the combo floor and ceiling are unmeasured
  • Exact-name archetype purity is 0; the engine depends on a mix of sub-archetypes

Critical choke points

  • Pendulum zone setup: a single Pendulum starter that is stopped by a negate or hand trap leaves little recovery (Inferred)
  • Limited/Semi-Limited copy cap: legal copy limits reduce the hand-trap redundancy the deck is built around
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring any legal non-restricted card Brings the copy count to the OCG Semi-Limited limit of 2, making the list legal
2 1 Droll & Lock Bird any legal non-restricted card Brings the copy count to the OCG Limited limit of 1, making the list legal
3 one tech slot 1 to 3 Side Deck cards A legal Side Deck gives a post-side plan, which D12 currently scores at 15

Evidence & confidence

  • Verified: Legality: 55 main, 15 extra, 0 side; Ash Blossom at 3 copies (limit 2) and Droll & Lock Bird at 2 copies (limit 1); Restricted cards list and banlist statuses; Extra Deck breakdown: Link 8, Xyz 4, Synchro 2, Fusion 1; Archetype spread and exact-name purity 0%
  • Inferred: Engine consistency from hypergeometric draws (searcher about 0.91, archetype core about 0.39); Interaction density from text role hints (7 hand traps, 19 negation text); Going-second hand-trap estimate (about 0.58); Midrange primary strategy and the Toolbox/Stun secondaries
  • Provisional: Meta Power (null), no dated metagame sample; Format fit (D13), no tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup or brick rate usage statistics covers 3 core cards (S:P Little Knight not run, Mulcharmy Fuwalos and Droll run); the rest of the archetype core is not covered no side deck in the export

More OCG Info

Magician Girls

Magician Girls Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top