Blue-Eyes Deck #772980 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Blue-Eyes Jet Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Primite Dragon Ether Beryl x3
- The Winged Dragon of Ra x1
- Blue-Eyes White Dragon x3
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x3
- Kaibaman the Legend x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x2
- Synchro Rumble x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Dragon's Mind x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes beatdown and Synchro/Fusion/Ritual boss plays (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Chaos MAX, Blue-Eyes Tyrant) (Inferred from card text); Stardust Sifr, Neo Blue-Eyes and Indigo-Eyes Silver Dragon as additional bosses (Inferred)
- Turn 1 (going first): Open Sage with Eyes of Blue, Maiden of White or Wishes for Eyes of Blue to reach Blue-Eyes White Dragon and Mausoleum of White, then extend into a Synchro or Fusion boss (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler and Nibiru as hand traps against the opponent's starter, then rebuild through Kaibaman, Crimson Dragon and the Blue-Eyes Extra Deck (Inferred)
- Recovery: Blue-Eyes White Dragon in the GY is revived through Kaibaman, Maiden of White and Roar of the Blue-Eyed Dragons (Inferred from card text)
- After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
The deck opens reliably on a Blue-Eyes White Dragon starter: the archetype core (25 copies) gives about 0.96 chance of at least one core card in a 5-card opening hand (Inferred hypergeometric), and Sage, Maiden and Wishes give a second route. Its conversion ceiling comes from a large Extra Deck of Blue-Eyes and Synchro bosses that can pressure the board, and 13 hand traps plus Effect Veiler and Nibiru give it a realistic chance to disrupt going-second. Consistency is held back by off-archetype filler (Primite, Dominus, Mulcharmy, Bystial, Harpie) that dilutes archetype purity to 22.9 percent. Because the list is illegal (Ash Blossom run 3 times against a limit of 2) and has no side deck, the structural score is capped and cannot receive a normal Final Contextual score. The score was not produced by averaging card scores or by popularity: no usage or tournament share is available for the deck's exact list.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core P(at least one in 5-card hand) = 0.96 across 25 copies; 2-card bootstrap via Sage/Maiden/Wishes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 14 singletons and 12 triple-copies; roughly 23 off-archetype copies and 3 tech/hand-trap redundancies create some dead-hand risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling read from card text: Blue-Eyes White Dragon with Chaos MAX and Ultimate Spirit gives a high-power line (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards supplied, so median output is unmeasured; the deck's median is treated as lower than its ceiling (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom, Ghost Belle, Effect Veiler, Nibiru and Kaibaman give multiple disruption routes and recursion from the GY (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion via Kaibaman, Maiden and Roar is present, but resources are spent on several non-recovering spells (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Hand traps and boss effects (Ultimate Spirit, Indigo-Eyes, Cosmic Blazar, Dragon Master Magia) cover several negate and removal routes (Inferred semantic read from text) |
| D8 | Going-Second & Board-Breaking Power | 62 | 13 hand traps give about 0.81 chance of at least one in a 6-card opening hand going second (Inferred hypergeometric) |
| D9 | Offensive Pressure & Closing Power | 66 | Multiple 3000 to 4000 ATK bosses plus Chaos MAX piercing and Ultimate Spirit board-breaking provide closing power (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 Main cards with 29 distinct names and 22.9 percent exact archetype purity; wasted slots across Primite and Dominus lower efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra cards across 10 distinct names covering Synchro, Fusion, XYZ and Link routes with several redundant copies (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Zero side-deck cards, so no post-side adaptation is possible in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; format fit is Provisional and the archetype core appears in 52 percent of stat rows (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro and Fusion sequences with hand-trap timing decisions raise pilot demand (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-12); Zero side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) - 12 Illegal cap = 54 - 12 = 42
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense (25 copies), so a Blue-Eyes starter is usually reachable on turn 1
- 13 hand traps and several boss negate effects give real going-second interaction
- Large Extra Deck of boss monsters with varied summon routes
Weaknesses
- Illegal list: Ash Blossom is run 3 times against an OCG limit of 2
- Zero side deck, so no post-side plan in best-of-3
- Low archetype purity (22.9 percent) with a lot of off-archetype filler
Critical choke points
- Blue-Eyes White Dragon in hand or field is the single starter for most lines
- Ash Blossom's 3-copy count is illegal and would be cut to 2 in a legal build
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal-count replacement (non-Semi-Limited hand trap or tech card) | Restores legality: the deck is Illegal as built, so the cap is removed only after the copy count is at most 2 |
| 2 | Off-archetype filler (Primite Drillbeam, Harpie's Feather Duster) | Additional archetype core or a second Blue-Eyes starter | Improves exact archetype purity and starter consistency (D1, D10) |
| 3 | None (side deck is empty) | A 10-15 card side deck with floodgate or tech answers | Creates a post-side plan for best-of-3 and raises D12 |
Evidence & confidence
- Verified: Main 56, Extra 14, Side 0 against OCG size rules; Ash Blossom & Joyous Spring at 3 copies vs legal limit 2 (Semi-Limited); Archetype purity 22.9 percent and copy histogram
- Observed: Archetype core inclusion stats from usage statistics (core present 12 of 23 tracked)
- Inferred: Starter access probabilities (0.96 core, 0.25 per 3-copy card, 0.81 hand-trap in hand 6); Combo conversion and closing-power reads from card text; Going-first and going-second plan descriptions
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied; combo floor/median/ceiling is text-only inference No tournament link; archetype meta-share and per-pilot record absent 1 passcode in CardIDList could not be resolved and is counted as Main No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and 0 side cards
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