Bystial/Byssted Deck #772994 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Ghost Ogre & Snow Rabbit x3, Maiden of White x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
34± 10/ 100
Power Score
Structural 47
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes White Dragon and Blue-Eyes Extra Deck threats (Blue-Eyes Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon) backed by Bystial 2500 ATK beaters; Primite Dragon Ether Beryl and Albaz-line Fusion/Synchro boards
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, or Set Primite Lordly Lode, then keep hand traps (Ash, Ghost Ogre, Effect Veiler) up for the opponent's first activation
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Effect Veiler to slow the opponent's search and summon, then Bystial Druiswurm or Magnamhut banish a GY monster to bring out a 2500 ATK beater
  • Recovery: Ash and Ghost Ogre recover from interruption by sending themselves from hand; Wishes for Eyes of Blue and Bystial Saronir rebuild the Blue-Eyes and Bystial bodies from Deck and GY
  • After siding: Not evaluable: the deck has no side deck (0 cards)

Why it scores here

The score comes from the deck as a system and not from averaging its cards. The deck reliably opens searchers (13 copies, about a 76% chance of at least one in a 5-card opening hand) and can run a lot of hand traps and negations (13 hand traps, 18 negation-text cards), which gives it real interruption resilience and end-board interaction. Its closing power comes from several 2500 to 4500 ATK Blue-Eyes and Bystial bodies. The main deck is not compact: 35 distinct main-deck cards, 21 tech slots, and three unrelated engines (Blue-Eyes, Bystial, Primite) with no recorded combos to prove they connect. The deck has no side deck, and it runs Triple Tactics Talent (Forbidden) plus three copies of Ash Blossom (limit 2), so it is illegal as built. Because it is illegal it does not get a normal Final Contextual score, and this 34 is a capped theoretical figure. Archetype popularity (Blue-Eyes and Bystial core cards at 57% to 85% inclusion) was not counted as power, and no tournament result supports the deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in opening 5) = 0.76; engine core partly present, but Mulcharmy missing; (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Roughly 22 singleton main-deck cards and several conditional starters create brick risk; no combo data to check (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combos; the Blue-Eyes and Bystial ceiling is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output cannot be measured; estimated from text (Inferred)
D5 Interruption Resilience & Route Redundancy 55 13 hand traps and multiple self-activating negations give several independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and Wishes for Eyes of Blue recover resources, but the engines consume many cards (Inferred)
D7 End-Board & Interaction Quality 65 Ash, Infinite Impermanence, Effect Veiler, Solemn Strike and Solemn Warning, and Ghost Ogre give wide, layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 45 Lightning Storm and Harpie's Feather Duster cover the board, but Duster is Limited and Ash is over the limit (Inferred)
D9 Offensive Pressure & Closing Power 60 Blue-Eyes White Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon at 4500 ATK and Super Starslayer give high stats (Verified)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck cards with 35 distinct and 21 tech slots is loose; it spreads across three engines (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck uses 15 of 15 slots across Blue-Eyes, Albaz, Ancient Fairy and Hieratic Fusion, Synchro, Xyz and Link lines (Inferred)
D12 Side Deck Adaptability 10 No side deck at all, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no meta-share and no dated sample; provisional only (Provisional)
D14 Pilotability & Error Tolerance 35 Several lines with many decision points and no recorded combo steps (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no Side Deck (-2); no_combo_evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45.9, then modifiers -12, capped as Illegal = 34

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap suite gives early interaction and access
  • Strong late threats across Blue-Eyes and Bystial Extra Deck options
  • Wide negation and removal coverage

Weaknesses

  • Illegal as built: Ash Blossom over copy limit and Triple Tactics Talent Forbidden
  • Three engines compete for slots, which adds bricks and tech clutter
  • No side deck and no recorded combos

Critical choke points

  • Single Blue-Eyes White Dragon in hand or GY gates most Blue-Eyes Extra Deck lines
  • Bystial summon depends on a LIGHT or DARK monster in the GY
Priority Remove Add Reason
1 Triple Tactics Talent (1) and one Ash Blossom & Joyous Spring (1) Legal filler from the Blue-Eyes or Bystial core, or a second copy of a legal hand trap Makes the deck legal; the current list cannot receive a normal score
2 Two or three tech slots (Lightning Storm, Dark Ruler No More, Super Polymerization) A focused side deck of 10 to 15 cards Gives a post-side plan and reduces tech clutter

Evidence & confidence

  • Verified: Main deck 55, Extra 15, Side 0 (OCG limits 40-60, 0-15, 0-15); Ash Blossom 3 copies vs legal 2 (Semi-Limited); Triple Tactics Talent Forbidden; Card text and ATK/DEF values for the listed cards
  • Observed: Archetype inclusion stats: Bystial Magnamhut 85%, Droll & Lock Bird 63%, Bystial Druiswurm 61%, Ash Blossom 57%
  • Inferred: P(>=1 searcher in opening 5) = 0.76; Engine conflict across Blue-Eyes, Bystial and Primite lines; Hand-trap density gives interaction resilience
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament or meta data)
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists, so going-first, going-second and matchup results are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied guide snippets are empty or very short

More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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