Blue-Eyes Deck #772984 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes boss monsters (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon, Blue-Eyes Ultimate Spirit Dragon) reached through Blue-Eyes White Dragon and Sage/Maiden/Wishes search and summon chains; Synchro and Link pressure from Blue-Eyes Spirit Dragon, Stardust Sifr and Crimson Dragon, with hand-trap protection
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search or summon into a Blue-Eyes engine, and hold Ash Blossom / Infinite Impermanence / Effect Veiler for the opponent's first interaction
  • Turn 2 (going second): Hold 17 hand traps across a six-card hand to negate the opponent's first starter, then rebuild through Wishes for Eyes of Blue and Roar of the Blue-Eyed Dragons
  • Recovery: Recover through GY-based hand traps (Ash Blossom, Ghost Belle, Maiden of White) and Blue-Eyes revival from the GY
  • After siding: No Side Deck is registered, so there is no post-side plan to evaluate

Why it scores here

This OCG Blue-Eyes list reliably opens its searchers and Blue-Eyes starters, and its 17 hand traps give it strong negation density on both going first and going second. Its closing power comes from Blue-Eyes boss monsters in the Extra Deck, which are reachable through several independent routes. The deck scores low on median output and format fit because no combo boards, tournament results, or dated meta sample were supplied, and it has no Side Deck to adapt after game one. The list is Illegal: Ash Blossom & Joyous Spring is run three copies against a limit of two, so the score is capped at 35 and labelled theoretical and structural-only. The score comes from consistency, interaction density and boss closing power on the system, not from Blue-Eyes being a popular archetype and not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in a 5-card opening hand) ≈ 0.77; Sage, Maiden and Wishes at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Full-brick proxy ≈ 3.4% from the hand-5 draw model; 17 hand traps risk dead draws against no board (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling read from Blue-Eyes boss text and Extra Deck summon routes (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash, Infinite Impermanence, Veiler and Ghost Belle give a second line after one interruption, and GY revival adds recovery (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher and GY-revival text suggests card recovery, but no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 75 18 negation-text cards and 17 hand traps give broad, layered interaction across the deck (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap hit rate ≈ 0.89 from the hand-6 model, with Dragon's Mind and Dominus Purge as board-facing removal (Inferred)
D9 Offensive Pressure & Closing Power 70 Blue-Eyes bosses reach 3000–4500 ATK, and Blue-Eyes Tyrant can attack all monsters (Verified card text)
D10 Main Deck Efficiency & Flexibility 50 57 main deck cards within the 40–60 size rule, 26 distinct cards, but 14 Blue-Eyes exact-name copies (19.4% exact purity) (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across Synchro, Link, Fusion and XYZ with flexible Blue-Eyes and non-archetype options (Verified)
D12 Side Deck Adaptability 20 No Side Deck is registered, so adaptability is near the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype share is not available for this deck (Provisional)
D14 Pilotability & Error Tolerance 40 Many hand-trap timing decisions and multi-step Blue-Eyes summon routes raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(50) = 55.6; modifiers total -12 gives 43.6; Illegal cap applied to 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (17 hand traps, 18 negation-text cards)
  • Multiple independent Blue-Eyes summon routes into high-ATK bosses
  • Searcher density (14 searcher-text cards) supports consistent starts

Weaknesses

  • Illegal copy-limit violation on Ash Blossom & Joyous Spring
  • No Side Deck registered
  • Low exact-name archetype purity (19.4%) with many off-archetype tech and hand-trap slots

Critical choke points

  • Ash Blossom & Joyous Spring copy limit must be fixed before the list is playable in OCG
  • Blue-Eyes White Dragon count (2 of 3 in typical lists) gates Blue-Eyes boss summons
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-limited hand trap or Blue-Eyes starter Brings the list within the OCG copy limit without losing the core hand-trap package
2 1 tech card with low board impact 1 Blue-Eyes White Dragon Raises the reliability of the boss-summon gate that the Extra Deck depends on
3 Off-archetype tech slot Side Deck of 15 with answers to the opponent's most common boards Adds post-side adaptability for best-of-3 play

Evidence & confidence

  • Verified: Main deck 57 cards, Extra Deck 15 cards, size within the 40–60 OCG rule; Ash Blossom & Joyous Spring run 3 copies against a legal limit of 2 (Illegal); Limited status for Bystial Druiswurm, Bystial Magnamhut and Harpie's Feather Duster at 1 copy each; No Side Deck registered
  • Observed: Core presence 56.5% of the archetype's standard list
  • Inferred: Starter consistency ≈ 0.77 from hypergeometric draw model; Full-brick proxy ≈ 3.4%; Interaction density from 17 hand traps and 18 negation-text cards; Going-second hand-trap hit rate ≈ 0.89
  • Provisional: Meta Power (null without a dated metagame sample); Format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; Side Deck is empty

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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