Blue-Eyes Deck #772980 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
42± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes beatdown and Synchro/Fusion/Ritual boss plays (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Chaos MAX, Blue-Eyes Tyrant) (Inferred from card text); Stardust Sifr, Neo Blue-Eyes and Indigo-Eyes Silver Dragon as additional bosses (Inferred)
  • Turn 1 (going first): Open Sage with Eyes of Blue, Maiden of White or Wishes for Eyes of Blue to reach Blue-Eyes White Dragon and Mausoleum of White, then extend into a Synchro or Fusion boss (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler and Nibiru as hand traps against the opponent's starter, then rebuild through Kaibaman, Crimson Dragon and the Blue-Eyes Extra Deck (Inferred)
  • Recovery: Blue-Eyes White Dragon in the GY is revived through Kaibaman, Maiden of White and Roar of the Blue-Eyed Dragons (Inferred from card text)
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck opens reliably on a Blue-Eyes White Dragon starter: the archetype core (25 copies) gives about 0.96 chance of at least one core card in a 5-card opening hand (Inferred hypergeometric), and Sage, Maiden and Wishes give a second route. Its conversion ceiling comes from a large Extra Deck of Blue-Eyes and Synchro bosses that can pressure the board, and 13 hand traps plus Effect Veiler and Nibiru give it a realistic chance to disrupt going-second. Consistency is held back by off-archetype filler (Primite, Dominus, Mulcharmy, Bystial, Harpie) that dilutes archetype purity to 22.9 percent. Because the list is illegal (Ash Blossom run 3 times against a limit of 2) and has no side deck, the structural score is capped and cannot receive a normal Final Contextual score. The score was not produced by averaging card scores or by popularity: no usage or tournament share is available for the deck's exact list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core P(at least one in 5-card hand) = 0.96 across 25 copies; 2-card bootstrap via Sage/Maiden/Wishes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 singletons and 12 triple-copies; roughly 23 off-archetype copies and 3 tech/hand-trap redundancies create some dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from card text: Blue-Eyes White Dragon with Chaos MAX and Ultimate Spirit gives a high-power line (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied, so median output is unmeasured; the deck's median is treated as lower than its ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Ghost Belle, Effect Veiler, Nibiru and Kaibaman give multiple disruption routes and recursion from the GY (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 Recursion via Kaibaman, Maiden and Roar is present, but resources are spent on several non-recovering spells (Inferred)
D7 End-Board & Interaction Quality 65 Hand traps and boss effects (Ultimate Spirit, Indigo-Eyes, Cosmic Blazar, Dragon Master Magia) cover several negate and removal routes (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 62 13 hand traps give about 0.81 chance of at least one in a 6-card opening hand going second (Inferred hypergeometric)
D9 Offensive Pressure & Closing Power 66 Multiple 3000 to 4000 ATK bosses plus Chaos MAX piercing and Ultimate Spirit board-breaking provide closing power (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 Main cards with 29 distinct names and 22.9 percent exact archetype purity; wasted slots across Primite and Dominus lower efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 Extra cards across 10 distinct names covering Synchro, Fusion, XYZ and Link routes with several redundant copies (Verified composition)
D12 Side Deck Adaptability 20 Zero side-deck cards, so no post-side adaptation is possible in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; format fit is Provisional and the archetype core appears in 52 percent of stat rows (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and Fusion sequences with hand-trap timing decisions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-12); Zero side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) - 12 Illegal cap = 54 - 12 = 42

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (25 copies), so a Blue-Eyes starter is usually reachable on turn 1
  • 13 hand traps and several boss negate effects give real going-second interaction
  • Large Extra Deck of boss monsters with varied summon routes

Weaknesses

  • Illegal list: Ash Blossom is run 3 times against an OCG limit of 2
  • Zero side deck, so no post-side plan in best-of-3
  • Low archetype purity (22.9 percent) with a lot of off-archetype filler

Critical choke points

  • Blue-Eyes White Dragon in hand or field is the single starter for most lines
  • Ash Blossom's 3-copy count is illegal and would be cut to 2 in a legal build
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal-count replacement (non-Semi-Limited hand trap or tech card) Restores legality: the deck is Illegal as built, so the cap is removed only after the copy count is at most 2
2 Off-archetype filler (Primite Drillbeam, Harpie's Feather Duster) Additional archetype core or a second Blue-Eyes starter Improves exact archetype purity and starter consistency (D1, D10)
3 None (side deck is empty) A 10-15 card side deck with floodgate or tech answers Creates a post-side plan for best-of-3 and raises D12

Evidence & confidence

  • Verified: Main 56, Extra 14, Side 0 against OCG size rules; Ash Blossom & Joyous Spring at 3 copies vs legal limit 2 (Semi-Limited); Archetype purity 22.9 percent and copy histogram
  • Observed: Archetype core inclusion stats from usage statistics (core present 12 of 23 tracked)
  • Inferred: Starter access probabilities (0.96 core, 0.25 per 3-copy card, 0.81 hand-trap in hand 6); Combo conversion and closing-power reads from card text; Going-first and going-second plan descriptions
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor/median/ceiling is text-only inference No tournament link; archetype meta-share and per-pilot record absent 1 passcode in CardIDList could not be resolved and is counted as Main No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and 0 side cards

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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