Blue-Eyes Deck #772992 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Ghost Ogre & Snow Rabbit x3, Maiden of White x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes White Dragon and Blue-Eyes Jet Dragon / Blue-Eyes Spirit Dragon board presence, backed by hand-trap protection; Synchro and Fusion Extra Deck threats (Blue-Eyes Spirit Dragon, Blue-Eyes Tyrant Dragon, Azure-Eyes Silver Dragon) once the board is stable
  • Turn 1 (going first): Open a Tuner with Sage with Eyes of Blue or Maiden of White, use Mausoleum of White and Primite Lordly Lode for Normal Summon space, and keep Ash Blossom / Ghost Ogre / Effect Veiler up for interaction on the opponent's first engine
  • Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Ghost Mourner, Droll & Lock Bird, Effect Veiler, Infinite Impermanence) to stop the first starter, then rebuild through Wishes for Eyes of Blue and Sage into a Blue-Eyes board
  • Recovery: Re-search Blue-Eyes White Dragon with Sage or Wishes, use Roar of the Blue-Eyed Dragons or Majesty of the White Dragons to recover board presence, then Extra Deck Synchro/Fusion
  • After siding: No side deck registered; post-side plan cannot be assessed from evidence (Inferred gap)

Why it scores here

The deck is illegal in OCG as submitted: Ash Blossom & Joyous Spring is run three times against a limit of two, and Triple Tactics Talent is Forbidden, so the normal Final Contextual score is not applied and the result is capped at 25 as a theoretical, structural-only read. Structurally the list reliably opens a Blue-Eyes engine (about 94% chance of at least one archetype-core card in the opening five, Inferred) and carries strong end-board interaction through Ash Blossom, Solemn Strike, Solemn Warning, Lightning Storm, Harpie's Feather Duster, Ghost Ogre and Effect Veiler, which earns the going-second and interaction dimensions. Conversion and median output score low because there are no recorded boards, and archetype purity is only 17% (58 of 70 copies are off the exact name), so the engine has many conflicting or dead cards. Popularity of the archetype (Blue-Eyes core cards in the usage table) confirmed the list is real but did not add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) = 0.94; P(at least one searcher-text card) = 0.76; no combo lines to confirm the starter converts (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 hand traps and 21 tech cards give many dead-in-hand draws; P(hand-trap in going-second 6) = 0.82 but many are situational (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling read from card text only (Blue-Eyes Spirit / Jet / Tyrant lines) (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo median; text-only read of a typical Blue-Eyes turn with 17% exact-name purity (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps and Synchro/Fusion routes give two or more independent lines, but few recursion or floating-search options (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (Sage, Wishes, Primite Lordly Lode) recover card advantage moderately; limited resource regrowth beyond the GY effects (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high (about 18 negation-text and 23 removal-text cards); layering limited by Forbidden and over-limit cards (Inferred)
D8 Going-Second & Board-Breaking Power 65 Strong going-second hand-trap density and Ghost Mourner / Droll plus Solemn stack; no going-second boards recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Blue-Eyes White Dragon x2 (3000 ATK) and Jet Dragon (3000) present; Tyrant and Neo Ultimate missing from the 23-card core (Observed structure, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main with 35 distinct; 22 singletons and 17% exact-name purity dilute the engine (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots with 6 Synchro, 5 Fusion, 3 Link, 1 XYZ; several Extra cards are below the core inclusion threshold (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No side deck in the export; post-side plan cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 50 Moderate decision load from hand-trap timing and Blue-Eyes/Synchro sequencing; no step-count data (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary disclosed as context only; Structural computed on Midrange weights. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8). Final formula: Structural 52 -> 0.80*52 + 0.20*40 = 49.6, modifiers -8 = 41.6; deck is Illegal so the normal score is not applied and the result is capped at 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand-trap and negation density (Ash Blossom, Ghost Mourner, Droll & Lock Bird, Effect Veiler, Ghost Ogre, Infinite Impermanence) for going second
  • Archetype core is well covered: Sage with Eyes of Blue, Maiden of White, Mausoleum of White and True Light appear at or above typical inclusion
  • Extra Deck offers Synchro, Fusion and Link options with high-ATK Blue-Eyes threats

Weaknesses

  • Illegal list: Triple Tactics Talent is Forbidden and Ash Blossom is over the copy limit
  • Low archetype purity (17%) with many off-theme spells and traps that do not extend a Blue-Eyes line
  • No side deck, so no post-side adaptation
  • Missing core Extra cards (Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon) reduce the closing ceiling

Critical choke points

  • Blue-Eyes White Dragon count is 2 while the typical core runs 3; a single hand-trap or board break on the first starter can end the turn
  • Heavy reliance on Sage / Wishes as the only searchers for the main Blue-Eyes body
Priority Remove Add Reason
1 Triple Tactics Talent A legal Main Deck card (for example a third Blue-Eyes White Dragon or a legal searcher) Forbidden card; the deck cannot be played legally while it is in the Main Deck
2 One copy of Ash Blossom & Joyous Spring A legal Main Deck card Over the OCG copy limit of 2
3 Tech slots with low engine overlap (Triple Tactics-style or single-use tech) A Blue-Eyes or Sage/Maiden-compatible card Raises archetype purity and engine consistency without changing interaction count

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring run 3 vs limit 2; Triple Tactics Talent Forbidden and run once; Main 55 / Extra 15 / Side 0; main and extra counts within size rules; Archetype core group: 23 copies in the deck, P(open >=1 in hand 5) = 0.9421; Archetype purity 17.1% by exact name
  • Observed: Usage stats: Mausoleum of White, Sage with Eyes of Blue and True Light are at the top of the Blue-Eyes usage list (89-92% inclusion)
  • Inferred: Interaction density is high from text roles (18 negation, 23 removal text cards); Going-second hand-trap coverage P = 0.819; Structural score 52 from Midrange weights; D3/D4 rated from card text because no boards were recorded
  • Provisional: Meta Power null: no dated metagame sample; Matchup and format fit (D13) provisional: no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power provisional unless a dated metagame sample is supplied Deck title is null in the export No side deck: post-side plan (D12) cannot be verified

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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