Branded Deck #773000 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Swordsoul of Mo Ye x3. Created Oct 21, 2026 by YGO Mod.

Deck Branded OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 12/ 100
Power Score
Structural 56
Reliability 45
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz / Fallen of the White Dragon fusion and synchro lines into 3000-ATK boss monsters (Dragon that Devours the Dogma, Draco Berserker, Swordsoul Supreme Sovereign - Chengying); Swordsoul Synchro boards (Swordsoul Grandmaster - Chixiao, The Three Champions of Swordsoul) backed by Swordsoul Tokens
  • Turn 1 (going first): Open a starter (Fallen of the White Dragon, Mulcharmy Fuwalos, Swordsoul of Mo Ye, Incredible Ecclesia) and convert into a Synchro or Fusion boss while holding hand traps for the opponent's first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle, Infinite Impermanence, Droll & Lock Bird, Nibiru) to break the opponent's first summon or board, then rebuild through Mulcharmy draws and Extra Deck summons
  • Recovery: Mulcharmy draws and Swordsoul Emergence / Swordsoul Sacred Summit searches rebuild the hand after a hand trap is spent; Fallen of the White Dragon can recur from hand with a Fallen-named Extra Deck card
  • After siding: No Side Deck (side_count 0), so there is no post-side plan; best-of-3 adaptation is absent

Why it scores here

The deck is Illegal in OCG: Ash Blossom & Joyous Spring and The Fallen & The Virtuous are each run 3 times against a Semi-Limited limit of 2, so it receives only a structural, theoretical score capped at 30. Structurally it has a real ceiling: 3000-ATK synchro and fusion bosses and a dense hand-trap layer (13 hand-trap tags, 13 negation texts) give it strong end-board interaction. Its weakness is consistency and cohesion: the Branded Fusion and Ecclesia and the Dark Dragon core cards are absent, Fallen of the White Dragon and Swordsoul Tokens both restrict Extra Deck summons and can conflict, and there is no Side Deck. No combo boards were supplied, so floor and median are text-only inference. Popularity (Mulcharmy and Droll are high-usage core cards) confirmed the list is real but did not add points, and the score was not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 Fallen of the White Dragon in opening 5) is about 0.18 and the 3-copy starters reach 0.25 each; the Branded Fusion core is missing, so the Albaz engine is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Hand-trap-heavy list with 25 Level 0 spells and traps and 13 hand-trap tags; some hands will be functional only through hand traps (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from text: Fallen Albaz plus Fusion and Synchro bosses reach 3000 ATK, but no combos were supplied to verify conversion (Inferred)
D4 Combo Floor & Median Output 45 No parseable boards, so median and floor output are unmeasured; kept low-mid (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 60 Two independent lines (Swordsoul and Albaz) and several hand traps give recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draws and Swordsoul search effects replenish resources; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 13 negation texts and 13 hand-trap tags, with Solemn Judgment, Solemn Strike and Gravity Collapse layering interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density and Droll & Lock Bird give strong answers to a first board; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 68 Several 3000-ATK synchro and fusion bosses and direct-attack effects give closing power (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 52 55 main cards with 25 Level 0 spells and traps and three-copy staples; compactness is below the efficiency ideal for an illegal, oversized list (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 58 10 Synchro and 5 Fusion Extra cards, but Swordsoul and Fallen Extra-Deck restrictions conflict and Branded Fusion is missing (Verified count, Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (side_count 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple decision points (Fusion and Synchro gating, token restrictions, hand-trap timing) make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); engine_conflicts (-4); weak_post_side_plan (-2). Final formula: Illegal cap: pre-cap = 0.80*Structural(56) + 0.20*TournamentReliability(45) + modifiers(-12) = 41.8; capped to 30 as a structural-only theoretical score (Meta provisional)


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