Dogmatika Deck #772995 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Ghost Ogre & Snow Rabbit x3, Maiden of White x3. Created Oct 21, 2026 by YGO Mod.

Deck Dogmatika OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 48
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47.6
Going First 48
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Extra Deck boards (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon) reached through Blue-Eyes White Dragon and Blue-Eyes-adjacent searchers, with Primite and Bystial bodies as secondary bodies; Albaz Dragon-family fusions (Albion, Mirrorjade, Lubellion) enabled by Fallen of Albaz
  • Turn 1 (going first): Open a searcher or Normal Summon starter (Sage with Eyes of Blue, Primite Lordly Lode, Maiden of White) and extend into a Synchro or Fusion from the Extra Deck; hold Ash Blossom, Ghost Ogre and Effect Veiler for the opponent's first activation
  • Turn 2 (going second): Use a hand trap (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) on the opponent's first summon or activation, then rebuild a board from the hand or GY
  • Recovery: Recover through GY-triggered effects (Maiden of White, Ghost Ogre, Blue-Eyes Spirit Dragon) and Wishes for Eyes of Blue searches
  • After siding: None. The deck has no Side Deck, so there is no post-side plan.

Why it scores here

The deck is a mixed Blue-Eyes, Primite, Bystial and Albaz list, not a coherent Dogmatika build: exact-name archetype purity is 1.4%, so the archetype label does not describe the engine. Its opening-hand access is moderate: searcher text appears in about 76% of five-card hands, but the 22 singleton slots and 13 hand traps raise brick risk, and no combo boards were supplied to confirm a median line. Its interaction is the strongest part of the system (18 negation-text and 23 removal-text cards, with several hand traps), and its Extra Deck has large closing boards (Neo Blue-Eyes Ultimate Dragon at 4500 ATK, Blue-Eyes Ultimate Spirit Dragon at 3500 ATK). The list is Illegal under the OCG banlist (Triple Tactics Talent is Forbidden, and three Ash Blossom copies exceed the Semi-Limited cap of two), and it runs no Side Deck, so the score is capped low as structural-only. The score comes from consistency, interaction and closing power on the system, not from averaging the card scores or from the archetype label.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 searcher-text card in 5-card hand) ≈ 0.76; P(≥1 of any given 3-copy starter) ≈ 0.25; 2-card bootstrap is inconsistent (Inferred)
D2 Opening-Hand Quality & Brick Management 38 13 hand traps and 21 tech slots with no Side Deck imply frequent dead draws; hand-trap P(≥1 in 6) ≈ 0.82 is not a functional-hand measure (Inferred)
D3 Combo Conversion & Ceiling 58 Best-case boards reach 3500–4500 ATK Extra Deck monsters via Blue-Eyes lines, but no combo boards were supplied, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 38 No recorded boards, so median output cannot be measured; a 55-card, 35-distinct list with mixed engines suggests a below-ceiling typical turn (Inferred)
D5 Interruption Resilience & Route Redundancy 48 Several independent interaction routes (Ash Blossom, Ghost Ogre, Effect Veiler, Droll & Lock Bird) but one shared Blue-Eyes line; redundancy is partial (Inferred)
D6 Resource Economy, Recovery & Grind 52 Searchers (Sage, Maiden, Wishes, Primite Lordly Lode) and GY recursion (Maiden, Ghost Ogre) give moderate grind; Ash and Droll cost resources (Inferred)
D7 End-Board & Interaction Quality 60 18 negation-text and 23 removal-text cards across main deck; Triple Tactics Talent is Forbidden and removed from value (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Lightning Storm, Dark Ruler No More and Harpie's Feather Duster provide going-second removal, but Harpie's Duster is Limited to one copy (Inferred)
D9 Offensive Pressure & Closing Power 62 Neo Blue-Eyes Ultimate Dragon (4500 ATK), Blue-Eyes Ultimate Spirit Dragon (3500 ATK) and Blue-Eyes Tyrant Dragon (3400 ATK) provide high closing ATK if the line connects (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards, 35 distinct, 22 singletons, 1.4% exact archetype purity: compactness is weak and the engine is spread over four sub-archetypes (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots: 6 Synchro, 5 Fusion, 3 Link, 1 XYZ; several Blue-Eyes and Albaz options with no mandatory single-card dependency (Verified breakdown)
D12 Side Deck Adaptability 5 Zero Side Deck cards: no post-side plan exists for best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link, no meta share, and no dated sample; the illegal banlist status is the only format fact available (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points (hand traps, tech timing, multi-engine lines) and no combo steps to read; pilotability is low-to-moderate (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47.6, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); engine conflicts (-4); no side deck (-2); illegal list cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45.1 before modifiers; modifiers -12 gives 33.1; the Illegal-list cap sets the final score to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand traps, 18 negation-text cards and 23 removal-text cards in the Main Deck
  • High closing ceiling via Blue-Eyes Extra Deck monsters at 3400–4500 ATK
  • Searcher density (13 cards) gives a reasonable chance of a starter in opening hands

Weaknesses

  • Illegal under the OCG list: Triple Tactics Talent is Forbidden and Ash Blossom is over its Semi-Limited copy limit
  • Archetype label Dogmatika does not describe the engine (1.4% exact purity; four sub-archetypes compete)
  • No Side Deck, so no post-side plan
  • 22 singleton slots and 13 hand traps raise brick and dead-draw risk
  • No combo data, so the typical turn output is unverified

Critical choke points

  • Blue-Eyes White Dragon count is 2; most Blue-Eyes Extra Deck lines depend on it
  • Only one Fallen of Albaz for the Albaz Dragon fusions
  • Hand traps are the only interaction for a going-second turn without a board
Priority Remove Add Reason
1 Triple Tactics Talent A legal card that fits the Blue-Eyes or Primite engine Forbidden in OCG, so the list cannot be played as built; the deck is illegal until this changes
2 One Ash Blossom & Joyous Spring A legal non-duplicate tech or hand trap Copy limit is 2 in OCG; the third copy makes the list illegal
3 Off-archetype singletons with weak connection to the engine Additional searchers or Blue-Eyes/Primite engine cards Raises archetype purity and reduces brick risk
4 None A 3–5 card Side Deck A deck with 0 side cards has no post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 (legal size range); Triple Tactics Talent is Forbidden in OCG; Ash Blossom & Joyous Spring is Semi-Limited with 3 copies run (cap 2); Exact archetype purity 1.4%, Blue-Eyes is the largest sub-archetype
  • Observed: No combo boards were recorded for this deck
  • Inferred: Opening-hand starter access ≈ 0.76 from searcher-text density; Brick and dead-draw risk from 13 hand traps and 21 tech cards; Going-second interaction and closing power from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; archetype label Dogmatika is contradicted by card composition

More OCG Info

Dogmatika

Dogmatika Breakdown

 
 

 

 

 

 

 

 
 

 

 
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