Primite Deck #772985 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes and Synchro/Fusion boss (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Stardust Sifr, Cosmic Blazar) reached through Blue-Eyes White Dragon and Sage/Maiden/Wishes searches; Primite board presence with Primite Lordly Lode and Primite Dragon Ether Beryl, supported by hand-trap interaction
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search a Tuner or Blue-Eyes piece, then keep Ash Blossom or Infinite Impermanence up for the opponent's first answer
  • Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Ghost Belle) to stop the opponent's first board, then rebuild through searcher text and Synchro or Fusion summons
  • Recovery: Ghost Belle, Ash Blossom and Maiden of White recur from the Graveyard to rebuild after an interruption; Dragon's Mind and Dominus Purge are the Trap-based backups
  • After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its strongest component is interaction: 17 hand traps, 18 negation-text cards and 28 removal-text cards give it a broad answer suite, which is why it earns its going-second and end-board marks. Its closing power comes from the Extra Deck, where Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Stardust Sifr and Cosmic Blazar are all 4000 ATK or higher. The main deck is weak on consistency: only 7 of 57 copies are exact Primite-named cards, 65 are off-archetype, and the 26 distinct cards are spread across three or four sub-archetypes with no recorded boards to show that they link up. No combo data exists, so the floor and median scores are text-only inference. Popularity (the Blue-Eyes core appears in the archetype usage stats) did not earn points. The illegal Ash Blossom count caps the final score, so this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Single-copy and 3-copy starters across three sub-archetypes; P(>=1 Sage/Maiden/Lode in 5 cards) about 0.24 per card and a loose 25-card core group at 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many 0-level spells, one-copy pieces and hand traps that are dead without a board; 17 hand traps raise the non-functional hand rate (Inferred)
D3 Combo Conversion & Ceiling 42 No parseable boards; the ceiling is inferred from Blue-Eyes Ultimate, Neo Blue-Eyes and the Stardust/Cosmic Synchro routes in text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown and is set low by design (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Recursion through Ghost Belle, Ash Blossom, Maiden of White and Dragon's Mind, plus 14 searcher-text cards (Inferred)
D6 Resource Economy, Recovery & Grind 58 14 searcher-text cards and recurring hand traps offset each other, but the Graveyard-centred resources are split across sub-archetypes (Inferred)
D7 End-Board & Interaction Quality 72 17 hand traps, 18 negation-text cards and 28 removal-text cards, with Lightning Storm, Dominus Purge and Dragon's Mind as board-level answers (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 6-card going-second hand has P(>=1 hand trap) about 0.89, and the opponent's first board meets many layered answers (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck includes 4000+ ATK Synchro and Fusion bosses (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 57 main cards with 26 distinct names and only 9.7% exact-archetype purity mean many slots are coverage rather than engine (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards are strong, but three Link and several Synchro-only bosses need specific materials (Inferred)
D12 Side Deck Adaptability 20 No Side Deck at all (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta sample; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Synchro and Fusion lines with many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Toolbox 80 / Stun 20 for the structural read; Meta (D13) is provisional. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-4); illegal cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.6 before modifiers; modifiers -10 give 39.6; Illegal cap applied, so the final score is 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 17 hand traps and 18 negation-text cards give broad answers on the opponent's turn
  • Extra Deck closers at 4000+ ATK
  • Searchers and Graveyard recursion help recovery

Weaknesses

  • Only 9.7% exact-archetype purity; the deck is a mix of related sub-archetypes
  • 26 distinct main-deck names, with many one-copy pieces and 0-level spells
  • No Side Deck
  • The Ash Blossom count is illegal in OCG

Critical choke points

  • Blue-Eyes White Dragon and Sage/Maiden must both be present to reach most Extra Deck bosses
  • Single-copy Synchro tuners limit the second summon
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-restricted card that fills the same role, or leave the slot empty Fixes the only legality violation and makes the list legal in OCG
2 Off-archetype tech cards with 1 copy each Core Blue-Eyes or Primite pieces that increase exact-name purity Reduces engine conflicts and brick risk; this is Inferred from purity and copy counts
3 Some 0-level spell slots Searchers that link to the Extra Deck bosses Improves starter density and the route to the 4000+ ATK bosses

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0 are within the OCG size rules; Ash Blossom & Joyous Spring: 3 copies run against a 2-copy legal limit; Extra Deck breakdown: 9 Synchro, 3 Link, 2 Fusion, 1 XYZ; Exact-name archetype purity is 9.7% and the off-archetype count is 65
  • Inferred: Toolbox primary with Stun secondary, based on hand-trap and removal density; Consistency and brick estimates from hypergeometric draw odds; Interaction and closing quality from card text
  • Provisional: Meta power and D13 format fit, with no dated metagame sample; Floor and median output, with no recorded boards
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional without a dated metagame sample No Side Deck in the list, so post-side adaptability cannot be measured

More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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