Primite Deck #772985 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Artifact Lancea x3
- Blue-Eyes Jet Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x3
- Maiden of White x3
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Lightning Storm x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x2
- Synchro Rumble x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Dragon's Mind x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x2
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Sifr Divine Dragon x1
- Indigo-Eyes Silver Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes and Synchro/Fusion boss (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Stardust Sifr, Cosmic Blazar) reached through Blue-Eyes White Dragon and Sage/Maiden/Wishes searches; Primite board presence with Primite Lordly Lode and Primite Dragon Ether Beryl, supported by hand-trap interaction
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search a Tuner or Blue-Eyes piece, then keep Ash Blossom or Infinite Impermanence up for the opponent's first answer
- Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Ghost Belle) to stop the opponent's first board, then rebuild through searcher text and Synchro or Fusion summons
- Recovery: Ghost Belle, Ash Blossom and Maiden of White recur from the Graveyard to rebuild after an interruption; Dragon's Mind and Dominus Purge are the Trap-based backups
- After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan.
Why it scores here
The deck is scored as a system, not as an average of its cards. Its strongest component is interaction: 17 hand traps, 18 negation-text cards and 28 removal-text cards give it a broad answer suite, which is why it earns its going-second and end-board marks. Its closing power comes from the Extra Deck, where Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Stardust Sifr and Cosmic Blazar are all 4000 ATK or higher. The main deck is weak on consistency: only 7 of 57 copies are exact Primite-named cards, 65 are off-archetype, and the 26 distinct cards are spread across three or four sub-archetypes with no recorded boards to show that they link up. No combo data exists, so the floor and median scores are text-only inference. Popularity (the Blue-Eyes core appears in the archetype usage stats) did not earn points. The illegal Ash Blossom count caps the final score, so this is a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | Single-copy and 3-copy starters across three sub-archetypes; P(>=1 Sage/Maiden/Lode in 5 cards) about 0.24 per card and a loose 25-card core group at 0.95 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Many 0-level spells, one-copy pieces and hand traps that are dead without a board; 17 hand traps raise the non-functional hand rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No parseable boards; the ceiling is inferred from Blue-Eyes Ultimate, Neo Blue-Eyes and the Stardust/Cosmic Synchro routes in text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown and is set low by design (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Recursion through Ghost Belle, Ash Blossom, Maiden of White and Dragon's Mind, plus 14 searcher-text cards (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | 14 searcher-text cards and recurring hand traps offset each other, but the Graveyard-centred resources are split across sub-archetypes (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 17 hand traps, 18 negation-text cards and 28 removal-text cards, with Lightning Storm, Dominus Purge and Dragon's Mind as board-level answers (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | 6-card going-second hand has P(>=1 hand trap) about 0.89, and the opponent's first board meets many layered answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck includes 4000+ ATK Synchro and Fusion bosses (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 57 main cards with 26 distinct names and only 9.7% exact-archetype purity mean many slots are coverage rather than engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards are strong, but three Link and several Synchro-only bosses need specific materials (Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or dated meta sample; archetype share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Synchro and Fusion lines with many hand-trap timing decisions (Inferred) |
How the score was computed
Strategy profile: Toolbox 80 / Stun 20 for the structural read; Meta (D13) is provisional. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-4); illegal cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.6 before modifiers; modifiers -10 give 39.6; Illegal cap applied, so the final score is 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 17 hand traps and 18 negation-text cards give broad answers on the opponent's turn
- Extra Deck closers at 4000+ ATK
- Searchers and Graveyard recursion help recovery
Weaknesses
- Only 9.7% exact-archetype purity; the deck is a mix of related sub-archetypes
- 26 distinct main-deck names, with many one-copy pieces and 0-level spells
- No Side Deck
- The Ash Blossom count is illegal in OCG
Critical choke points
- Blue-Eyes White Dragon and Sage/Maiden must both be present to reach most Extra Deck bosses
- Single-copy Synchro tuners limit the second summon
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-restricted card that fills the same role, or leave the slot empty | Fixes the only legality violation and makes the list legal in OCG |
| 2 | Off-archetype tech cards with 1 copy each | Core Blue-Eyes or Primite pieces that increase exact-name purity | Reduces engine conflicts and brick risk; this is Inferred from purity and copy counts |
| 3 | Some 0-level spell slots | Searchers that link to the Extra Deck bosses | Improves starter density and the route to the 4000+ ATK bosses |
Evidence & confidence
- Verified: Main 57, Extra 15, Side 0 are within the OCG size rules; Ash Blossom & Joyous Spring: 3 copies run against a 2-copy legal limit; Extra Deck breakdown: 9 Synchro, 3 Link, 2 Fusion, 1 XYZ; Exact-name archetype purity is 9.7% and the off-archetype count is 65
- Inferred: Toolbox primary with Stun secondary, based on hand-trap and removal density; Consistency and brick estimates from hypergeometric draw odds; Interaction and closing quality from card text
- Provisional: Meta power and D13 format fit, with no dated metagame sample; Floor and median output, with no recorded boards
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional without a dated metagame sample No Side Deck in the list, so post-side adaptability cannot be measured
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