Bystial/Byssted Deck #773006 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Blackwing - Simoon the Poison Wind x3, Blackwing - Sudri the Phantom Glimmer x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blackwing and Bystial synchro/link boards (Silverwind, Full Armor Master, Nothung, Chaos Angel, Dis Pater) converting a board cleared by hand traps and removal; Garura / Mudragon fusion beats plus Draco Berserker via a single Blackwing or Bystial starter
  • Turn 1 (going first): Normal Summon a Blackwing searcher (Sudri, Vata, Shamal) to fetch a Synchro material or Black Whirlwind, then build a Blackwing Synchro board while holding Ash Blossom and Droll for the opponent's first search or draw
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Nibiru, D.D. Crow and Infinite Impermanence in a six-card hand to stop the opponent's board, then Synchro Summon on the next turn
  • Recovery: Blackwing and Bystial monsters return from the GY and banish zones via Bystial Druiswurm, Magnamhut, Baldrake, Twin Shadow and Black Feather Whirlwind; the card text supports recursion but no recorded lines confirm it
  • After siding: Not available: the deck runs no side deck, so no post-side plan can be built from the evidence

Why it scores here

This is an illegal list: Ash Blossom & Joyous Spring is run three times against a limit of two, so the score is capped at 30 and the evaluation is structural only. The structural read comes from the system, not from averaging card scores. Blackwing searchers and Black Whirlwind give a fair chance of a live engine turn 1 (searcher text group P(at least one in a 5-card hand) ≈ 0.72, Inferred), and the 12 hand traps give strong going-second interaction (P(at least one hand trap in a 6-card hand) ≈ 0.79, Inferred). The deck is three archetypes stacked together (Blackwing 26, generic 25, Bystial 4, Kaiju 3, Mulcharmy 3, others), with 18 tech cards and no side deck, so bricks and conflicting hands are a real risk. No recorded boards exist, so the combo ceiling and median are text-only inference, and popularity or archetype share earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 Blackwing searcher-text card in a 5-card hand) ≈ 0.72; 3-copy starters at P ≈ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 18 tech and 12 hand-trap slots with three competing engines raise brick and conflicting-hand risk; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 50 Blackwing Synchro payoffs (Silverwind, Full Armor Master, Nothung) read well on paper; no recorded boards to confirm conversion (Inferred)
D4 Combo Floor & Median Output 40 Median output unknown: combo data has zero parseable boards, so the floor is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps (Ash, Droll, Nibiru, D.D. Crow) and Blackwing recursion give more than one independent line; redundancy inferred from text only (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion via Bystial and Blackwing GY effects exists, but resource spend on 15 Extra Deck and Synchro material is heavy; no economy data (Inferred)
D7 End-Board & Interaction Quality 60 Ash, Droll, Infinite Impermanence, Evenly Matched, Lightning Storm and Nibiru give layered interaction; the Ash copy count is illegal (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Hand traps plus Gameciel and Mudragon-style boards answer a going-second board; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss monsters Chaos Angel 3500, Bystial Dis Pater 3500, Full Armor Master 3000 and Draco 3000 give closing power on paper (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 30 distinct names with 70 off-archetype copies is low coherence and many tech slots (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 11 Synchro, 2 Fusion and 2 Link cover three summon types; several Synchros are flex only (Inferred)
D12 Side Deck Adaptability 10 The deck runs no side deck (0 of 15 slots), so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype meta-share is absent, so this stays provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Three summon mechanics and many hand-trap timing decisions raise pilot complexity; no step-count data (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (structural weights from Midrange profile; D13 kept as provisional and excluded from Final). Structural ≈ 49, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Engine conflicts (-4); Illegal list cap (-13). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47 before modifiers; engine conflicts -4 gives 43; illegal deck capped at 30 per rubric Step 2 (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-second interaction: 12 hand traps, with P(≥1 in a 6-card hand) ≈ 0.79
  • Blackwing searchers and Black Whirlwind give a real turn-1 chance (≈ 0.72 for a searcher in hand 5)
  • Layered endboard interaction: Droll, Ash, Infinite Impermanence, Evenly Matched and Lightning Storm
  • High-ceiling Synchro and Extra Deck bosses at 3000 to 3500 ATK

Weaknesses

  • Illegal: Ash Blossom run at 3 copies against a limit of 2
  • Three archetypes plus generic cards in one 55-card main deck: 70 off-archetype copies and 18 tech slots lower coherence
  • No side deck: post-side adaptation is impossible
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • Blackwing searchers (Sudri, Vata, Shamal) are the only route to a Synchro board on turn 1 going first
  • Ash Blossom and Droll are the main answers to the opponent's first turn; losing them to a non-hand-trap plan leaves few answers
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring one legal non-restricted card of the same role (a hand trap or tech) Restores legality: the list runs 3 copies against a Semi-Limited limit of 2, and the deck cannot receive a normal score until it is fixed
2 one or two of the off-archetype tech cards (Forbidden Droplet, Cosmic Cyclone, or Lightning Storm) a sideboard of 15 cards with the same hand traps and Blackwing or Bystial answers Adds post-side adaptability (D12 is at 10 with no side deck) and reduces the 70 off-archetype copies that dilute the engine

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2 (legality.violations); Main 55 and Extra 15 are within the OCG size rules; Side is 0 (legal range 0 to 15); Core cards Bystial Magnamhut, Droll & Lock Bird, Bystial Druiswurm, Mulcharmy Fuwalos and Ash Blossom are all present (usage statistics)
  • Observed: No recorded boards exist (combo data total combos 0), so no board frequencies are observed
  • Inferred: Searcher-text group P(≥1 in 5 cards) ≈ 0.72; Hand-trap group P(≥1 in 6 cards going second) ≈ 0.79; Engine conflicts and brick risk from three archetypes and 18 tech cards; Going-second interaction density from 12 hand traps
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (archetype meta-share absent)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) in YGOVN Meta Power is provisional unless a dated metagame sample is supplied deck title is null and no sideboard is listed

More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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