Cyber Dragon Deck #772983 — Yu-Gi-Oh! OCG
59 Main, 14 Extra, incl. Cyber Dragon Core x3, Ash Blossom & Joyous Spring x3, Cosmic Cyclone x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Carnot the Eternal Machine x1
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Wurm x1
- Jizukiru, the Star Destroying Kaiju x2
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Therion "King" Regulus x1
- Disablaster the Negation Fortress x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Clockwork Night x2
- Cosmic Cyclone x3
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyberdark Realm x2
- Cybernetic Horizon x1
- Forbidden Crown x2
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x1
- Pot of Sloth x3
- Power Bond x1
- Subspace Battle x3
- Cybernetic Overflow x1
- Dominus Spark x2
- Infinite Impermanence x3
- Solemn Accusation x3
Extra Deck (14)
- Chimeratech Fortress Dragon x2
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber Eternity Dragon x1
- Cyber Twin Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- S:P Little Knight x1
- Chronomaly Vimana x1
- Cyber Dragon Nova x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 60 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Cyber Twin Dragon, Cyber Eternity Dragon and Superdreadnought Rail Cannon Gustav Rocket converting a Cyber Dragon / Cyber Dragon Nova board into double attacks and large Xyz pressure; Chimeratech Fortress / Megafleet Dragon Fusions with Cyber Dragon Core and Power Bond for an alternate large board
- Turn 1 (going first): Open Cyber Dragon Core, Cyber Dragon Nachster or Cyber Dragon Herz with a Cyber search (Cyber Emergency, Clockwork Night, Cybernetic Overflow), then Fusion or Link into a 2100+ ATK monster and protect the line with Ash Blossom and Infinite Impermanence
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence and Solemn Accusation to answer the opponent's first engine, then rebuild the Cyber Dragon board from the GY with Nova or Cyber Repair Plant
- Recovery: Recycle Cyber Dragons from the GY through Cyber Dragon Nova, Cyber Repair Plant and Cyberdark Wurm, and rebuild Extra Deck summons from the remaining hand
- After siding: Not defined: the list has no side deck, so there is no post-side plan (the Side score is a structural floor)
Why it scores here
This deck is scored as a system and is capped because the list is illegal: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2. Its consistency is reasonable, since the archetype core is well represented (P of at least one core card in a 5-card opening hand is about 0.91, Inferred) and 18 searcher-text cards add redundancy. Its interaction is the strongest part: about 22 negation texts, 8 hand traps and several Spell/Trap answers give it layered defense on both turns. The closing power comes from double-attack and high-ATK Extra Deck monsters such as Cyber Twin Dragon, Cyber Eternity Dragon and Gustav Rocket. The weak points are a low main-deck efficiency (25 Spells, 14 singletons, roughly 15 sub-archetypes and 21.6 percent exact-name purity), no side deck, and a demanding fusion and Xyz sequence. Popularity and usage stats confirm the list is real, but they did not add points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 archetype core card in opening 5) = 0.908; P(>=1 Cyber Dragon Core in 5) = 0.233 per 3 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 8 hand traps, 14 singletons and several non-engine Spells (Pot of Sloth, Subspace Battle, Forbidden Droplet) raise brick and dead-hand risk; full-brick proxy about 0.09 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Fusion, Xyz and Link routes from the Cyber Dragon engine are plausible but unverified because no recorded boards exist (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so floor and median output cannot be measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several independent starters (Core, Herz, Nachster, Chimera) plus 8 hand traps keep a second line after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Clockwork Night, Cyber Repair Plant and Cyber Dragon Nova recycle from the GY, but Power Bond costs LP and Pot of Sloth is a card-disadvantage spell (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | About 22 negation texts and 8 hand traps across Ash, Ghost Belle, Infinite Impermanence, Solemn Accusation and Regulus give layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap coverage is 0.593 for 8 hand traps; Harpie's Feather Duster, Lightning Storm and Dominus Spark add board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Cyber Twin Dragon (2800 ATK, second attack), Gustav Rocket (5000 ATK) and Cyber Eternity Dragon (2800 ATK) give high closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 60 main cards with 25 Spells and 34 non-monsters; only 16 of 60 are exact-name Cyber Dragon (21.6 percent purity), spread over about 15 sub-archetypes (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra cards: 7 Fusion, 4 Xyz, 3 Link, with mostly flexible coverage; Gustav Max is Limited (Verified) |
| D12 | Side Deck Adaptability | 10 | The list has no side deck, so there is no post-side adaptability (Verified, Inferred score) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame, so format fit is neutral and Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Fusion and Xyz chains, Power Bond damage and multiple once-per-turn effects create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo secondary, not weighted separately (weights are per-profile only). Structural ≈ 59, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-3); no_side_deck (-2); dependence_on_extra_deck_chains (-1); illegal_list_cap (0). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(59) + 0.20*TournamentReliability(45) = 56.2, plus context modifiers (-6) = 50.2. Because the list is Illegal, it does not receive a normal Final score; it is capped at 30 and labelled theoretical/structural-only until the copy limit is fixed.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 8 hand traps and about 22 negation texts cover both turns
- Redundant Cyber Dragon starters and searchers keep the engine live across several openings
- High closing power from double-attack and 2800-5000 ATK Extra Deck monsters
Weaknesses
- Illegal copy limit: Ash Blossom runs 3 copies against a limit of 2
- No side deck, so there is no adaptability for best-of-3
- Low exact-name purity (21.6 percent) and many sub-archetypes reduce engine coherence
- Many non-engine Spells and singletons (25 Spells, 14 singletons) raise brick and dead-card risk
Critical choke points
- Cyber Dragon Core and the Cyber search cards: most lines need one of them in the opening hand
- Fusion or Xyz material chains that need specific Cyber Dragon bodies in the GY or Extra Deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | nothing (or a legal card) | Fixes the illegal copy limit; without it this deck cannot receive a normal score |
| 2 | 1 non-engine Spell (e.g. Subspace Battle) | a side-deck card (up to 15) | Adds a post-side plan and reduces dead-card risk |
| 3 | the unresolved passcode 10443957 | a resolved card | Clears the unknown card from the main deck so the list can be verified |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2; Main 60 / Extra 14 / Side 0 are within the OCG size rules; Card text and stats for the main and Extra cards; Archetype core inclusion stats for Cyber Dragon Nova, Chimeratech Megafleet Dragon and others
- Inferred: Engine consistency P(>=1 core card in 5) = 0.908; Brick proxy 0.092; Interaction density from negation and hand-trap text; Going-second hand-trap coverage 0.593; Midrange and Combo strategy classification; Tournament reliability and pilotability estimates
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No recorded combos, so floor, median and ceiling are text-only inference No tournament link, so meta share and per-pilot record are absent No side deck, so post-side performance cannot be assessed 1 passcode (10443957) could not be resolved to a card No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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